[3.29] Cheapbunny's Blade Trap of GreatSwords Saboteur | Voidforge | Subsume The Source
Blade Trap of Greatswords·Saboteur·Mapping
1.61MDPS36.2KEHP4.95KLife~11
Budget
siphoning trap of pain occultist
Siphoning Trap of Pain·Occultist
2.24MDPS205KEHP5.79KES~19
Budget
Fulcrum RF showcase
Fire Trap·Chieftain·Simulacrum·Mapping
211KDPS56.6KEHP6.12KLife~9.2
Budget
Detailed guide for Spectral Helix of Trarthus Trickter
Spectral Helix of Trarthus·Trickster·T17·Mapping
5.13MDPS70KEHP3.36KLife~11
Budget
3.26 - EE Blade Trap Trickster - Post Mortem / Showcase
Blade Trap·Trickster·Delve·Mapping
35.6MDPS379KEHP13.1KES~260
Budget
Spectral Helix of Trarthus Trickster - Secrets of the Atlas league
Spectral Helix of Trarthus·Trickster
613KDPS48.1KEHP6.11KES~2
Budget
[3.25] - Perfect Agony Blade Trap of Laceration Gladiator - Build Guide/...
Blade Trap of Laceration·Gladiator
29.5MDPS1.8MEHP4.31KLife~34
Budget
[3.25] - Perfect Agony Blade Trap of Laceration Gladiator - Build Idea/C...
Blade Trap of Laceration·Gladiator
1.53MDPS140KEHP4KLife~8.1
Budget
[3.25] Explosive Trap of Shrapnel Poison Pathfinder - Uber Sirus
Explosive Trap of Shrapnel·Pathfinder
37.7MDPS189KEHP4.86KLife~79
Budget
Explosive Trap of Shrapnel Poison Pathfinder - Simulacrum Wave 14/15
Explosive Trap of Shrapnel·Pathfinder·Simulacrum
37.7MDPS132KEHP4.79KLife~79
Budget
TLDR: 90% max ele res, 85% phys as ele, 83-88% evade, capped suppress, perma quicksilver using traitor keystone on right side of the tree (for flask nodes). Seeing the change to elemental flasks I decided to check how viable using traitor with Taste of Hate and melding would be for early-ish league to stack max res for defenses and it seems to be fairly realistic to achieve without breaking the bank while also offering other good defenses. In this PoB we reach 90% max all ele res via Taste of Hate (+7), Purity of Ice (+5), max
An example of using Traitor + changed elemental flasks to reach 90 max res with other defenses on right side builds
Explosive Trap·Saboteur·Abyss·Harvest
4.87MDPS107KEHP4.5KLife~11
Budget
Hello community, I finally reached my goal to „not die anymore“ and become semi-immortal to everything T16 maps have to offer except occasional one-shots. The build follows my goal of simple play, so throughout normal mapping I am mostly cycling on left mouse button and throwing a curse from time to time on tougher mobs. While it feels really smooth and I can finally play semi-afk without dying all the time, I am a little clueless what to optimize further (next to some better rolls on my jewels). I invested around 25div so far, but I found the helmet & scepter, which will probably cost anothe
1.3MDPS403KEHP3.46KLife~6.5
Budget
Theory tag because I have a PoB and no character to actually show it with. But I've tested the mechanics, and know they work. The question is whether or not my PoB is accurate. Where does the come from? The idea is that buff up , you spawn all your worms, throw the beartrap on your target, then use call of steel 4 seconds later. To do some math: PoB reports that the total stored damage of our Impale is 1 million. The Impaler inflicts 4 additional impales, so each beartrap is 5 million damage in an AOE. With 5 worm flasks and a bit of reduced flask charge
155m damage Beartrap Wormblaster
Bear Trap of Skewers·Champion·Mapping·Bossing
348KDPS73.8KEHP2.33KLife~3.2
Budget
Blade Trap of Laceration Bleed Trickster| Mapping Showcase | 3.23
Blade Trap of Laceration·Trickster·Mapping
1.21MDPS38.7KEHP2.65KLife~22
Budget
Hi all! i've prepared a PoB with my magic find setup and also my difficult encounter setup (i switch 2 auras, 2 flasks and some items) and i was looking for ideas on how to further min-max this character. here is the link: I'm very comfortable in my magic find setup running 60% delirium T16 juiced maps (with the occasional death) but i want to do the ubers for the first time and i feel like the build isn't there yet. I'm loving this league and this character and just want to min-max it as much as i can but i'm at the limit of my kn
Looking for min-max ideas for RF chieftain
Fire Trap·Chieftain·Mapping·Simulacrum
11.3MDPS99KEHP6.71KLife~279
Budget
3.23 Explosive Trap of Shrapnel, Nice Bosser (pob in comments)
Explosive Trap of Shrapnel·Saboteur·Bossing·Delirium
8.05MDPS45.6KEHP3.22KES~4
Budget
Life stacking Explosive Trap of Shrapnel | 200mil dps, blow up all content
Explosive Trap of Shrapnel·Ascendant
200MDPS106KEHP11.3KLife~237
Budget
Explosive Trap... Miner? vs T17 Delirious Feared & Uber Maven
Explosive Trap of Shrapnel·Saboteur·Simulacrum·T17
127MDPS1.07MEHP4.22KLife~272
Budget
Poison Autobomber Pathfinder build showcase
Seismic Trap·Pathfinder·Heist·Mapping
345KDPS17.3KEHP3KLife~7.6
Budget
I readapted an EB stacker for this build. Essentially, use an EB Inquisitor str/int stacker core for capped crit, high flat and potent damage. Do you think this is a solid idea, in principle? Thanks!
