- DPS
- 1.3M
- Effective HP
- 403.33K
- Life
- 3.46K
- Level
- 98
- Min budget
Overview
Finally semi-immortal... what now? is a Path of Exile Juggernaut build by Swimming-Seaweed-615, made for the Affliction league (3.23). It is centered on Fire Trap and plays as a trap, dexterity, spell, duration archetype. In Path of Building it reaches 1.3M DPS with 403.33K effective HP, 3.46K life, 186 energy shield. Suited for: Mapping. Key uniques include Aul's Uprising, Saffell's Frame, Lightning Coil, Legacy of Fury, Immortal Flesh.
Swimming-Seaweed-615's Notes
Hello community,
I finally reached my goal to „not die anymore“ and become semi-immortal to everything T16 maps have to offer except occasional one-shots. The build follows my goal of simple play, so throughout normal mapping I am mostly cycling on left mouse button and throwing a curse from time to time on tougher mobs. While it feels really smooth and I can finally play semi-afk without dying all the time, I am a little clueless what to optimize further (next to some better rolls on my jewels). I invested around 25div so far, but I found the helmet & scepter, which will probably cost another 10 or more div if you would buy them.
My defensive layers are:
- High physical to elemental damage taken with Lightning Coil (50%) + Watchers Eye (12%) + Helmet (8%)
- 6 Endurance Charges (30% dmg reduction)
- Iron Reflexes based armor stacking (150k with flasks)
- Resistances: 83%/84%/84%/80%
- Bloodnotch & Immutable Force
- Ailment Immune (Purity)
- High Life regen of > 1000 HP/s
- Always Moving (Cyclone + life gain on hit)
Total eHP: 403,330
I can tank nearly everything map related, even these annoying lighting mirror images, poison, bleed, degenerating ground or the crystals don’t affect the build. Most times my life bar does not even move at all (with this build it starts to feel strange if I loose even small amounts of live). Damage is on the lower end with only about 1m dps though.
So far so good, but I am hitting a wall here. I am not sure how to further optimize this build and would love to hear some thoughts what I could aim for. I would also be open to switch to a setup with more damage than RF + Fire Trap, but I didn’t manage to find anything reliable that would significant increase dmg without lowering my defenses.
All creative ideas welcome.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 98
Damage
- Full DPS
- 1.3M
- Combined DPS
- 964.01K
- Hit DPS
- 147.72K
- With Poison DPS
- 147.72K
- With Ignite DPS
- 343.96K
- With Bleed DPS
- 147.72K
- Damage over Time
- 816.3K
- Ignite DPS
- 196.24K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 88.63K
- Burst Damage
- 88.63K
Attack & Crit
- Attack/Cast Rate
- 1.67/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- AoE Radius
- 2.4 m
- Mana Cost
- 198
- Life Cost
- 0
Defence
- Effective Hit Pool
- 403.33K
- Life
- 3.46K
- Energy Shield
- 186
- Mana
- 3
- Ward
- 0
- Armour
- 147.59K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 25%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 83% (+37%)
- Cold Resistance
- 84% (+26%)
- Lightning Resistance
- 85% (+18%)
- Chaos Resistance
- 81% (+24%)
Max Hit Taken
- Physical
- 80.73K
- Fire
- 62.23K
- Cold
- 66.12K
- Lightning
- 70.53K
- Chaos
- 44.54K
Recovery
- Life Regen
- 1.54K/s
- Net Life Regen
- 984.43/s
- ES Regen
- 0/s
- ES Recharge
- 186/s
- Mana Regen
- 32.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 551.97/s
Attributes & Utility
- Strength
- 261
- Intelligence
- 133
- Dexterity
- 193
- Movement Speed
- 4%
- Endurance Charges
- 6
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0