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PoE 3.29·Allflame·Juggernaut

poe 3.29 - league start / endgame - self cast discharge - 18 endurance charges, GIGA TANKY, 9m dps

by Alkuroth1 month ago26Subscribe

DPS
2M
Effective HP
30.16K
Life
4.39K
Level
91
Min budget

Overview

poe 3.29 - league start / endgame - self cast discharge - 18 endurance charges, GIGA TANKY, 9m dps is a Path of Exile Juggernaut build by Alkuroth, made for the Allflame league (3.29). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 2M DPS with 30.16K effective HP, 4.39K life, 306 energy shield. Suited for: Legion. Key uniques include foulborn Ambu's Charge, Ralakesh's Impatience, Kaom's Sign, Kaom's Sign.

Build Video

Alkuroth's Notes

video for this pob https://youtu.be/D4PVME52Rgw 3.28 discharge gameplay https://www.youtube.com/watch?v=Y9Q5Wez5d4A --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- LEVELING LOADOUTS (respec with gold when you are swapping to discharge) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- shield crush leveling - rush to resolute technique - super smooth almost zero gear can carry you into maps - mostly just look for a shield with high evasion and or armour discharge leveling - can't start this until you get first ascend and high enough level for discharge - getting the ignite chance nodes is very important - kaom rings should be dirt cheap, searing touch should be cheap too? just fill out the rest of gear res, stats, life, ms etc discharge midgame - working towards the juggernaut ignite loadout --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ENDGAME LOADOUTS --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- juggernaut ignite defense - max hits (50k, 190k, 184k, 184k, 18k), ~5k life, ~1k regen, 41/0 block offense - 9m dps utility - screen aoe (9.2 aoe) - 4.3s ignite prolif - 29% movement speed pretty ass when going triple ring, can consider going balbala timeless + tides of time for perma flasks instead cost - amulet might be a pita to get. most important mods is +1 endurance enchant and +1 curse corrupt - FF could be pricy but probably not cause increased damage taken? - sublime vision could be pricy (can swap out for random jewel and run more auras) - foulborn red nightmare might be pricy (maybe) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- occultist / elementalist ignite (better league start, worse endgame) defense - 8k es, max hits (8k, 28k, inf), 257 regen, 1k leech, 25/75 block, 77 suppress offense - 10m dps, 11.2 aoe utility - 55% ms cost - helmet giga pricy probably. might just have to scrap +1 power charge on it or go less es - ralakesh boots probably expensive (power charge variant) - double power charge romira (probably expensive) - sublime vision, FF, LoM, impossible escape , could all be pricy depending on market --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- shadow ignite (sort of inbtwn occultist and jugg) defense - max hits (15k, 64k, 24k), 3.5k life, 252 regen, 350 leech, overleech, 49/26 block, 100% spell suppress, 93% evade offense - 9m dps utility - 123% movement speed, flask options, cost - (need to work on this) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- juggernaut hit based - work in progress --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- General Tips --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - all builds using staff probably using the new staff reservation thing (more block and reduced spell cost) - you need stun immune for self cast discharge builds, since it will consume charges and not go off if you get stunned --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- God tier Legion unique mod transfers (vestigial) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- replica badge -> badge volls devotion <-> badge farruls fur -> energy shield chest replica fur -> fur replica fur -> es chest ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Loadouts

Gear

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New Item
New Item
foulborn Ambu's Charge
New Item
Kaom's Sign
Kaom's Sign
New Item
New Item
Ralakesh's Impatience
New Item
jewel, life + stats or res or dps
jewel, life + stats or res or dps
jewel, life + stats or res or dps
any 3 notable fire cluster
2 decent notable, 5 or less passive skill
jewel, life + stats or res or dps
Watcher's Eye, dot mult, faster ailment, life regen, phys red
2 decent notable, 5 or less passive skill

Skills

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  • DischargeDischarge21WMain
  • CombustionCombustion20/10W
  • Ignite ProliferationIgnite Proliferation20/10W
  • CrueltyCruelty20/10W
  • Burning DamageBurning Damage20/10W
  • Swift AfflictionSwift Affliction21/20W
  • FlammabilityFlammability20W
  • Arcanist BrandArcanist Brand20W
  • Wave of ConvictionWave of Conviction20W
  • Flame SurgeFlame Surge20W
  • VitalityVitality1W
  • ClarityClarity1W
  • ArroganceArrogance18W
  • MalevolenceMalevolence20W
  • Summon SkitterbotsSummon Skitterbots20W
  • Enduring CryEnduring Cry19W
  • Urgent OrdersUrgent Orders19W
  • Forbidden RiteForbidden Rite1W

Ring 1

  • Enduring CryEnduring Cry10W

Ring 2

  • Enduring CryEnduring Cry10W

Passive Tree

Passive tree 3.29
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Runegraft
Runegraft of the Fortress

Character Stats

Level
91

Damage

Full DPS
2M
Combined DPS
2M
Hit DPS
167.03K
With Poison DPS
167.03K
With Ignite DPS
1.63M
With Bleed DPS
167.03K
Damage over Time
1.83M
Ignite DPS
1.46M
Culling DPS
0
Reservation DPS
0
Average Hit
336.23K
Burst Damage
336.23K

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
9%
Crit Multiplier
150%
AoE Radius
8.2 m
Mana Cost
111
Life Cost
0

Defence

Effective Hit Pool
30.16K
Life
4.39K
Energy Shield
306
Mana
351
Ward
0
Armour
5.5K
Evasion
18
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+33%)
Cold Resistance
75% (+32%)
Lightning Resistance
75% (+32%)
Chaos Resistance
8%

Max Hit Taken

Physical
24.03K
Fire
69.56K
Cold
67.07K
Lightning
67.07K
Chaos
4.77K

Recovery

Life Regen
435.6/s
ES Regen
0/s
ES Recharge
306/s
Mana Regen
25.5/s
Life Leech
226.88/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
328
Intelligence
177
Dexterity
117
Movement Speed
33%
Endurance Charges
15
Frenzy Charges
3
Power Charges
4
Devotion
0