Attempt at Flamewood Totem Ignite
by smhEOPs3 years ago1
- DPS
- 3.63M
- Effective HP
- 33.77K
- Life
- 5.54K
- Level
- 99
- Min budget
Overview
Attempt at Flamewood Totem Ignite is a Path of Exile Chieftain build by smhEOPs, made for the Ancestor league (3.22). It is centered on Searing Bond and plays as a strength, spell, totem, fire archetype. In Path of Building it reaches 3.63M DPS with 33.77K effective HP, 5.54K life, 107 energy shield. Suited for: Simulacrum.
smhEOPs's Notes
tl;dr it seems bad but I'm not that experienced with scaling fire DoT.
Damage is simulated using DD corpse life that will provide same exact damage that the totem will.
The idea is to use Searing Bond totems which can be scaled through +1 fire gems to increase totem life while also doing fire DoT.
Since we're chieftain with 90% res, we use RF for more fire DoT and more spell damage for searing bond.
And then we use arcanist brand for flame surge/curse while using scorching ray for infusion/stronger exposure since there's nothing else to do while your totem ignites.
Mana cost is a big issue, especially if you want to double curse with Whispers of Doom.
This setup resulted in more damage than using a higher life totem like rejuv/devouring totem since the fire DoT on searing bond provides more damage than the small amount of extra life the other totems give since they can't be scaled with +fire gems and require +all gems.
For pure ignite, Vaal Ancestral Warchief seems the best with 25k life from only tree mods which will be almost 3x of level 24 searing bond totems but its a vaal skill so you'll have to play around souls or Defiled Forces all the time which makes it very skill intensive.
Maybe someone else can come up with a better idea or maybe hit based is the way to go.
Gear
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Skills
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Ring 1
Molten Shell20/20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 99
Damage
- Full DPS
- 3.63M
- Combined DPS
- 836.61K
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 836.61K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.04/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 100%
- Totem Limit
- 2
- Mana Cost
- 42.7
- Life Cost
- 33
Defence
- Effective Hit Pool
- 33.77K
- Life
- 5.54K
- Energy Shield
- 107
- Mana
- 42
- Ward
- 0
- Armour
- 23.75K
- Evasion
- 17
- Phys Damage Reduction
- 68%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+198%)
- Cold Resistance
- 90% (+35%)
- Lightning Resistance
- 90% (+35%)
- Chaos Resistance
- 55%
Max Hit Taken
- Physical
- 9.06K
- Fire
- 49.69K
- Cold
- 45.72K
- Lightning
- 45.72K
- Chaos
- 12.96K
Recovery
- Life Regen
- 1.39K/s
- Net Life Regen
- 851.33/s
- ES Regen
- 0/s
- ES Recharge
- 107/s
- Mana Regen
- 12/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 542.27/s
Attributes & Utility
- Strength
- 332
- Intelligence
- 114
- Dexterity
- 74
- Movement Speed
- 27%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0