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PoE 3.21·Crucible·Hierophant

Archmage Voltaxic Spark (build update)

by le_reddit_me3 years ago8

DPS
7.9M
Effective HP
16.81K
Life
2.71K
Level
98
Min budget

Overview

Archmage Voltaxic Spark (build update) is a Path of Exile Hierophant build by le_reddit_me, made for the Crucible league (3.21). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 7.9M DPS with 16.81K effective HP, 2.71K life. Suited for: Mapping, Essence. Key uniques include Voltaxic Rift, Zerphi's Last Breath, Atziri's Foible, Bottled Faith, Cloak of Defiance.

le_reddit_me's Notes

This is a build update from a post I made previously (here). The character is not completely minmaxed but the changes have greatly improved the build.

Pros:

* Can run almost every map mod

* Decent damage (7-8M dps)

* Decent recovery/ehp

* High crit

Cons:

* Oneshots (not very tanky)

* Niche build

* Little defences

PoB: https://pobb.in/Ry7YQm8BdznI

Trees: the current one and an experimental non-crit version.

Damage:

The damage scaling is maximum Mana, Critical Multiplier, Arcane Surge effect, minimum Power Charges, and increased damage taken (Shock and Wither).

Arcane Surge is linked to Arcane Cloak (on the left mouse button) and the Divergent quality enables 100% uptime (17s duration). By investing in Arcane Surge effect (190%), the buff grants 58% more damage and 58% increased cast speed (and 168% increased Mana regeneration). Clarity is used instead of Wrath (or a defensive aura) for Sublime Vision's effect.

The Hierophant enables easily getting 6 minimum Power Charges, and the minimum Power Charge cluster and Inner Conviction, grant 72% increased damage and 16% more damage (and 30% crit multi, 48% crit chance and 48% mana regen).

Shock is applied through crits since getting 100% shock chance is more complicated (see non-crit version).

Mana sustain:

The main Mana recovery comes from the Nexus gloves, "30% chance when you pay a Skill's Cost to gain that much", or on average 30% of Mana recovered per second (cost of skill is about 22% of Mana). The Mana Mastery, "10% chance to recover 10% of maximum Mana when you use a skill", or on average 6% of Mana recovered per second. And Mana regeneration which is around 1,5k/s or 19% of Mana per second (with Agnostic and Righteous Fire active). Combined, it's on average 55% of Mana per second (75% on full life). The Mana Mastery is also scaled by Mana recovery rate (36%) to 13% of maximum Mana. The build also get Mana recoup to reduce the impact of damage from MoM (55%). Unfortunately, there are no Mana mods on bow crucible trees.

Note: Pure Talent and Transcendent Mind in the witch/templar socket give a significant boost to Mana recovery.

Defences/recovery:

The build doesn't have any defences other than resistances and 50-60% MoM, which makes it very squishy. For life recovery, it uses Agnostic (60% of life per second) and Recoup (30%).

Gear:

Body armour: Cloak of Defiance for Mana and Mana regen

Weapon: Voltaxic Rift (crucible tree) for conversion and shock scaling

Quiver (feathered arrow or synth): Deafening essence of Scorn (global crit multi) and projectile speed (optionally pierce, stun avoidance). The Shattered Divinity is a good budget unique alternative.

Rings: Despair on hit (optionally minimum Power Charge), Essence of Misery

Amulet: Atziri's Foible (anoint Heart of Darkness) for Mana and Mana regen

Gloves: Nexus base for Mana recovery (or lower tier base), Life and Mana

Helmet: +3 Spark projectiles enchantment, %mana (optionally enemies have -% chaos res)

Boots: +2 additional pierce (optionally elevated pierce, elusive, tailwind, onslaught), movement speed

Belt: life and mana (optionally Life and Mana recovery rate, Stygian Vise base)

Jewels: Militant Faith, Healthy Mind, Transcendent Mind, Sublime Vision, Watcher's Eye, Thread of Hope, large lightning cluster

Watcher's Eye: a combination of Clarity mods (MoM, recoup, Mana recovery, chance to recover Mana)

Flasks: Zerphi's Last Breath (excellent life regen burst), Bottled Faith, Diamond Flask, Quicksilver Flask, Sulphur Flask

Note: my gear improvements are getting elevated pierce on boots, better rings, and a better belt.

