Kay's Summoner // Skeletons, SRS, Spectres, Spiders, Golems, Sentinels, Animate Weapon Forum build guide: Build guide video: Youtube: Twitter: Patreon: Donate: -- This build is: Skeleton Warriors Necromancer -- Required Uniques: Tabula or any 6-link body armour. -- Recommended Uniques: Alberon's Warpath Fortress Co
The Covenant buff + Alberon's Warpath QoL = The Iron Mass finally useable?
3425.63M
DPS
29.58K
EHP
4.82K
Life
~248![]()
Min Budget
Take a look a look at the pastebin and let me know if this looks possible. Quick explanation - +5 levels of vaal skills from vaal caress gloves, +2 minion levels from new helmet, Minions have unholy might (aka 30% more poison damage) from necro acendency new alberons will add 25 melee skeletons, as permanent minions. Hopefully convocation works on these minions after boots <---- Huge assumption here, does anyone know this? poison chance from jewels 100% more poison damage (aka hit damage is inflated in POB, poison dps is not). Hit damage is not even included in the DPS calc in the t
13.4M poison DPS - Vaal Summon Skeleton w/.. 2 items (Alberon's Boots and +2 minion helm).
2527.23M
DPS
9.86K
EHP
3.02K
Life
~654![]()
Min Budget
I tried to make a poison based minion build for next league, focused around united in dreams, since minion will deal about double the damage with poison next league and i wanted to see if i could utilize the unholy might necromancer gets. Any kind of feedback ? I dont know how to calculate the damage skeletons will lose next patch for example and this is the first time i did a minion build by myself so i wanna hear opinions as well
For full levelling information including links, upgrades & strategies, be sure to check out the full guide at
Heyo, i'm looking for some help with theorycrafting. I've played Ignite DI before, kinda liked it, but i felt vulnerable because it was a time when defenses sucked. I like summons too, but they can lagg behind and not feel that great. Resummoning feels very bleh. So i'm toying with combining these ideas to fit my style. The main idea: \-Spiritual Aid for increase minion dmg to player (for cast/summon build) \-Offense: Damage with timeless hubris jewel's slum lord +80% minion damage. \-Playstyle: Convocation on walk button, generate purity summons with DI upcharge, fire laser while sum

Path of Exile Witch Necromancer Skeleton Mages Can we fit Ashes of Stars
18.18M
DPS
∞
EHP
4.03K
Life
~21![]()
Min Budget

Path of Exile Witch Necromancer Skeleton Mages Why Yes I can Fit Melding!
4.9M
DPS
∞
EHP
4.37K
Life
~21![]()
Min Budget

Path of Exile Witch Necromancer Skeleton Mages Can I Fit Melding
5.79M
DPS
∞
EHP
4.3K
Life
~21![]()
Min Budget

Path of Exile 3.18: Triumvirate Authority Is So Insane! & Build Update Delve 1600 in Sentinel - 1055
111109.83M
DPS
219.24K
EHP
6.93K
ES
~361![]()
Min Budget

Path of Exile 3.18: Not Fractured +2 Minions are Aggressive Convoking Wand Crafting in Sentinel 1054
151132.83M
DPS
188.15K
EHP
6.49K
ES
~356![]()
Min Budget

Path of Exile Witch Necromancer Skeleton Mages Character Update 4
19.23M
DPS
14.42M
EHP
4.87K
Life
~288![]()
Min Budget
This is my first time playing Skeleton Mages. I really like it. The only drawback is the slow walking speed, which can be upgraded to rare boots, but sacrificing +1 skele. My current POB: My build is nowhere great, but at 9 mil dps, 15 mil with Vaal it serves my purpose so far. I believe I have only spent less than 20 ex. I'm doing Logbooks + Grand Design Atlas focusing on Expedition juiced with Sentinels. Nice currency. I guess I want to try most content including sim 30. I'm unsure on the next major progression. I'm very frugal spender, upgrading only when ne
Skeleton Mages - Advise on Progression or Change Build?
19.49M
DPS
1.47M
EHP
4.82K
Life
~12![]()
Min Budget

