- DPS
- 327.71K
- Effective HP
- 41.96K
- Life
- 3.44K
- Level
- 95
- Min budget
Overview
Hierophant Totem-Aura Stacker improvements is a Path of Exile Hierophant build by hulkjohnsson, made for the Kalandra league (3.19). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 327.71K DPS with 41.96K effective HP, 3.44K life, 1.51K energy shield.
hulkjohnsson's Notes
I'm looking for ideas on how to improve this build and make it have respectable single target damage without compromising too much on league-start viability. I would rather have good defense and a little bit slower clear/bosskills as I plan to run this in hardcore, potentially even ssf. Is this even practically playable?
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POB: https://pastebin.com/wZ9Rnntg
The idea is: stack defensive auras on your own mana, and stack offensive auras on the totems (acting similarly to divine blessing but for each totem you can have another aura) - and use a confirmed good main skill for damage. There could be a variant of the build which uses more totems and leaves a full mana pool to open up Manastorm shenanigans
I've made the build without using expensive solutions or crazy synergy in order to make my totem auras completely free of cost, so with optimization and more currency the build will function the same just 200% efficiency.
I have made different POB's for this build before and been wanting to make it in-game, but I'm struggling to get damage without clusters/awakened gems (aka league-start scenario OR budget scenario)
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I'm also a bit confussled whether it's better to go for CI or hybrid.
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Cheap uniques to help? Cheap clusters that could replace some of the tree?
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 327.71K
- Hit DPS
- 327.71K
- With Poison DPS
- 327.71K
- With Ignite DPS
- 327.71K
- With Bleed DPS
- 327.71K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 74.48K
Attack & Crit
- Attack/Cast Rate
- 4.4/s
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- Totem Limit
- 3
- Mana Cost
- 14
- Life Cost
- 0
Defence
- Effective Hit Pool
- 41.96K
- Life
- 3.44K
- Energy Shield
- 1.51K
- Mana
- 187
- Ward
- 0
- Armour
- 24.12K
- Evasion
- 11.8K
- Phys Damage Reduction
- 76%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 8%
- Spell Suppression
- 0%
- Evade (Melee)
- 59%
- Evade (Projectile)
- 59%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 83% (+25%)
- Cold Resistance
- 84% (+24%)
- Lightning Resistance
- 84% (+27%)
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 24.31K
- Fire
- 23.34K
- Cold
- 24.45K
- Lightning
- 24.45K
- Chaos
- 2.39K
Recovery
- Life Regen
- 763.79/s
- Net Life Regen
- 345.32/s
- ES Regen
- 0/s
- ES Recharge
- 1.51K/s
- Mana Regen
- 514.3/s
- Life Leech
- 0/s
- ES Leech
- 150.7/s
- Mana Leech
- 0/s
- Total Degen
- 836.93/s
Attributes & Utility
- Strength
- 182
- Intelligence
- 323
- Dexterity
- 160
- Movement Speed
- 20%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0