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RF Explodi Chieftain SSF MF/MA showcase on 86% reduced regen map (DoD+Aegis)

Viridian JewelLarge Cluster JewelElegant HubrisSmall Cluster JewelMedium Cluster JewelMedium Cluster JewelUnnatural InstinctWarrior's TaleAbyssal SceptreAegis AuroraBlunderboreRoyal BurgonetSadima's TouchVentor's GambleVentor's GambleDefiance of DestinyGoldwyrmBisco's Leash
Divine Life FlaskGranite FlaskBasalt FlaskGold FlaskAmethyst Flask

Current POB

This is a bit of a different take on the recently popular RF MF chieftain thing people have been doing. Being in SSF I don't have a Fulcrum but was kind of sick of my MF deadeye having actually no defenses so I gave this a shot. With Defiance of Destiny and Aegis we feel damn well immortal, biggest holes in my defenses are my chaos res (ran out of tattoos somehow) and the HP pool could certainly be a little bigger.

I could go for at least 90% cold quite easily but at this point it does feel like just getting more damage would make a bigger difference.

Biggest major upgade to get for me rn is vaal breach to easily nuke bosses, as a single white mob exploding in the boss room kills map bosses pretty much instantly (you might have missed that I even did the map boss here).

I also need to roll my sceptre more, if I can get at least 20% ignite chance on the suffix and then craft the fire damage and ignite chance prefix with max roll I can drop Ash, Frost and Storm again and still have capped ignite chance.

My DoD is also only at mid roll and 10% quality so there's a bunch of extra power to gain there though surviving a map where my RF is actively trying to kill me shows quite well how tanky you already get from this interaction. Getting more block doesn't even feel super necessary, maps with reduced block chance are still doable although you notice that Aegis isn't going off much anymore when you have both block chances in the low 20s. I might consider dropping glancing blows entirely if I put some more into block nodes.

If possible I'd love to find a way to make my ES actually not deplete or at least stay up longer after being hit since it does effectively only really do anything when multiple enemies are hitting me rn. The second medium cluster will definitely be rerolled to something more useful once I've put some more chaos res into the build, the life and ES on kill aren't even noticeable anyway. Also still rolling for freeze immune flask, thought it's not been a huge issue not being able to move sometimes just yet lol

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Life

3432

Mana

61

Energy Shield

610

DPS

395K

Effective Hit Pool

InfinityT

Chaos Res

-48

Fire Res

83

Cold Res

88

Lightning Res

83

Armour

20K

Evasion

157

Block

64 | 56

Crit Chance

1%

Crit Multi

150%

Rage

0

Strength

197

Intelligence

24

Dexterity

14

Ward

0

Item Quantity

50%

Item Rarity

119%

Movement Speed

12%

Hinekora, Death's Fury
Hinekora, Death's Fury
Ramako, Sun's Light
Ramako, Sun's Light
Valako, Storm's Embrace
Valako, Storm's Embrace
Tasalio, Cleansing Water
Tasalio, Cleansing Water
Glancing Blows
Glancing Blows
Divine Shield
Divine Shield
Eternal Youth
Eternal Youth
Arcane Guarding
Arcane Guarding
Ash, Frost and Storm
Ash, Frost and Storm
Barbarism
Barbarism
Breath of Flames
Breath of Flames
Devotion
Devotion
Divine Judgement
Divine Judgement
Heart of the Warrior
Heart of the Warrior
Hearty
Hearty
Holy Fire
Holy Fire
Juggernaut
Juggernaut
Might
Might
Purity of Flesh
Purity of Flesh
Safeguard
Safeguard
Shaper
Shaper
Sovereignty
Sovereignty
Stamina
Stamina
Warrior's Blood
Warrior's Blood
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deviant324

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