Drafting a build for an EB Blade Trap of Greatswords - Any PoB doctors?
Blade Trap of Greatswords·Inquisitor
7.89MDPS89.6KEHP28.2KES~172
Budget
46.8MDPS39.3KEHP5.45KES~11
Budget
Hey guys I've been following FearlessDumb0's build and trying to get myself semi caught up to him. I'm having some issues with my AoE overlaps and just damage against single target, if anyone has some places that I could look to to improve that would be great. I magically lost 7% crit chance over night, I thought I had 100% but now I don't and don't know what I did wrong to lose that, so if there is some place I can look to get that up. I'm looking into getting a better belt, Life + res + trap throw + redeemer mod for damage against chilled. Along with improving my boots to no longer have
Explosive Trap damage improvements
Explosive Trap·Trickster
48.2MDPS57.2KEHP3.3KLife~8.1
Budget
absorption charge - 12% elemental recoup (over 4 seconds) 11 absorption - 144% elemental recoup - 36%/segundo
930KDPS1.8MEHP4.27KES~35
Budget
Low life CoC Blade Blast of Dagger Detonation 3.23 Build
Summon Skitterbots·Inquisitor
40.9KEHP5.13KES~24
Budget
Fulcrum Chieftain Lives!
Fire Trap·Chieftain
1.48MDPS51.1KEHP4.61KLife~11
Budget
Lightning Trap Miner [HC] - Build Guide | Using Mines to throw Traps
Lightning Trap·Saboteur
1.85MDPS33.9KEHP5.15KLife~4.3
Budget
RF Explodi Chieftain SSF MF/MA showcase on 86% reduced regen map (DoD+Aegis)
Fire Trap·Chieftain·Magic Find·Mapping
395KDPS∞EHP3.43KLife~8.8
Budget
POB: &x200B; Hello Exiles! I'd like to share my RF Inquisitor build. I love the play style of RF. Thanks to a mirror drop on the second day of league, I've been able to push this build (as well as waste a ton of currency on other builds). This build was sculpted from Pohx POB, 3rd league making a character off his base. No MB or HH. However when buying items I tried to get (what I considered) some of the best out there. I dropped the belt and its pretty nice so I kept it. Bought the rest of the gear, awakened gems, jewels and
Advice on pushing my RF build!!
Fire Trap·Inquisitor
7.54MDPS684KEHP3.19KLife~115
Budget
Chief Autobomber vs 100% Deli
Fire Trap·Chieftain·Simulacrum
552KDPS∞EHP4.27KLife~82
Budget
How good is Proj Return with Lightning trap? ( just funny showcase/clip:) .. yes niko buff etc)
Lightning Trap·Trickster·Mapping·Essence
133MDPS601KEHP9.22KES~22
Budget
Battle Trapper showcase vs U.Shaper and Mapping (POB with notes in comment)
Lightning Trap·Trickster·Mapping·Essence
112MDPS112KEHP7.33KES~22
Budget
The Battle-Trapper is BACK and STRONGER!
Lightning Trap·Trickster·Essence
113MDPS105KEHP7.31KES~20
Budget
Abusing Fury Valve; using it with Spectral Helix + Return = tons of damage and projectiles
Spectral Helix·Deadeye·Mapping
10.6MDPS21.5KEHP2.75KLife~87
Budget
Hey I tried pob a high budget tanky rf elementalist. Crit immune, 90 max res, capped chaos res with fourth vow, curse immune, edurance charges, 190 movement speed and still around 13 mil dps. Not sure if there are better ways to scale defences fourth vow seemed like a decent option. POBB:
Tanky High Budget Rf elementalist theory crafting
Fire Trap·Elementalist
13.8MDPS148KEHP3.1KLife~304
Budget
POE 3.22 WAVE 30 SIMULACRUM COMPLETE/ NEW TECH? REFRESH HINKEORA EXPLOSION IGNITE?
