In the video I go over the mechanics and the reasoning behind using "Trap Mines", provide information about leveling as well as gear, upgrade options, crafting, sustain and important passive tree points. I tried to be as concise as I know how.
Short Explanation of why a few people "Mine" their Traps: Trap Mines allows you to increase the number of traps you throw per second as mines (0.3s) have a lower base throwing speed compared to traps (0.6s). Downside is that you get a damage penalty from the Mine Support. However, with Trap Mines Swift Assembly will double-dip thus counteracting the damage loss from High-Impact Mine.
Build Guide Link: https://www.youtube.com/watch?v=c5Tpgzdol5k
Full Leveling Run (not a Speedrunner): https://youtu.be/vWHTTIPmn7k
PoB DPS shown is without regarding (Double-Dipping) Swift Assembly, additional chance for mines to detonate (55%) and Divergent Lightning Trap double-hits.
https://pobb.in/LC4U9fqLzbZf
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Constructive advice/roasting is welcome. If you have any criticism towards pacing of the video, the way I display information, video cuts, content (f.e didn't explain enough, overexplained) etc... I would gladly accept any helpful criticism.
One thing I am aware of is that the quality is a bit bad due to me messing up my encoder settings (big file size) and I didn't initially notice that youtube compression reduced the quality.