Path of Exile Witch Necromancer Skeleton Mages Act 3
12.06M
DPS
-
EHP
5.52K
Life
~3.3![]()
Min Budget

Path of Exile 3.18 Sentinel League - Skeleton Mages Necromancer
1814.14M
DPS
∞
EHP
6.08K
ES
~260![]()
Min Budget
I have pulled out the cost of my rares from Client.txt and I thought this could be interesting maybe? Usually build guides are pretty vague on costs. I followed mostly this comment in pivoting to CI, my version is forget the zombies they are not required just a nicety, I could squeeze them in because I got insanely lucky when I double corrupted my shield. The price for that shield is most definitely not included in the costs below. 1. Dem

[Path of Exile 3.18] Skeleton Mages Uber Maven
387.56M
DPS
197.22K
EHP
4.86K
Life
~35![]()
Min Budget

[3.18] My Budget Mage Skeleton Witch Necromancer Build Guide on POE !
150
DPS
12.33M
EHP
5.55K
Life
~12![]()
Min Budget

Sentinel League t16 Drox Skeleton Mages
41.99M
DPS
49.3K
EHP
5.07K
Life
~7.9![]()
Min Budget

[PathOfExile 3.18] Skeleton Mages Summoner League Starter Build guide fo...
0
DPS
10.61K
EHP
2.54K
Life
~1.5![]()
Min Budget

MIRROR DROP! - Skeleton Mages Necro Build Update - Path of Exile 3.18 Sentinel League
90
DPS
180.38K
EHP
4.89K
Life
~11![]()
Min Budget

29-30 wave Simulacrum Mage Skeletons PoE 3.18
150
DPS
345.13K
EHP
5.34K
Life
~228![]()
Min Budget

3.18 LEAGUE START PLAN - Path of Exile Sentinel - Starter Build - Early Currency Farming - Atlas
60
DPS
12.33M
EHP
4.27K
Life
~7.7![]()
Min Budget

[POE] 3.18 - Skelemages build guide (low to high budget)
85.13M
DPS
223.1K
EHP
5.3K
Life
~7.3![]()
Min Budget
Main difference on other skeleton mages is that this build WILL use the new unique belt The Burden of Truth. Otherwise this is a mayorly sub-par and not swag build. I also managed to squeeze 5 auras: Defiance Banner, Determination, Purity of Elements, Zealotry and Tempest Shield. We DO lose Generosity on Zealotry, so it is slightly weaker than other Generous builds. The main take away is that this is in theory extremely defensive, specially in mapping. 1 shot bosses will still one shot you because 1 shots. This build

3.17 Archnemesis / Skeleton Mage Necromancer / Maven Showcase
113.38M
DPS
12.33M
EHP
5.02K
Life
~13![]()
Min Budget

Von Vikton’s Skeleton Mages 3.18 League Start, End Game and Min Max'd Build Guides
2352.06M
DPS
12.33M
EHP
5.05K
Life
~3.3![]()
Min Budget
Hello all, My friends have been asking for my skelly mage build from 3.17 and I thought I'd share it here, there are a few differences/additions from what I've seen on other builds. It's extremely tanky. Custom mods are from an AG setup. This was a highly optimized character that I spent 2 months building, so the gear is expensive. But it gives you an idea of what to aim for. Skelly mage is something I've played for 2 years now, and it's always been reliable as a league starter than can transition to doing all endgame content. I'll be rolling this again in 3.18 and look forward to the new ub

PoE 3.18 - Skeleton Mages - League Start to Endgame Build Guide - Sentinel League
2360
DPS
86.28K
EHP
6.8K
Life
~21![]()
Min Budget
Hi there exiles, I was planning on trying a strong tank build and thought on making some changes on the usual mage skeleton tree. What do you think about it? I am a bit concerned about the mana because probably it makes everything a bit slow while maping but anyways I think it will be enough.

