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10k HP Tribrid Discharge/Divine Ire Trickster, 5m dps Ignites

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So I had this wacky idea for an ignite build earlier, and to my surprise, the numbers actually seemed to work out.

The template for my build was mathil's Divine Ire Ignite character. The idea behind the build was to map with Divine Ire and then blow up bosses with the charges you've generated, since the cooldown looks annoying but the base damage is huge. Because of the bonuses to Ignites, Charges, and Channeling, I started looking into Trickster.

This is what led me to the main synergy behind this build: the combination of Stormfire and Hrimmburn. For Divine Ire this allows us to easily convert all of our damage to base ignite damage. But more importantly for Discharge it lets easily us build up a 13-15 charge Discharge providing incredible ignite damage. I haven't played ignite in a while but from my understand 5m ignite DPS is quite good.

Since our only real damage aura options outside of Malevolence are Skitterbots and Aspect of the Spider (because of our huge flat damage from charges heralds do very little, and I couldn't find a way to fit all three of these buffs into the build without sacrificing so much damage that it wasn't worth it), I chose to put Malevolence in an Essence Worm and then take advantage of Weave the Arcane and Patient Reaper to sustain a massive Tribrid EHP pool. Corrupted Soul gives us a huge amount of energy shield while splitting damage taken between ES and Life, allowing us to take damage to and then restore Life, Mana, and ES at the same time.

You can choose to drop the mana portion of this and go for a more typical hybrid build with Ghost Shrouds for an extra ~1.5m dps at the cost of about 1.5-1.75k EHP, though the lack of mana investment and the fact that you can't effectively run EB may make mana sustain an issue.

Note: The level 36 Discharge is intended to simulate the buffed discharge (the new ailment penalty is incorporated into the Corrupted Soul Jewel) though as a result of the new scaling + gem level modifiers are significantly weaker than they actually will be, so higher DPS will likely be possible.

Tribrid (5m DPS, 10k EHP): https://pastebin.com/PzvdDSVa

Hybrid (6.5m DPS, 8.5k EHP): https://pastebin.com/1zYpVWZc

Staff (Best version IMO, 2.1m DI dps, 5m+ Discharge DPS depending on gear, 9k EHP): https://pastebin.com/Cf2AKSfH

Let me know what you think!

Edit: The staff version of this build is probably the best, due having much higher Divine Ire damage which should help a lot with phased bosses without adds where you won't be able to get all your charges back in time.

Also this is not really intended to be a league starter. If you want to league start this I'd start with Trickster Ignite Fireball (supposed to be a very good league starter, and it should have pathing and items/gems very similar to this), then switch to Divine Ire once you have Stormfire and other gear pieces, then add in discharge.

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Life

4904

Mana

2076

Energy Shield

2946

DPS

5M

Effective Hit Pool

Chaos Res

23

Fire Res

43

Cold Res

33

Lightning Res

-25

Armour

0

Evasion

2K

Block

25 | 8

Crit Chance

35%

Crit Multi

100%

Rage

0

Strength

99

Intelligence

374

Dexterity

115

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

49%

Spellbreaker
Spellbreaker
One Step Ahead
One Step Ahead
Swift Killer
Swift Killer
Polymath
Polymath
Elemental Equilibrium
Elemental Equilibrium
Pain Attunement
Pain Attunement
Elemental Overload
Elemental Overload
Mind Over Matter
Mind Over Matter
Blast Radius
Blast Radius
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Breath of Flames
Breath of Flames
Coordination
Coordination
Cruel Preparation
Cruel Preparation
Deep Thoughts
Deep Thoughts
Deep Wisdom
Deep Wisdom
Essence Extraction
Essence Extraction
Frenetic
Frenetic
Growth and Decay
Growth and Decay
Heart and Soul
Heart and Soul
Holy Fire
Holy Fire
Infused
Infused
Instability
Instability
Mind Drinker
Mind Drinker
Mystic Bulwark
Mystic Bulwark
Overcharge
Overcharge
Purity of Flesh
Purity of Flesh
Quick Recovery
Quick Recovery
Trickery
Trickery
View full passive skill tree

  • Flame DashFlame Dash
  • Blood RageBlood Rage
  • Summon Flame GolemSummon Flame Golem
  • Second WindSecond Wind

  • MalevolenceMalevolence

  • Divine IreDivine Ire
  • CombustionCombustion
  • Ignite ProliferationIgnite Proliferation
  • Awakened Deadly AilmentsAwakened Deadly Ailments

  • Elemental WeaknessElemental Weakness
  • Orb of Storms
  • Curse On Hit
  • Increased Critical StrikesIncreased Critical Strikes

  • Shield ChargeShield Charge
  • Faster AttacksFaster Attacks
  • FortifyFortify

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Author

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Msmit71

Divinia collected this build from this reddit post.

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