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PoE 3.18·Sentinel·Necromancer

My skele mage build actual cost

by chx_4 years ago42

DPS
5.99M
Effective HP
Energy Shield
7.04K
Level
98
Min budget

Overview

My skele mage build actual cost is a Path of Exile Necromancer build by chx_, made for the Sentinel league (3.18). It is centered on Vaal Summon Skeletons and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 5.99M DPS with ∞ effective HP, 1 life, 7.04K energy shield. Suited for: Lab Runner, Essence. Key uniques include Rumi's Concoction, Taste of Hate, Aegis Aurora, Fleshcrafter.

chx_'s Notes

I have pulled out the cost of my rares from Client.txt and I thought this could be interesting maybe? Usually build guides are pretty vague on costs. I followed mostly this comment in pivoting to CI, my version is https://pobb.in/jmCThtdHmd5N forget the zombies they are not required just a nicety, I could squeeze them in because I got insanely lucky when I double corrupted my shield. The price for that shield is most definitely not included in the costs below.

  1. Demon Braid Coral Amulet 1.8 exalted but this is misleading because I Leo slammed it since I bought it and got 14% all res. Looking at trade, it's worth about 3ex now.
  2. Brimstone Whorl Unset Ring 150 chaos.
  3. Corpse Loop Unset Ring 60 chaos.
  4. Behemoth Goad Convoking Wand 3 exalted.
  5. Foul Leer Ghastly Eye 100 chaos.
  6. Fate Visage Hubris Circlet 9 exalted.
  7. Maelström Strap Stygian Vise 50 chaos.
  8. Onslaught Sole Conjurer Boots 1 exalted.
  9. Gloom Touch Fingerless Silk Gloves I bought it for 4 exalted but I only kept the two implicits, I slammed a few deafening sorrow essences on it until T1 resistance (craftofexile says this takes about 0.5ex), convert to cold, benchcraft %ES, lucky reroll once, and paid 50c a lab runner for the enchant. Less than 5ex still.
  10. Plague Stone Large Cluster 5 exalted (gosh, that was hard to find in the log because it was in Russian)
  11. Hypnotic Stone Medium Cluster Jewel 1.9 exalted

So 1.8+3+9+1+5+5+1.9=26.7ex, 150+60+100+50=360c

Uniques from trade, they are nothing special (and I need to divine my Fortress Covenant, I know):

  1. Fleshcrafter 6L 2ex
  2. Aegis Aurora 1ex
  3. Fortress Covenant 20c
  4. Quickening Covenant 5c
  5. Melding Of The Flesh 3.8ex
  6. Dead Reckoning 5c

The rings and the belt are slammed with defense catalysts. Especially worth it for the belt. That's another 60c. I used <20 lesser eldritch Ember/Ichor each on the boots to get these. Ah yes, I also needed a lucky prefix roll for the boots because they were only 25% MS when I bought them.

Overall we are looking at 33.5ex + ~2.2ex in chaos so call it 36ex.

Then you need gems, by now they are not horribly expensive, even Awakened Minion Damage level 5 is <1ex. Overall, this should be about 2-3ex.

The flasks I rolled myself, no idea about how much they are worth but they are truly nothing special.

Ps. Aegis corrupt is 14ex for Discipline, 19ex for this double corrupt. It's half again the cost of the entire build.

Pps.: I made an upgrade, got 2% increased reservation efficiency on Quickening Covenant (2ex, ouch) and Dead Reckoning (just 15c) both which allowed me to drop Righteous Decree and the small mana skill leading to it. When testing make sure casting skeletons twice casts Bone Offering, it's a lot of mana with the trigger. I used the two skill points for the small minion damage node next to Righteous Army and for the 5% attributes mastery (Utmost Intellect). Now, this means I almost have enough strength (152 vs 155) without the str+int benchcraft on the ring. We could get 3 strength by replacing either the small or the medium cluster jewel with one that grants it. This makes various upgrades easier/cheaper. More to come :)

Gear

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Behemoth Goad
Fate Visage
Fleshcrafter
Demon Braid
Corpse Loop
Brimstone Whorl
Ghoul Paw
Maelstrom Strap
Onslaught Sole
Aegis Aurora
Foul Leer
Fortress Covenant
Hypnotic Stone
Quickening Covenant
Notable Small Cluster Jewel of the Seal
Plague Stone
Melding of the Flesh
Dead Reckoning

Skills

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Body Armour

  • Vaal Summon SkeletonsVaal Summon Skeletons21WMain
  • Increased Critical DamageIncreased Critical Damage21W
  • Awakened Minion DamageAwakened Minion Damage5/13W
  • Awakened Elemental FocusAwakened Elemental Focus3/20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • PredatorPredator20W

Boots

  • Animate GuardianAnimate Guardian20/20W
  • Raise SpectreRaise Spectre21W
  • Meat ShieldMeat Shield20W
  • Minion LifeMinion Life20W

Helmet

  • Tempest ShieldTempest Shield20W
  • DeterminationDetermination20W
  • Purity of IcePurity of Ice21W
  • EnlightenEnlighten3/11W

Weapon 1

  • Defiance BannerDefiance Banner20W
  • DesecrateDesecrate1W
  • Bone OfferingBone Offering20W

Gloves

  • Vaal HasteVaal Haste20W
  • ZealotryZealotry20W
  • GenerosityGenerosity20W

Weapon 2

  • Assassin's MarkAssassin's Mark21W
  • Summon Stone GolemSummon Stone Golem20W
  • Flame DashFlame Dash20W

Gloves

  • ConvocationConvocation20W

Ring 1

  • Raise ZombieRaise Zombie20W

Ring 2

  • Molten ShellMolten Shell20W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
5.99M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
1.45/s
Crit Chance
8%
Crit Multiplier
342%
Minion Limit
46
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
Life
1
Energy Shield
7.04K
Mana
126
Ward
0
Armour
30.79K
Evasion
166
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
60%
Spell Block
74%
Spell Suppression
9%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+9%)
Cold Resistance
90% (+6%)
Lightning Resistance
90% (+3%)
Chaos Resistance
-53%

Max Hit Taken

Physical
77.62K
Fire
131.96K
Cold
131.96K
Lightning
131.96K
Chaos

Recovery

Life Regen
0/s
ES Regen
276.82/s
ES Recharge
7.04K/s
Mana Regen
98.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
168
Intelligence
558
Dexterity
155
Movement Speed
28%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
12%