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attempting to league start a discharger with doedre's elixir

4 years ago5

by htsukebe

1.56M

DPS

6.51K

Life

Overview

attempting to league start a discharger with doedre's elixir is a Path of Exile Chieftain build by htsukebe, made for the Scourge league (3.16). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 1.56M DPS with 6.51K life, 107 energy shield. Suited for: Mapping, Delve, Harvest, Essence. Key uniques include The Searing Touch, The Overflowing Chalice, Hrimnor's Resolve, Doedre's Elixir, Doedre's Elixir.

Build Video

htsukebe's Notes

hello everyone

background

in 3.15 i ran this chieftain that used the traitor keystone to keep doedre's elixir (video) with additional mechanics to keep charges up (enduring composure small cluster jewel, chieftain warcry ascendancy).

For 3.16, my planned RF jugg failed due to work related time constraints. So for 3.17 I want to play the smooth fast mapper that was discharge again.

what i came up with now

So due to my previous experience in 3.15 I now understand what to chase in a trade league scenario and what to avoid depending with league starting this build.

First, I want to drop Brutal Restraint (the traitor) entirely. GGG revamped the survival jewel rewards from act 2 and survival secrets seems to be very fitting with this build. Tested ingame on standard and with this jewel socketed, doedre's elixir still grants 3 endurance charges without changin the amount of damage taken too (important for some low level cast when damage taken setups). An important part of the combo is that im using blood magic, so doedre's flask is just instant (survival secrets wil always grant it charges - maybe it will reset the 3 seconds timer on usage, but this is minor).

In depth about replacing the traitor

  • annointing replenishing remedies (if i could i would path there); 2 life/mana charges per 3 seconds + 15% flask charges gained
  • survival secrets 3 charges per 3 seconds for inactive flasks (doedre's elixir is always inactive due to blood magic)
  • essence extraction 3 point cluster with + 1 life/mana flask per 3 seconds mastery (later in league)
  • add two flask cluster jewels with fasting/spiked concoction and fasting/brewed for potency. spiked concoction grants 20% flask charges on alchemists genius, so 40% inc flask charges gained in one cluster jewel and 30% in the other one for a total of 70%
  • a belt with 20% reduced flask charges used
  • the math states that with all that it should sum up to 120% flask charges gained, 20% reduced flask charges cost and 6 charges every 3 seconds (base, 6 * (1 + 120%) = 13 charges every 3 seconds)
  • So in a self sustain scenario its 6 seconds per discharge, while ignite lasts for 7.5s (up to about 8 with flammability).
  • I might add additional doedre's elixirs on this setups since I have the slots for it (with the traitor in 3.15 I was limited to 2 flasks, doedre and a quicksilver).
  • until getting the required cluster jewels for smoothness, ill resort to warcries as I did in 3.15; doedre's elixir came day 1 in the softcore trade league

other stuff

  • ggg killed realm ender so ill have to use pyre and the searing touch (now saving currency to get a great cane of kulemak later on or a sick rare)
  • still sporting malachais artifice. thx ziggy i love this ring
  • most of the named rares/enchanted stuff was what I got in 3.15; so I left that on pob to know what to look for
  • for this league i want to eventually drop warcries entirely and run life flasks as survival secrets + new stuff on tree + pantheon will allow about 9 * 2.2 = 19 charges gained every 3 seconds. maybe a blood of karui every 3 seconds? or even an eternal instant life flask with blood of karui on top.
  • another option is keep running the gain flask charges when hit for great uptime while mapping with defensive flasks (believe they will nerf this tho - its was too op)

downsides compared to previous version

  • need to really hit harvest jewel implicits for the 100% shock effect/duration reduction; ever since they nerfed harvest i couldnt get those implicits anymore
  • less crit chance might be bad to keep elemental overload up
  • would love to travel to supreme ego area but its too far; would also save the annoint for snowforged or searing heat (in favor of snowforged -> ignite duration is awesome)

alternatives

  • was hoping to be able to combine this with elementalist this time around, but every tree I make just doesnt get everything I want as elementalist (ailment immunities, 1k+ regen)
  • malachai's awakening still in the game, so might use that instead of hrimnor's resolve if i can get freeze immunity elsewhere -> this helmet also allows easier building with another ascendancy such as elementalist; saves a lot to get to blood magic
  • tried to build scion as well but even as close as that is to supreme ego it just sucks getting there

what im looking for from the sub

  • tips in things Im not aware or forgot
  • pob validation (possible oversights)

TLDR; Thinking about Chieftain discharge prolif league starter for 3.17 using Doedre's Elixir shenanigans

POB: https://pastebin.com/drr8Yvtx

Loadouts

Gear

The Searing Touch
Hrimnor's Resolve
Kaom's Heart
Havoc Charm
Malachai's Artifice
Pyre
Woe Vise
Blood Clasp
Rapture Spur
Clear Mind

Skills

Weapon 1

  • DischargeDischarge21/20WMain
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments1/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • CombustionCombustion20/20W
  • EmpowerEmpower4/20W

Gloves

  • Flame DashFlame Dash20W
  • MalevolenceMalevolence20/20W
  • Second WindSecond Wind20/20W
  • ArroganceArrogance20/20W

Helmet

  • FlammabilityFlammability20/20W
  • Ball LightningBall Lightning1/20W
  • HextouchHextouch20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Boots

  • ArcArc1/20W
  • SteelskinSteelskin20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Culling StrikeCulling Strike1/20W

Ring 1

  • Storm BrandStorm Brand20W

Gloves

  • Commandment of Ire1W

Passive Tree

Passive tree 3.18
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ryslatha

Character Stats

Level
98

Damage

Full DPS
1.56M
Combined DPS
1.56M
Hit DPS
130.67K
With Poison DPS
130.67K
With Ignite DPS
1.56M
With Bleed DPS
130.67K
Damage over Time
1.43M
Ignite DPS
1.43M
Average Hit
263.05K
Average Damage
263.05K

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
17%
Crit Multiplier
100%
Mana Cost
0
Life Cost
82

Defence

Life
6.51K
Energy Shield
107
Ward
0
Armour
4.58K
Evasion
236
Phys Damage Reduction
25%

Mitigation & Avoidance

Block
18%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+29%)
Cold Resistance
76% (+32%)
Lightning Resistance
76% (+46%)
Chaos Resistance
75% (+10%)

Recovery

Life Regen
1.29K/s
ES Regen
0/s
Mana Regen
0/s
Life Leech
355.74/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
277
Intelligence
161
Dexterity
92
Movement Speed
28%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0