Crucible tree:

The crucible trees enables Voltaxic Rift to have additional powerful mods that apply spells. I was able to hit a decent tree with 3 good nodes ( [all useful nodes](https://www.pathofexile.com/trade/search/Crucible/p0kkWEef0) ).

The best combination (imo):

* t1: 60% global damage/20% increased mana cost

* t2: -3% crit/100% global crit multi

* t3/t4: supported by increased projectile speed support and +2 pierce or 55% increased projectile speed/30% reduced projectile damage (or flat dexterity)

* (No relevant t5)

The bow on the character has increased mana cost and projectile speed (dex is also useful).

Map mods:

The build cannot run no regen, and ele curse, reduced max res, and reduced recovery feel bad with Righteous Fire (so I don't activate it).

Improving the build:

Other than upgrading the gear, the build needs more mitigation or defences. I want to try and fit Petrified Blood since it can be used with Sublime Vision (not an aura). It would require getting the Life reservation Aura mastery and crafting a ring.

Gear

Tap an item to open trade or craft it.

Voltaxic Rift
Brood Visor
Cloak of Defiance
Atziri's Foible
Brood Spiral
Brimstone Knuckle
Blood Touch
Corpse Thread
Plague March
Pain Rod
Sublime Vision
Transcendent Mind
Entropy Heart
Watcher's Eye
Thread of Hope
Militant Faith
Healthy Mind

Skills

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Body Armour

  • SparkSpark19/20WMain
  • ArchmageArchmage20/20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Awakened Spell EchoAwakened Spell Echo4W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Void ManipulationAwakened Void Manipulation4W

Weapon 1

  • Summon Ice GolemSummon Ice Golem20W
  • Arcane CloakArcane Cloak20/20W
  • EmpowerEmpower3/20W
  • EnhanceEnhance3/7W
  • Arcane SurgeArcane Surge20/20W
  • Increased DurationIncreased Duration20W

Helmet

  • Flame DashFlame Dash20W
  • PortalPortal1W
  • Righteous FireRighteous Fire20W
  • Faster CastingFaster Casting20W

Gloves

  • WitherWither20/20W
  • Multiple TotemsMultiple Totems20/20W
  • Spell TotemSpell Totem20/20W
  • Faster CastingFaster Casting20W

Boots

  • ClarityClarity20W
  • Eternal BlessingEternal Blessing20W
  • EmpowerEmpower3/20W

Ring 1

  • DespairDespair1W

Passive Tree

Passive tree 3.21
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
7.9M
Hit DPS
7.9M
With Poison DPS
7.9M
With Ignite DPS
7.9M
With Bleed DPS
7.9M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
1.52M
Burst Damage
3.04M

Attack & Crit

Attack/Cast Rate
5.2/s
Hit Chance
100%
Crit Chance
88%
Crit Multiplier
461%
Totem Limit
1
Mana Cost
1.71K
Life Cost
0

Defence

Effective Hit Pool
16.81K
Life
2.71K
Energy Shield
0
Mana
7.78K
Ward
0
Armour
160
Evasion
2.14K
Phys Damage Reduction
18%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
12%
Evade (Projectile)
12%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+34%)
Cold Resistance
75% (+5%)
Lightning Resistance
75% (+9%)
Chaos Resistance
-60%

Max Hit Taken

Physical
13.84K
Fire
46.37K
Cold
46.37K
Lightning
46.37K
Chaos
7.25K

Recovery

Life Regen
1.85K/s
Net Life Regen
1.59K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
1.53K/s
Life Leech
542.4/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
610.2/s

Attributes & Utility

Strength
105
Intelligence
307
Dexterity
166
Movement Speed
104%
Endurance Charges
4
Frenzy Charges
3
Power Charges
6
Devotion
160