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CI Ice Trap - A powerful all rounder

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The good stuff first -

Bossing PoB : https://pobb.in/H3kffOAomNKu

Molten shell ticked off, flasks ticked off, pinnacle boss in config

Mapping PoB : https://pobb.in/erDM-otRmoS6

Molten shell ticked off, flasks ticked on, standard boss in config

Path of Building Notes :

Here are the PoB's, and a small disclaimer, Don't trust the DPS number shown, I obviously don't throw 3 traps a second as I run swift affliction which is around 60% more dps and not 300%, the actual DPS is hard to calculate as PoB doesn't take into account % chance to throw extra traps, and while you map/boss the amount of traps hitting is inconsistent, I urge you to watch the gameplay videos below to see what the feel of the damage is.

Also to randomly address a few things, I am aware you can link culling strike to bear trap but it feels very inconsistent, and doesn't help with mapping as its too janky so i got it from a seperate source.

The mana at first might seem overkill, but you need to calculate arcanist brand ticking alongside the traps you're throwing, the mana balancing was very delicate to say the least, and probably the most annoying part, I can understand why people default to EB to solve mana problems easily.

Showcase videos :

* DIsclaimer, I am actually currently lvl 98, so I am quite a bit less tanky than I should be in the PoB *

3.4k Wisp Juice t16 6 mod map -

https://www.youtube.com/watch?v=asUZu-r4nYk

80% deli t16 7 mod map -

https://www.youtube.com/watch?v=bbWD05rrGds

Uber Exarch -

https://www.youtube.com/watch?v=T_-26NmzoNE

Disclaimer on the uber exarch video, I die twice because I do the boss once a league on story mode and never boss again, this was more a showcase of how the uber pinnacle dps is without any special adjustments to it at all, I probably didn't even preload right but I'm not paying anthor 1.7 div to re-record a better run because i'm trash at bosses and cheap.

Short Build Introduction -

I am a 1 build a league player, and I generally enjoy playing a completely different arche-type every single league, this league after seeing ralakesh changes and having never played traps or charge stacking before I decided on Ice trap with power charge stacking, now generally I enjoy running various types of content wildly swinging from uber shaper farming, delving, mapping etc, so I naturally enjoy all rounder builds that are a bit more lop-sided towards being tanky as I dislike dying, and when looking over the arche-type of traps I found that the general consensus on ice trap is it has bad recovery, bad tankiness, and should be disregarded as a mapper entirely unless you're fine with a sub-optimal build at best. so for the first time ever I decided you know what, I'm gonna make my own build, I've played so many versions of various scaling builds that I was confident I could solve the problems with the build myself and decided it would be a fun league challenge for myself.

Problems with Ice Trap builds and my solutions -

A bit of a disclaimer before, if you didn't read the introduction this is my first build I've tried making on my own, and I've never played traps/charge stacking before, if I have missed obvious/better solutions or trap mechanics I'd love to hear about it from the more experienced, thank you.

Problem 1, Recovery -

For those that havn't played traps, here's the gist of the problem, traps count as a copy of yourself but work as a 1 way street, anything YOU do on-hit the traps do on-hit, but the channel doesn't flow back, so I can have unnerve on-hit as my gloves implicit and they will trigger, BUT for example es/life on hit even though they happen, are leeched to the traps and not yourself, making most of the sources of recovery not a option for traps.

Problem 1, Solution -

We go CI, and take as much es regen as we can muster without letting it affect damage, we take zealot's oath to benefit from life regen, we take the armour and shield mastery : "Recover 5% of ES over 1 second when you take a physical hit", and we take Divine shield, This puts us at a constant 1k es regen, not counting the 2 mentioned notables which add a lot more on top.

Problem 2, Tankiness -

Trap build are generally top-right sided of the tree it seems, making people default into eva/suppress, and over invest into damage in my opinion, and use too many uniques for damage strong arming them into having problems with resistance, armor, and phys taken, as affixes become too hard to fit in.

Problem 2, Solution -

We utilize CI + incandescent heart and the utilize the fact we path to the left side of the tree for a power charge and grab glancing blows via a large thread of hope, alongside constantly being on max endurance charges, a taste of haste, the recovery solutions I've listed, and 86% reduced extra damage from critical strikes, and a decently large ES pool of 5.5k, we can do most content without fearing for our lives.

Price point -

I'm not gonna talk about specifics as prices change but I just wanted to say that if you look at the PoB and are freaked out about 7 div large clusters, and 6 div charms, those are min max stuff I did because i was enjoying the builds and is not necessary at all, I was clearing a lot of content very easily on 3% crit multi charms, and a blanketed snow + sadist large clusters which are a fraction of the cost, or the precursor ring which can easily have +% chance to block instead of damage and be tankier.

Conclusion and Thoughts -

The build for me personally after having scaled it from nothing to this point felt great at all parts, it is not the fastest, the strongest, or the tankiest at it's price point, but not a lot of all rounders are, you aren't gonna compete with a 300% move speed TS build for mapping, or a zhp ice trapper for uber bossing, but if you enjoy having just 1 build, with easy gameplay that you can swing into whatever content you enjoy at a whim and have a healthy balance of tankiness/damage, I feel it more than holds up.

I will also add that despite how tight the tree is, it can be modified very easily to have more ES, more damage, more phys max hit, or more regen, just by moving points from ES wheels to crit wheels, or medium clusters, I just enjoyed the balance i've struck but it is catered to myself and you can easily alter it if you wanted to.

Thanks for reading if you made it through

Read Comments
Life

1

Mana

62

Energy Shield

5452

DPS

47M

Effective Hit Pool

39.32K

Chaos Res

-44

Fire Res

75

Cold Res

75

Lightning Res

76

Armour

16K

Evasion

24

Block

46 | 66

Crit Chance

96%

Crit Multi

734%

Rage

0

Strength

159

Intelligence

411

Dexterity

114

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

22%

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Frigid Wake
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Ghost Dance
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Divine Shield
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Chaos Inoculation
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Zealot's Oath
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Glancing Blows
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Unnatural Calm
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  • Ice TrapIce Trap
  • Charged TrapsCharged Traps
  • Increased Critical StrikesIncreased Critical Strikes
  • Power Charge On CriticalPower Charge On Critical
  • InspirationInspiration
  • Swift AssemblySwift Assembly

  • Arcanist BrandArcanist Brand
  • Assassin's MarkAssassin's Mark
  • FrostbiteFrostbite

  • Flame DashFlame Dash
  • Faster CastingFaster Casting
  • Bear TrapBear Trap

  • DeterminationDetermination
  • Vaal DisciplineVaal Discipline
  • EnlightenEnlighten
  • Tempest ShieldTempest Shield

  • Summon SkitterbotsSummon Skitterbots
  • EnlightenEnlighten
  • BonechillBonechill
  • VitalityVitality

  • ClarityClarity
  • Defiance BannerDefiance Banner
  • Molten ShellMolten Shell
  • Cast when Damage TakenCast when Damage Taken

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BloodReaverBob

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