8 ultimatum
Detonate Dead of Scavenging·Chieftain·Ultimatum
71.2KDPS483KEHP4.37KLife~329
Budget
[HC Allflame] RF Scorching Ray of Immolation Chieftain | 134% more life, AOE Uber Cortex uncut
Scorching Ray of Immolation·Chieftain
630KDPS∞EHP8.18KLife~326
Budget
[3.29] MF Righteous Fire - 8 Mod Farming
Righteous Fire·Chieftain
862KDPS169KEHP6KLife~50
Budget
[3.29] Crackling Lance of Disintegration Totem Hierophant lv99 - Uber Uber Elder
Crackling Lance of Disintegration·Hierophant
42.4MDPS50.8KEHP3.27KLife~10
Budget
How to Craft a +1 Totem Shield | Easy RF Guide (PoE 3.29)
Scorching Ray of Immolation·Chieftain
54.6KDPS46.5KEHP6.28KLife~8.8
Budget
(PoE - 3.28 Mirage) Searing Bond of Detonation Hierophant - Full Showcase, No Commentary
Searing Bond of Detonation·Hierophant·Simulacrum·Mapping
35.8MDPS119KEHP4.03KLife~76
Budget
Lightning Conduit of Heavens Totems Are CRAZY !
Lightning Conduit of the Heavens·Hierophant
7.63MDPS22.6KEHP3.65KLife~41
Budget
Going Full Hipster With Winter Orb - Chieftain Cold to Fire - Fire Res (Enmity) Stack
Winter Orb·Chieftain
1.1MDPS26.3KEHP4.13KLife~38
Budget
Strongest League Starter for Lazy Italians | Path of Exile 3.26
Flameblast of Celerity·Hierophant·Mapping·Breach
9.6MDPS50.2KEHP4.81KLife~6.6
Budget
RF + Totems Hierophant Build
Scorching Ray of Immolation·Hierophant
105KDPS40.9KEHP10KES~4.4
Budget
Obscure Skills Made Playable #15 - Flameblast of Celerity 3.25 Hierophant
Flameblast of Celerity·Hierophant·T17·Mapping
4.33MDPS39.1KEHP2.56KES~36
Budget
58MDPS25.3KEHP1.8KES~243
Budget
102MDPS6.46KEHP1.25KLife~11
Budget
[3.24] Deadeye Icicle Mines Sanctum Full Run
Icicle Mine·Deadeye·Sanctum
425MDPS9.82KEHP2.63KLife~364
Budget
POE 3.24 Disintegrator Staff + Tornado of Elemental Turbulence Build Concept
Tornado of Elemental Turbulence·Chieftain
3MDPS34.1KEHP3.14KLife~18
Budget
[3.24] Storm Burst Totems Endgame EZ, Rapido y Poderoso! | Path of Exile Necropolis
Storm Burst·Hierophant
17.3MDPS41.5KEHP3.2KLife~4.8
Budget
8.63MDPS4.7KEHP1.16KLife~9.2
Budget
PoB: The build uses Voltaxic Rift for chaos conversion and scales Arcane Surge effect for additional damage and cast speed.
100M dps Archmage Blade Blast of Unloading
Blade Blast of Unloading·Hierophant
112MDPS63.1KEHP2.61KLife~86
Budget
poe 3.23 hexblast mine pf (Mahuxotl's Machination ver.) vs uber maven
Hexblast·Pathfinder
9.83MDPS42.8KEHP3.58KLife~68
Budget
36.8KDPS36.8KEHP2.35KLife~1131
Budget
PoE 3 22 Ancestor - EK Totem With Nimis (Better Than Shockwave??)
Ethereal Knives·Hierophant
545MDPS18.3KEHP3.48KLife~356
Budget
37.2MDPS10.2KEHP3.08KLife~45
Budget
Pathfinder hexblast 3.22 /Uber Maven
Hexblast·Pathfinder
21.9MDPS12KEHP3.31KLife~43
Budget
Poe 3.22 budget uber sirus mana miner!
Hexblast·Ascendant
3.39MDPS55KEHP1.94KLife~9.3
Budget
Note: This is NOT really a RF build! Hi, I'm a really casual Path of Exile player who doesn't usually go hard into leagues anymore and therefore has a lot of outdated knowledge. I decided to make my own build this league - I've reached the point where I'm running Red T16 maps, but due to the build being overly complicated, most people get a headache when I ask them for gearing tips, although I've gotten some really good advice, such as someone telling me how good Formless Flame was. Here is my build, although some skills don't work due to them not being integrated into Path of Building yet
Searing Bond/Flamewood/Firestorm/RF Ignite Chieftain - Need gearing advice for multi-skill build.
