PoE 3.21·Crucible·Hierophant
Stunner ARC + Ball Lightning Hierophant Early Showcase (Widowhail +Craghead + Doriyani's Prototype)
by RebellionWasTaken3 years ago22
- DPS
- 843.38M
- Effective HP
- 47.45K
- Life
- 3.07K
- Level
- 100
- Min budget
Overview
Stunner ARC + Ball Lightning Hierophant Early Showcase (Widowhail +Craghead + Doriyani's Prototype) is a Path of Exile Hierophant build by RebellionWasTaken, made for the Crucible league (3.21). It is centered on Ball Lightning and plays as a intelligence, spell, projectile, area archetype. In Path of Building it reaches 843.38M DPS with 47.45K effective HP, 3.07K life. Suited for: Expedition, Bossing. Key uniques include Widowhail, Bottled Faith, The Torrent's Reclamation, Dying Sun, Ashes of the Stars.
RebellionWasTaken's Notes
Hey Everyone! Update on a build Utilizing Craghead+Widowhail for the high chance to stun.A user called elguso pointed out a cool interaction with the combo in order to utilize the high amounts of projectile speed reduction. By using mines, we were able to stack 10 minimum balls ontop of each other with a stun threshold reduction of .07.
THIS IS A MINE AND TOTEM BUILD!
All credit for the build and the high budget goal pob to elguso: https://pobb.in/PVy7_EjjvF7l
To push damage, we used doriyani's prototype and negative lightning resistance. We went heirophant for mana stacking, increased lightning damage, as well as the ability to use totems as well to support.ARC has a phantasmal version that reduces enemy stun threshold by 20 percent, which makes up for the elemental damage reduction to stuns which are innate. We use that for clear on plenty and plenty of totems.
I also want to note a specific interaction not shown in the showcase. Ensnaring arrow has an alt quality that increases spell damage taken, which gives us another use for the bow. It has issues of range, so it's best to pair with a manaforged arrow support and save it for bosses during your set-up
For defenses, along with mind over matter and the hierophant ascendency, we use the Divine flesh node along with melding of flesh to decreased damage by stacking high chaos res. Currently, I am working towards increasing damage through increased mine throwing speed.
This build excels at bossing and stationary/area mechanics like expedition and metamporph.Here is the current pob of the build in the video. This is a work in progress and I am ashamed of my resistances :https://pobb.in/wVadVdPcPZlW
Loadouts
Gear
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Skills
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Body Armour
Ball Lightning21/20WMain
High-Impact Mine20/20W
Awakened Lightning Penetration5/20W
Awakened Elemental Focus5/20W
Awakened Added Lightning Damage5/20W
Minefield21/20W
Charged Mines20/20W
Awakened Enhance4W
Inspiration20/20W
Increased Critical Damage20/20W
Trap20/20W
Charged Traps20/20W
Awakened Empower4W
Trap and Mine Damage20/20W
Cruelty20/20W
Weapon 1
Arc21/20W
Vaal Firestorm21/20W
Stun20/20W
Awakened Empower4W
Awakened Lightning Penetration5/20W
Awakened Added Lightning Damage5/20W
Awakened Chain5/20W
Awakened Elemental Focus5/20W
Archmage20/20W
Increased Critical Damage20/20W
Increased Critical Strikes20/20W
Spell Totem21/20W
Inspiration20/20W
Cruelty20/20W
Multiple Totems21/20W
Faster Casting21/20W
Helmet
Righteous Fire21/20W
Helmet
Flame Dash20/20W
Belt
- Summon Greater Harbinger of Time1W
Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Shakari
Character Stats
- Level
- 100
Damage
- Full DPS
- 843.38M
- Combined DPS
- 155.64M
- Hit DPS
- 140.08M
- With Poison DPS
- 140.08M
- With Ignite DPS
- 140.08M
- With Bleed DPS
- 140.08M
- Damage over Time
- 0
- Culling DPS
- 15.56M
- Reservation DPS
- 0
- Average Hit
- 2.21M
- Burst Damage
- 2.21M
Attack & Crit
- Attack/Cast Rate
- 4.33/s
- Hit Chance
- 100%
- Crit Chance
- 97%
- Crit Multiplier
- 507%
- Totem Limit
- 3
- Mana Cost
- 17
- Life Cost
- 0
Defence
- Effective Hit Pool
- 47.45K
- Life
- 3.07K
- Energy Shield
- 0
- Mana
- 5.05K
- Ward
- 0
- Armour
- 5.66K
- Evasion
- 221
- Phys Damage Reduction
- 44%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 42%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 73% (+33%)
- Cold Resistance
- 73% (+3%)
- Lightning Resistance
- -200%
- Chaos Resistance
- 81% (+25%)
Max Hit Taken
- Physical
- 14.98K
- Fire
- 63.72K
- Cold
- 56.02K
- Lightning
- 25.2K
- Chaos
- 70.84K
Recovery
- Life Regen
- 396.2/s
- Net Life Regen
- 121.58/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 772.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 549.24/s
Attributes & Utility
- Strength
- 161
- Intelligence
- 326
- Dexterity
- 152
- Movement Speed
- 65%
- Endurance Charges
- 3
- Frenzy Charges
- 6
- Power Charges
- 4
- Devotion
- 0
- Item Quantity
- 20%