- DPS
- 2M
- Effective HP
- 30.16K
- Life
- 4.39K
- Level
- 91
- Min budget
Overview
poe 3.29 - league start / endgame - self cast discharge - 18 endurance charges, GIGA TANKY, 9m dps is a Path of Exile Juggernaut build by Alkuroth, made for the Allflame league (3.29). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 2M DPS with 30.16K effective HP, 4.39K life, 306 energy shield. Suited for: Legion. Key uniques include foulborn Ambu's Charge, Ralakesh's Impatience, Kaom's Sign, Kaom's Sign.
Build Video
Alkuroth's Notes
video for this pob
https://youtu.be/D4PVME52Rgw
3.28 discharge gameplay
https://www.youtube.com/watch?v=Y9Q5Wez5d4A
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LEVELING LOADOUTS (respec with gold when you are swapping to discharge)
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shield crush leveling
- rush to resolute technique
- super smooth almost zero gear can carry you into maps
- mostly just look for a shield with high evasion and or armour
discharge leveling
- can't start this until you get first ascend and high enough level for discharge
- getting the ignite chance nodes is very important
- kaom rings should be dirt cheap, searing touch should be cheap too? just fill out the rest of gear res, stats, life, ms etc
discharge midgame
- working towards the juggernaut ignite loadout
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ENDGAME LOADOUTS
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juggernaut ignite
defense
- max hits (50k, 190k, 184k, 184k, 18k), ~5k life, ~1k regen, 41/0 block
offense
- 9m dps
utility
- screen aoe (9.2 aoe)
- 4.3s ignite prolif
- 29% movement speed pretty ass when going triple ring, can consider going balbala timeless + tides of time for perma flasks instead
cost
- amulet might be a pita to get. most important mods is +1 endurance enchant and +1 curse corrupt
- FF could be pricy but probably not cause increased damage taken?
- sublime vision could be pricy (can swap out for random jewel and run more auras)
- foulborn red nightmare might be pricy (maybe)
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occultist / elementalist ignite (better league start, worse endgame)
defense
- 8k es, max hits (8k, 28k, inf), 257 regen, 1k leech, 25/75 block, 77 suppress
offense
- 10m dps, 11.2 aoe
utility
- 55% ms
cost
- helmet giga pricy probably. might just have to scrap +1 power charge on it or go less es
- ralakesh boots probably expensive (power charge variant)
- double power charge romira (probably expensive)
- sublime vision, FF, LoM, impossible escape , could all be pricy depending on market
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shadow ignite (sort of inbtwn occultist and jugg)
defense
- max hits (15k, 64k, 24k), 3.5k life, 252 regen, 350 leech, overleech, 49/26 block, 100% spell suppress, 93% evade
offense
- 9m dps
utility
- 123% movement speed, flask options,
cost
- (need to work on this)
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juggernaut hit based
- work in progress
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General Tips
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- all builds using staff probably using the new staff reservation thing (more block and reduced spell cost)
- you need stun immune for self cast discharge builds, since it will consume charges and not go off if you get stunned
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God tier Legion unique mod transfers (vestigial)
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replica badge -> badge
volls devotion <-> badge
farruls fur -> energy shield chest
replica fur -> fur
replica fur -> es chest
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I do a self cast discharge build every league and here we are in 3.29 with some self casting buffs. Discharge did receive a very nice 50% cooldown reduction. And it is easier than ever to get max charges. So it should be the strongest it has ever been. I am league starting shield charge / crush into ignite discharge and probably pivoting to hit based discharge for super endgame.
3.29 league start video 1 https://youtu.be/jiVTw9lr9yU
3.28 discharge gameplay https://www.youtube.com/watch?v=Y9Q5Wez5d4A
Chapters 0:00 intro 1:20 quick overview on discharge ignite endgame 2:00 gameplay of minimalist discharge ignite (league start) 4:00 respec with gold 5:45 gameplay of shield charge / crush (league start) 7:00 leveling pobs 8:40 juggernaut ignite endgame pob 10:25 two other endgame pob (witch / shadow, power charge / frenzy charge) 11:35 general tips 12:30 vestigial unique (dream uniques) 13:50 3.28 endgame discharge gameplay 15:25 outro
PoBs: (Updated July 24, 2026, 1305 EST) https://maxroll.gg/poe/pob/yqnodf0t
Here is a link to my PoE spreadsheet which has a ton of useful information and an organized table for a lot of my previous builds. https://docs.google.com/spreadsheets/d/1Bkm-BjTc6hBv6f_H_B4iyFsyuBLoYGdgyTbpRZkgER8/edit?usp=sharing
if you want to see specific gameplay leave a comment. Gameplay Vods:
Twitch: https://twitch.tv/alkuroth Discord: https://discord.gg/saKk8TAjKN
#poe #pathofexile #poebuild #poebuilds
Loadouts
Gear
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Skills
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Gloves
- Aspect of the Spider30W
Gloves
- Aspect of the Cat30W
Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Runegraft
- Runegraft of the FortressRunegraft of the Fortress10% reduced Attributes40% increased Global DefencesLimited to 1 Runegraft of the Fortress
Character Stats
- Level
- 91
Damage
- Full DPS
- 2M
- Combined DPS
- 2M
- Hit DPS
- 167.03K
- With Poison DPS
- 167.03K
- With Ignite DPS
- 1.63M
- With Bleed DPS
- 167.03K
- Damage over Time
- 1.83M
- Ignite DPS
- 1.46M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 336.23K
- Burst Damage
- 336.23K
Attack & Crit
- Attack/Cast Rate
- 0.5/s
- Cooldown
- 2.01s
- Hit Chance
- 100%
- Crit Chance
- 9%
- Crit Multiplier
- 150%
- AoE Radius
- 8.2 m
- Mana Cost
- 111
- Life Cost
- 0
Defence
- Effective Hit Pool
- 30.16K
- Life
- 4.39K
- Energy Shield
- 306
- Mana
- 351
- Ward
- 0
- Armour
- 5.5K
- Evasion
- 18
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+33%)
- Cold Resistance
- 75% (+32%)
- Lightning Resistance
- 75% (+32%)
- Chaos Resistance
- 8%
Max Hit Taken
- Physical
- 24.03K
- Fire
- 69.56K
- Cold
- 67.07K
- Lightning
- 67.07K
- Chaos
- 4.77K
Recovery
- Life Regen
- 435.6/s
- ES Regen
- 0/s
- ES Recharge
- 306/s
- Mana Regen
- 25.5/s
- Life Leech
- 226.88/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 328
- Intelligence
- 177
- Dexterity
- 117
- Movement Speed
- 33%
- Endurance Charges
- 15
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0