You can use Trade Helper to generate links for custom builds.



























In the video I go over the mechanics and the reasoning behind using "Trap Mines", provide information about leveling as well as gear, upgrade options, crafting, sustain and important passive tree points. I tried to be as concise as I know how.
Short Explanation of why a few people "Mine" their Traps: Trap Mines allows you to increase the number of traps you throw per second as mines (0.3s) have a lower base throwing speed compared to traps (0.6s). Downside is that you get a damage penalty from the Mine Support. However, with Trap Mines Swift Assembly will double-dip thus counteracting the damage loss from High-Impact Mine.
Build Guide Link: https://www.youtube.com/watch?v=c5Tpgzdol5k
Full Leveling Run (not a Speedrunner): https://youtu.be/vWHTTIPmn7k
PoB DPS shown is without regarding (Double-Dipping) Swift Assembly, additional chance for mines to detonate (55%) and Divergent Lightning Trap double-hits.
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Constructive advice/roasting is welcome. If you have any criticism towards pacing of the video, the way I display information, video cuts, content (f.e didn't explain enough, overexplained) etc... I would gladly accept any helpful criticism.
One thing I am aware of is that the quality is a bit bad due to me messing up my encoder settings (big file size) and I didn't initially notice that youtube compression reduced the quality.
Life
5151
Mana
8
Energy Shield
528
DPS
2M
Effective Hit Pool
33.85K
Phys Max Hit Taken
12.66K
Chaos Res
16
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
287
Evasion
11K
Block
24 | 0
Crit Chance
67%
Crit Multi
503%
Rage
0
Strength
99
Intelligence
132
Dexterity
142
Ward
0
Item Quantity
0%
Item Rarity
21%
Movement Speed
19%