[Path of Exile 3.17] - The last % to Level 100
2.12M
DPS
147.91K
EHP
6.5K
Life
~14![]()
Min Budget

Skeleton Mages Necromancer League Starter Leveling Guide [Path of Exile 3.18]
381689.91K
DPS
15.22M
EHP
5.19K
Life
~4.1![]()
Min Budget

Absolution 3.17 Retrospective Archnemesis League
30
DPS
12.33M
EHP
3.52K
Life
~7.7![]()
Min Budget

less than 1ex skeleton warrior build - 16T mapping
111.28M
DPS
43.83K
EHP
3.34K
Life
~9.2![]()
Min Budget

Aul 3.17 Witch Necromancer - skeleton mages (delve depth 758)
20
DPS
64.09K
EHP
4.68K
ES
~52![]()
Min Budget

[3.17] Golementalist Summoner vs Full Simmulacrum (Elementalist)
9122.18M
DPS
86.28K
EHP
3.81K
Life
~270![]()
Min Budget

Skeleton Mages Necromancer Final Build Guide Update for 3.17 - Min Max'd Version! 40 Million DPS
36926.57M
DPS
14.42M
EHP
4.87K
Life
~315![]()
Min Budget
Kay's Summoner // Skeletons, SRS, Spectres, Spiders, Golems, Sentinels, Animate Weapon Forum build guide: Build guide video: Youtube: Twitter: Patreon: Donate: -- This build is: Skeleton Mages Necromancer -- Required Uniques: Dead Reckoning Fleshcrafter -- Recommended Uniques: Alberon's Warpath Fortress Covenant or
I'm working on upgrading my Skeleton Mage setup now that I have a real budget for upgrades. I have about 25 Ex in the bank and another 10-12 Ex worth of stuff I'm trying to sell for further upgrades. I started off following a leveling guide and now I'm trying to adjust to follow the more popular builds I see on POE Ninja but I know I should make some adjustments Current POB: Possible upgrades: Swap the belt for Darkness Enthroned and a couple of 20% minion damage if used recently jewels. But, that makes balancing resists harder. I'm running a pretty cheap Anim

Path of exile 3.17 Archnemesis: Supper tanky Summon Skeleton Necromancer With 30 wave simulacrum
10
DPS
12.33M
EHP
5.55K
ES
~24![]()
Min Budget

POE 3.17 - SKELETON MAGES NECROMANCER
213.73M
DPS
181.19K
EHP
5.27K
Life
~12![]()
Min Budget

[PATH OF EXILE | 3.17] – Summon Skeletons Burn Them, Explode them –New build
130
DPS
36.98K
EHP
4.68K
Life
~16![]()
Min Budget

3.17 Skeleton mage boss(Legacy item.std)
106.83M
DPS
71.49K
EHP
14.46K
ES
~218![]()
Min Budget

3.17Skeleton mage Cloned Territory30 stadnard
0
DPS
102.31K
EHP
14.92K
ES
~216![]()
Min Budget
Last night I hit 98, never been past 96 before and really feeling like I really want to push for 100. Running juiced Cemetary/Strand, but maybe once every 20 maps or so I'm taking a death and it hurts. It seems to only ever be hard elemental hits such as getting too many flameblasts from beyond bosses, or stray volatiles. I should be quite tanky towards most everything. 6.2k life, 77all res, 67 chaos, capped block during combat 67/69 otherwise, 73% phys reduc without buffs. I have 40ex pure right now, could probably make another 10 easy by selling off other currency. Thinking Awakened Spell
lvl98 Skelly Mage build looking for improvements
115.22M
DPS
246.52K
EHP
6.36K
Life
~16![]()
Min Budget