Fire Trap·Chieftain·Simulacrum
562KDPS31.5KEHP3.9KLife~78
Budget
I am trying to make some kind of trickster build leveraging CI, Aegis, and Iron reflexes to stack a ton of armour, block and max res. My attempt thus far is using lightning trap for damage but I don't know that this is the right direction. I can only crack about 1 mil damage (I think it would really be at least 2 mil thanks to nimis) but I am hoping to get a bit more. I don't know how well POB calculates lightning trap damage so it could be a fair bit more. I would guess so far this build would cost about 50 div or so but it is hard to say. [
Trying to find damage with an armour stacking trickster
Vaal Lightning Trap·Trickster
1.26MDPS∞EHP4.6KES~97
Budget
The count beside Blade Trap is 30 because the skill hits 10 times per trap and Sunblast throws 3 mines at a time.
Blade Trap Pyroclast Enhanced, 20M+ DPS, 10 Divs
Blade Trap·Saboteur·Mapping
26.4MDPS27.2KEHP3.37KLife~16
Budget
If anyone is interested in a cheap build that can run 8 mod corrupted maps with big juice on a sub 10d budget (I'm guessing don't subtractum me bro), here you go. This is by no means a full guide, but a map showcase and a quick overview of key points of the build if you want to give it a try. There is quite a lot of basic stuff I left out, but what I left out should be fairly self explanatory by looking at The PoB. It's pretty fast, it's pretty tanky (for a MF gimp), it's cheap, and it's pretty damn fun. enjoy.
Beefy Chief Autobomber MF showcase
Fire Trap·Chieftain·Magic Find·Mapping
408KDPS∞EHP3.49KLife~48
Budget
Once I found out that Battlemage stacks with the new Spellblade support, I knew I wanted to try it. Brewed up a little Frost trap Inquisitor. Hit 5m Pinnacle with very reasonable investment. What do you think? How can I improve it?
Frost Trap Rebuke Battlemage Spellblade
Ice Trap·Inquisitor
5.45MDPS15.1KEHP1.61KLife~4
Budget
Seismic Exsanguinate Assassin 3.22 - Jungroan
Seismic Trap·Assassin·Mapping·Bossing
1.52MDPS39.2KEHP5.18KLife~5.2
Budget
Basically the cookie cutter uniques in the title to leverage damage, spectral throw/spectral helix multi hit mechanic to scale damage (PoB is configured for single hit, should be x4 for spectral throw and like x2.5 for spectral helix). Wind Ward + Wind Dancer for defenses, although the build is by no means a defensive powerhouse, just 95% evade if hit recently and some basic mitigation. I put starter in many quotation marks because heatshiver/yoke and lethal pride can be kinda expensive so I dont wanna advertise it as a full blo
White Wind + Painseeker + Heatshiver + Yoke of Suffering Spectral Throw/Spectral Helix """"Starter"""" (10 Mil SH single hit)
Spectral Helix·Deadeye
10.6MDPS39.5KEHP3.95KLife~11
Budget
Been watching Subtractem's updates and Fire Trap looks great, didn't play it last league. I want to give it a go but I don't want to use Frostblink, so instead I've put together a version with Wave of Conviction. Also went more defensive in my builds. Starter: Endgame: Any thoughts, suggestions, improvements? Thanks!
Speed Leveling Campaign with RF + Fire Trap Inquisitor
Fire Trap·Inquisitor·Lab Runner·Mapping
91.2KDPS7.65KEHP2.02KLife~1.1
Budget
Bossing vs Mapping For Bossing: Use Zealotry instead of Determination Use Atziri's Promise instead of Granite Flask Use Steelskin on left click instead of Molten Shell Allocate Whispers of Doom for a third curse and add Assassin's Mark (only if you're totally focused on bossing - for normal bossing, you don't need to have three curses) Allocate Charge Mastery - 100% increased Charge Duration (helps you maintain charges during phases) Balanced Mapping: Use Determination and Molten Shell on Left Click. Only use Hatred with Divine Blessing - you don't need more damage for mapping Use
20.8MDPS56KEHP4.86KLife~8.6
Budget
PoB: Leveling PoB: (leveling PoB stolen from @nanananannanananana)
Made a video showcasing capabilities of seismic trap on a budget (5 div) in current league. Would love to hear some feedback!
Seismic Trap·Saboteur
15.2MDPS42.3KEHP3.41KLife~25
Budget
Hi guys, as the title states, I am stuck on an RF progression. I am totally new to the game and this is my first character, lvl 94 Jugg RF. I do up to T16 relatively no problem, unless something crazy comes out. But for a while now, I am not sure how to progress my gear and what to invest in. I followed a leveling guide for RF up to now and don't seem to get drops that work for me. I tried crafting a few things, but after spending probably about 30-40 essences, I got nothing that would be an upgrade. Can you let me know what I should focus on next either in buying/crafting or if I should ju
399KDPS∞EHP4.1KLife~5.1
Budget
Triple Explode RF Elementalist Showcase
Fire Trap·Elementalist
17.5MDPS80.8KEHP3.82KLife~303
Budget
Super simple Fire Trap Trickster (Contestant #5) (10 Divine Build Contest in KR)
Fire Trap·Trickster
5.49MDPS47.3KEHP4.06KLife~3.7
Budget