Righteous Fire·Chieftain·Mapping
73.8KDPS26KEHP4.01KLife~1.7
Budget
6.2MDPS11.6KEHP1.62KLife~3.5
Budget
Inquisitor RF League Starter (4L) vs Eater of Worlds - Path of Exile Ancestor League SSF 3.22
Righteous Fire·Inquisitor·Lab Runner·Mapping
418KDPS19.1KEHP4.05KLife~1.1
Budget
tl;dr it seems bad but I'm not that experienced with scaling fire DoT. Damage is simulated using DD corpse life that will provide same exact damage that the totem will. The idea is to use Searing Bond totems which can be scaled through +1 fire gems to increase totem life while also doing fire DoT. Since we're chieftain with 90% res, we use RF for more fire DoT and more spell damage for searing bond. And then we use arcanist brand for flame surge/curse while using scorching ray for infusion/stronger exposure since there's nothing else to do while your totem ign
Attempt at Flamewood Totem Ignite
Searing Bond·Chieftain·Simulacrum
3.63MDPS33.8KEHP5.54KLife~12
Budget
Speed Leveling Campaign with RF + Fire Trap Inquisitor
Fire Trap·Inquisitor·Lab Runner·Mapping
91.2KDPS7.65KEHP2.02KLife~1.1
Budget
Non-crit: Still experimental, the chance to shock is low and it's missing Apex Mode to sustain intensity.
7.9MDPS16.8KEHP2.71KLife~27
Budget
In this post, I will present the build I'm playing and it's mechanics, which can be used on any Archmage/Mana build. Pros: Can run every map mod except no regen (-max res and less recovery are rough but doable) Good damage Good recovery Cons: Oneshots (not very tanky) Little to no rares on the market &x200B; PoB: There are 3 trees: my current tree, my projected lvl100 tree, and an experimental non-crit tree (a little less dps). (Edit: pobb is showing the non-crit info) &x200B; Mana sustain: The main Ma
2.7MDPS16.8KEHP3.01KLife~10
Budget
Hey Everyone! Update on a build Utilizing Craghead+Widowhail for the high chance to stun.A user called elguso pointed out a cool interaction with the combo in order to utilize the high amounts of projectile speed reduction. By using mines, we were able to stack 10 minimum balls ontop of each other with a stun threshold reduction of .07. THIS IS A MINE AND TOTEM BUILD! All credit for the build and the high budget goal pob to elguso: To push damage, we used doriyani's prototype and negative li
Stunner ARC + Ball Lightning Hierophant Early Showcase (Widowhail +Craghead + Doriyani's Prototype)
Ball Lightning·Hierophant·Expedition·Bossing
843MDPS47.4KEHP3.07KLife~165
Budget
POB Project - Original Sin Frost blades Trickster
Shockwave Totem·Inquisitor·Expedition
101MDPS21.2KEHP3.44KLife~23
Budget
POE Sanctum - No-Hit Run Final Room - Volatile Dead Elementalist
Volatile Dead·Elementalist·Mapping·Sanctum
10.7MDPS387EHP1.25KES~12
Budget
Hey guys, Got inspired by CaptainLance's Impale Reap Juggernaut and u/ninded 's phys to chaos relic. Threw this together in standard as that is what I mostly play these days since I love trying out whacky stuff. Not impressive dps but Reap overlaps. It doesn't really matter though since it is turbo thick for most content. More DPS can be squeezed out though without a doubt. I did all maven witnessed guardian bosses, breach bosses, invitations, and uber maven so far without dying. Will try more Ubers except Sirus soon once I get a bit more dps. Just thought it was cool to have a full chao
1.74MDPS217KEHP5.06KLife~268
Budget
[Path of Exile 3.20 Sanctum] Storm Brand Archmage Hierophant, Uber Maven
Storm Brand·Hierophant·Sanctum
3.99MDPS23.1KEHP2.49KLife~11
Budget
[Path of Exile 3.20 Sanctum] Storm Brand Archmage Hierophant, The Feared 78% quantity
Storm Brand·Hierophant·Sanctum
3.1MDPS23.5KEHP2.57KLife~11
Budget
-- How to live? 90% physical damage taken as fire makes you able to tank heavy physical hits. Should be a 71% physical reduction. 20% less fire and lighning damage taken through flasks wich are automated. Ailment immunity is given with tempest shield, Soul of the Brine king and Tasalio Key stone Capped attack and spell block. Keep in mind if you are hit you loose some attack block. Damage passing through Glancing blows is not considered as a hit. Flat regen is needed to take care of RF. You will need at least 150 life per second through items. 1% Leech Fire damage thr
Hello, i feel like it isn't really being mentioned anywhere, but in ruthless, since you most likely won't have a 6 link, or good ways of scaling damage, the easiest way to scale damage is to just use many different skills. The premise here is that on non bosses you just fire trap and maybe curse a rare here or there, and on bosses where you struggle, you are unloading your whole kit. Here is the POB: Lvl 98 with 2-3 mod gear, no 5 link, the mods affixes and bases are not tier 1, usually tier 2-4 (except the weapon). Should be overcapped for curses, 600k boss
A ruthless SSFHC Inquisitor POB
Righteous Fire·Inquisitor
684KDPS57.2KEHP5.15KLife~2.5
Budget
I'm looking for ideas on how to improve this build and make it have respectable single target damage without compromising too much on league-start viability. I would rather have good defense and a little bit slower clear/bosskills as I plan to run this in hardcore, potentially even ssf. Is this even practically playable? &x200B; POB: The idea is: stack defensive auras on your own mana, and stack offensive auras on the totems (acting similarly to divine blessing but for each totem you can have another aura) - and use a c
Hierophant Totem-Aura Stacker improvements
Spark·Hierophant
328KDPS42KEHP3.44KLife~3.9
Budget
43.3MDPS59.2KEHP5.3KLife~280
Budget







































