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PoE 3.15·Expedition·Chieftain

Discharge with the traitor and doedre's elixir WIP - It works and its fun (video on the end)

by htsukebe5 years ago6

DPS
1.08M
Life
7.33K
Level
97
Min budget

Overview

Discharge with the traitor and doedre's elixir WIP - It works and its fun (video on the end) is a Path of Exile Chieftain build by htsukebe, made for the Expedition league (3.15). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 1.08M DPS with 7.33K life. Suited for: Essence. Key uniques include Realm Ender, Doedre's Elixir, Pyre, Kaom's Heart, Malachai's Artifice.

Build Video

htsukebe's Notes

Hello everyone

Want to share a way to play discharge that I decided to focus on after bringing up a thread about The Traitor Keystone in 3.15.

Initial concept

  • Using Realm Ender as it grants cold conversion and levels (this kind of bypass the 3.15 nerfs as a damage boost)
  • Pyre with elemental damage quality for extra 48% cold conversion
  • Malachai's Artifice to trigger Elemental Equilibrium on Storm Brand
  • Doedre's elixir now hit yourself for 50% of max life as chaos damage. This can be further reduced with chaos resistance to 12.5% on default chaos resistance cap.
  • The self damage is being used to trigger a level 1 cwdt wave of conviction (fire exposure) with hextouch high level flammability
  • doedre's elixir with the traitor keystone for usage each 5 seconds (or when you get charges from clearing packs)
  • There's 30% flask charges gained from essence extraction cluster and 20% from Fasting cluster jewel notable (this build uses both components of it: move speed as the flask is instant due to blood magic and the extra charges). This nets 24 charges every 5 seconds due to The Traitor.
  • with 20% reduced flasks used on belt, doedre's elixir with the minimum charges used roll uses 25 charges (its wrong on pob). To fix this, I had to allocate Arcane Chemistry for 2 points, which grants 1 mana flask charge each 3 seconds.
  • Enduring composture cluster jewel notable for an extra endurance charge each second as the flask counts as a hit taken
  • Since there are no flasks to clear ailments, this guy gets shock immunity on tree with Annointed Flesh + Ash, Frost and Storm + Arakali Pantheon (100% reduced shock effect)
  • Essence Extraction grants "clear a random elemental ailment on mana flask usage". So Doedre's Elixir can clear freezes with some luck
  • Admonisher (annointed) is used to clear bleeds and poison. With Anomalous Second Wind and Anomalous Enduring Cry this is very fast and highly available. On top of that, I got an enhance 4 on my league starter and for extra warcry speed.

possible changes

  • Thinking of dropping the high level flammability and add increased critical strikes support or another spell like orb of storms to raise the uptime on elemental overload. If it is not near 100%, this bothers me too much.
  • Helmet enchant +5 discharge radius might be better if there's enough damage
  • Drop Supreme Ego and fit arctic armour as it grants freeze immunity
  • There are some alternatives to the 25 flask cost: use the nomad/tactician/magnate belt for a total of 100% flask charges granted each 5 seconds (so 16 x 2 = 32 and the flask costs base 31); get a notable with 10% increased charges gained from Brutal Restraint (its possible but hard); Rework the tree for another cluster jewel with flasks charges gained; Rework the tree to use a different amulet annointment for more flask charges gained (druidic rite or primal spirit for instance)

This was the first build that I got to 1m ignite dps in 3.15 (on pob). The pob draft is here: https://pastebin.com/C9FhDqJ7

TLDR Recorded a gameplay sample, as the basics of the build already work: https://youtu.be/ZxIn-C-MgsE

Loadouts

Gear

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Realm Ender
New Item
Kaom's Heart
New Item
Malachai's Artifice
Pyre
New Item
New Item
New Item
New Item
New Item
Totem
New Item
Fire
New Item
Watcher's Eye
Clear Mind

Skills

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Weapon 1

  • DischargeDischarge21WMain
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • CombustionCombustion20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W

Boots

  • DashDash9/20W
  • Enduring CryEnduring Cry20/20W
  • Second WindSecond Wind20/20W
  • EnhanceEnhance4/20W

Helmet

  • Wave of ConvictionWave of Conviction1/20W
  • FlammabilityFlammability20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • HextouchHextouch20/20W

Gloves

  • MalevolenceMalevolence20/20W
  • ArroganceArrogance20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
1.08M
Hit DPS
28.13K
With Poison DPS
28.13K
With Ignite DPS
1.08M
With Bleed DPS
28.13K
Damage over Time
1.06M
Ignite DPS
1.06M
Average Hit
56.64K
Average Damage
56.64K

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
13%
Crit Multiplier
100%
Mana Cost
209
Life Cost
0

Defence

Life
7.33K
Energy Shield
0
Ward
0
Armour
4.69K
Evasion
21
Phys Damage Reduction
60%

Mitigation & Avoidance

Block
18%
Spell Block
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+94%)
Cold Resistance
-3%
Lightning Resistance
76% (+130%)
Chaos Resistance
75% (+2%)

Recovery

Life Regen
836.08/s
ES Regen
0/s
Mana Regen
0/s
Life Leech
277.21/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
277
Intelligence
154
Dexterity
96
Movement Speed
30%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0