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PoE 3.23·Affliction·Juggernaut

Finally semi-immortal... what now?

by Swimming-Seaweed-6152 years ago8

DPS
1.3M
Effective HP
403.33K
Life
3.46K
Level
98
Min budget

Overview

Finally semi-immortal... what now? is a Path of Exile Juggernaut build by Swimming-Seaweed-615, made for the Affliction league (3.23). It is centered on Fire Trap and plays as a trap, dexterity, spell, duration archetype. In Path of Building it reaches 1.3M DPS with 403.33K effective HP, 3.46K life, 186 energy shield. Suited for: Mapping. Key uniques include Aul's Uprising, Saffell's Frame, Lightning Coil, Legacy of Fury, Immortal Flesh.

Swimming-Seaweed-615's Notes

Hello community,

I finally reached my goal to „not die anymore“ and become semi-immortal to everything T16 maps have to offer except occasional one-shots. The build follows my goal of simple play, so throughout normal mapping I am mostly cycling on left mouse button and throwing a curse from time to time on tougher mobs. While it feels really smooth and I can finally play semi-afk without dying all the time, I am a little clueless what to optimize further (next to some better rolls on my jewels). I invested around 25div so far, but I found the helmet & scepter, which will probably cost another 10 or more div if you would buy them.

My defensive layers are:

  • High physical to elemental damage taken with Lightning Coil (50%) + Watchers Eye (12%) + Helmet (8%)
  • 6 Endurance Charges (30% dmg reduction)
  • Iron Reflexes based armor stacking (150k with flasks)
  • Resistances: 83%/84%/84%/80%
  • Bloodnotch & Immutable Force
  • Ailment Immune (Purity)
  • High Life regen of > 1000 HP/s
  • Always Moving (Cyclone + life gain on hit)

Total eHP: 403,330

https://pobb.in/EipLYR1najut

I can tank nearly everything map related, even these annoying lighting mirror images, poison, bleed, degenerating ground or the crystals don’t affect the build. Most times my life bar does not even move at all (with this build it starts to feel strange if I loose even small amounts of live). Damage is on the lower end with only about 1m dps though.

So far so good, but I am hitting a wall here. I am not sure how to further optimize this build and would love to hear some thoughts what I could aim for. I would also be open to switch to a setup with more damage than RF + Fire Trap, but I didn’t manage to find anything reliable that would significant increase dmg without lowering my defenses.

All creative ideas welcome.

Gear

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Victory Crusher
Skull Corona
Lightning Coil
Aul's Uprising
Bramble Eye
Death Hold
Loath Vise
Immortal Flesh
Legacy of Fury
Saffell's Frame
Foe Ruin
Sol Eye
Fluid Motion
Bloodnotch
Kraken Creed
Immutable Force
Watcher's Eye
Gale Stone

Skills

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Helmet

  • Fire TrapFire Trap21WMain
  • Awakened Swift AfflictionAwakened Swift Affliction3/20W
  • LifetapLifetap20W
  • CombustionCombustion20W

Body Armour

  • Righteous FireRighteous Fire21W
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Swift AfflictionAwakened Swift Affliction4/20W
  • LifetapLifetap20W
  • Awakened Elemental FocusAwakened Elemental Focus4/20W
  • EfficacyEfficacy20W

Boots

  • FlammabilityFlammability20W
  • CycloneCyclone20W
  • Life Gain on HitLife Gain on Hit20W
  • LifetapLifetap20W

Gloves

  • DeterminationDetermination21W
  • VitalityVitality19W
  • Purity of ElementsPurity of Elements20W
  • EnlightenEnlighten3/20W

Weapon 2

  • Molten ShellMolten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W
  • LifetapLifetap20W

Weapon 1

  • FrostblinkFrostblink1W
  • Defiance BannerDefiance Banner20W

Weapon 1

  • GraceGrace20W

Gloves

  • Word of Flames1W

Passive Tree

Passive tree 3.23
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
1.3M
Combined DPS
964.01K
Hit DPS
147.72K
With Poison DPS
147.72K
With Ignite DPS
343.96K
With Bleed DPS
147.72K
Damage over Time
816.3K
Ignite DPS
196.24K
Culling DPS
0
Reservation DPS
0
Average Hit
88.63K
Burst Damage
88.63K

Attack & Crit

Attack/Cast Rate
1.67/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
2.4 m
Mana Cost
198
Life Cost
0

Defence

Effective Hit Pool
403.33K
Life
3.46K
Energy Shield
186
Mana
3
Ward
0
Armour
147.59K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
25%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+37%)
Cold Resistance
84% (+26%)
Lightning Resistance
85% (+18%)
Chaos Resistance
81% (+24%)

Max Hit Taken

Physical
80.73K
Fire
62.23K
Cold
66.12K
Lightning
70.53K
Chaos
44.54K

Recovery

Life Regen
1.54K/s
Net Life Regen
984.43/s
ES Regen
0/s
ES Recharge
186/s
Mana Regen
32.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
551.97/s

Attributes & Utility

Strength
261
Intelligence
133
Dexterity
193
Movement Speed
4%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0