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PoE 3.22·Ancestor·Deadeye

Abusing Fury Valve; using it with Spectral Helix + Return = tons of damage and projectiles

by kapectas2 years ago66

DPS
10.58M
Effective HP
21.55K
Life
2.75K
Level
80
Min budget

Overview

Abusing Fury Valve; using it with Spectral Helix + Return = tons of damage and projectiles is a Path of Exile Deadeye build by kapectas, made for the Ancestor league (3.22). It is centered on Spectral Helix and plays as a trap, dexterity, attack, projectile archetype. In Path of Building it reaches 10.58M DPS with 21.55K effective HP, 2.75K life. Suited for: Mapping. Key uniques include Rakiata's Dance, Fury Valve, The Taming, Nimis.

Build Video

kapectas's Notes

So I really like Fury Valve; it's been an amulet I've wanted to build around for ages. However, it's been tricky to find a way to make it actually an advantage, especially for single target damage. I spent a whole day testing every projectile in the game with Fury Valve, and finally found a skill that takes advantage of it properly; Spectral Helix.

Essentially, Fury Valve lets us take a Helix projectile and any added projectiles and use those, in conjunction with Return (through the support or a Nimis) for a massive damage multiplier. For bonus projectiles (and damage), we use Sniper's Mark. Why does this work?

Step 1; fire one Spectral Helix projectile. Usually Nimis makes them fire in a random direction (which is why most other projectiles that use both Nimis and Fury Valve don't work), but Helix just spins in a circle, so this disadvantage is negated.

Step 2; it hits an enemy that has Sniper's Mark on it.

Step 3; it stops spinning and splits. I'm using a Deadeye, which gives +2 projectiles, as well as the notable on the tree which gives +1 for attacks. I have 2.11x mark effect, so lvl21 Sniper's Mark gives 10 projectiles. Fury Valve gives +2 inherently, so 15 copies of my Rakiata's sword fly off into the distance. This could go higher; if I were using claws I could get at least two notables that give +1 projectile to claw attacks. I could also use the +1 projectile tattoos, and in theory have both of them doubled by Warrior's Tale, so in my view the theoretical max here is 21 splitting projectiles.

Step 4; they return to sender. Assuming I'm standing near the enemy, all 15 projectiles return and smack the enemy for full damage, multiplying the one Helix projectile's damage by 15.

I at first thought that the split projectiles wouldn't all be able to hit one enemy, but turns out they can; I tested this extensively. I suspect this is because Helix projectiles can innately hit targets more than once due to their bouncy behaviour, so this transfers to the splits as well.

Here's my prototype Deadeye character which I run through a t11 City Square map here: https://youtu.be/Zj8nZgkL5Tw. (This is my first video so please forgive any rough edges on it!). Here is my PoB as well: https://pobb.in/tDaxg2Nfv3zf

I'm currently using a Rakiata's Dance sword since it really is tremendously good damage; with 15 projectiles I'm estimating close to 10mill dps, and this character is only just lvl80. (It's also incredibly squishy which is why I didn't run a t16 map). (The secret bonus of using a two hander is also getting to use the mtx in the video which leaves these great green trails behind)

I will be trying to make this into a proper build that can do t16 maps, guardians etc. without dying to a stiff breeze, but that's kinda tricky with a Deadeye. I started this project with Deadeye becaue the mark effect, extra projectiles and Far Shot are all very synergistic. However, I'll likely also try an Inquisitor build using Energy Blade, partially because it'd be a lot tankier, and partially because who doesn't like to see tons of lightsabers flying around. If anyone's got any ideas for this combo (or advice on how to make a Deadeye that isn't a wet paper bag), I'd like to hear it.

tl:dr; Deadeye using Spectral Helix, Fury Valve, Nimis and Sniper's Mark multiplies projectiles by at least 15 and smacks enemy with all of them, leading to tremendous damage increase.

Gear

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Rakiata's Dance
Armageddon Visage
Loath Mantle
Fury Valve
Nimis
The Taming
Hate Vise
Hypnotic Harness
Fate Spark
Brutal Restraint

Skills

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Body Armour

  • Spectral HelixSpectral Helix21/20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks19W
  • TrinityTrinity18W
  • InspirationInspiration18W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5W
  • VolatilityVolatility21W

Gloves

  • Sniper's MarkSniper's Mark21W
  • Whirling BladesWhirling Blades17W
  • LifetapLifetap18W

Boots

  • GraceGrace19W
  • DeterminationDetermination18W
  • Ancestral ProtectorAncestral Protector19W

Weapon 1

  • Blood RageBlood Rage18W
  • Flame DashFlame Dash14W
  • LifetapLifetap18W

Boots

  • SteelskinSteelskin19W

Weapon 1

  • PrecisionPrecision20/15W

Passive Tree

Passive tree 3.22
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Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
80

Damage

Full DPS
10.58M
Combined DPS
705.49K
Hit DPS
705.49K
With Poison DPS
705.49K
With Ignite DPS
705.49K
With Bleed DPS
705.49K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
156.59K
Burst Damage
156.59K

Attack & Crit

Attack/Cast Rate
4.51/s
Hit Chance
100%
Crit Chance
30%
Crit Multiplier
290%
Totem Limit
1
Mana Cost
16
Life Cost
10

Defence

Effective Hit Pool
21.55K
Life
2.75K
Energy Shield
0
Mana
101
Ward
0
Armour
4.97K
Evasion
11.64K
Phys Damage Reduction
31%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
41%
Evade (Melee)
58%
Evade (Projectile)
58%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+157%)
Cold Resistance
75% (+147%)
Lightning Resistance
75% (+157%)
Chaos Resistance
80% (+54%)

Max Hit Taken

Physical
5.54K
Fire
19.58K
Cold
19.58K
Lightning
19.58K
Chaos
23.5K

Recovery

Life Regen
27.1/s
Net Life Regen
-83.02/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
15.8/s
Life Leech
568.62/s
ES Leech
0/s
Mana Leech
189.01/s
Total Degen
110.12/s

Attributes & Utility

Strength
153
Intelligence
127
Dexterity
477
Movement Speed
50%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0