- DPS
- 5.05M
- Life
- 4.9K
- Level
- 93
- Min budget
Overview
10k HP Tribrid Discharge/Divine Ire Trickster, 5m dps Ignites is a Path of Exile Trickster build by Msmit71, made for the Heist league (3.12). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 5.05M DPS with 4.9K life, 2.95K energy shield. Suited for: Mapping, Simulacrum, Essence. Key uniques include Hrimburn, Witchfire Brew, Lifesprig, Lifesprig, Essence Worm.
Msmit71's Notes
So I had this wacky idea for an ignite build earlier, and to my surprise, the numbers actually seemed to work out.
The template for my build was mathil's Divine Ire Ignite character. The idea behind the build was to map with Divine Ire and then blow up bosses with the charges you've generated, since the cooldown looks annoying but the base damage is huge. Because of the bonuses to Ignites, Charges, and Channeling, I started looking into Trickster.
This is what led me to the main synergy behind this build: the combination of Stormfire and Hrimmburn. For Divine Ire this allows us to easily convert all of our damage to base ignite damage. But more importantly for Discharge it lets easily us build up a 13-15 charge Discharge providing incredible ignite damage. I haven't played ignite in a while but from my understand 5m ignite DPS is quite good.
Since our only real damage aura options outside of Malevolence are Skitterbots and Aspect of the Spider (because of our huge flat damage from charges heralds do very little, and I couldn't find a way to fit all three of these buffs into the build without sacrificing so much damage that it wasn't worth it), I chose to put Malevolence in an Essence Worm and then take advantage of Weave the Arcane and Patient Reaper to sustain a massive Tribrid EHP pool. Corrupted Soul gives us a huge amount of energy shield while splitting damage taken between ES and Life, allowing us to take damage to and then restore Life, Mana, and ES at the same time.
You can choose to drop the mana portion of this and go for a more typical hybrid build with Ghost Shrouds for an extra ~1.5m dps at the cost of about 1.5-1.75k EHP, though the lack of mana investment and the fact that you can't effectively run EB may make mana sustain an issue.
Note: The level 36 Discharge is intended to simulate the buffed discharge (the new ailment penalty is incorporated into the Corrupted Soul Jewel) though as a result of the new scaling + gem level modifiers are significantly weaker than they actually will be, so higher DPS will likely be possible.
Tribrid (5m DPS, 10k EHP): https://pastebin.com/PzvdDSVa
Hybrid (6.5m DPS, 8.5k EHP): https://pastebin.com/1zYpVWZc
Staff (Best version IMO, 2.1m DI dps, 5m+ Discharge DPS depending on gear, 9k EHP): https://pastebin.com/Cf2AKSfH
Let me know what you think!
Edit: The staff version of this build is probably the best, due having much higher Divine Ire damage which should help a lot with phased bosses without adds where you won't be able to get all your charges back in time.
Also this is not really intended to be a league starter. If you want to league start this I'd start with Trickster Ignite Fireball (supposed to be a very good league starter, and it should have pathing and items/gems very similar to this), then switch to Divine Ire once you have Stormfire and other gear pieces, then add in discharge.
Loadouts
Gear
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Skills
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Ring 2
Malevolence20W
Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Combined DPS
- 5.05M
- Hit DPS
- 97.33K
- With Poison DPS
- 40.11K
- With Ignite DPS
- 20.89M
- Ignite DPS
- 5.01M
- Average Hit
- 40.11K
- Average Damage
- 40.11K
Attack & Crit
- Attack/Cast Rate
- 2.43/s
- Hit Chance
- 100%
- Crit Chance
- 35%
- Crit Multiplier
- 100%
- Mana Cost
- 82
Defence
- Life
- 4.9K
- Energy Shield
- 2.95K
- Mana
- 2.08K
- Armour
- 0
- Evasion
- 1.94K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 8%
- Evade (Melee)
- 9%
- Evade (Projectile)
- 9%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 43%
- Cold Resistance
- 33%
- Lightning Resistance
- -25%
- Chaos Resistance
- 23%
Recovery
- Life Regen
- 147.12/s
- Net Life Regen
- -50.7/s
- ES Regen
- 0/s
- Mana Regen
- 83.6/s
- Total Degen
- 282.6/s
Attributes & Utility
- Strength
- 99
- Intelligence
- 374
- Dexterity
- 115
- Movement Speed
- 49%
- Endurance Charges
- 3
- Frenzy Charges
- 7
- Power Charges
- 8