- Effective HP
- 4.64K
- Life
- 1.91K
- Level
- 53
- Min budget
Overview
Divine Ire + Herald of Purity is a Path of Exile Necromancer build by CallMeDogOneMoreTime, made for the Sentinel league (3.18). It is centered on Vaal Summon Skeletons and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 4.64K effective HP, 1.91K life, 702 energy shield. Suited for: Mapping. Key uniques include Honourhome.
CallMeDogOneMoreTime's Notes
Heyo, i'm looking for some help with theorycrafting.
I've played Ignite DI before, kinda liked it, but i felt vulnerable because it was a time when defenses sucked. I like summons too, but they can lagg behind and not feel that great. Resummoning feels very bleh. So i'm toying with combining these ideas to fit my style.
The main idea:
-Spiritual Aid for increase minion dmg to player (for cast/summon build)
-Offense: Damage with timeless hubris jewel's slum lord +80% minion damage.
-Playstyle: Convocation on walk button, generate purity summons with DI upcharge, fire laser while summons tank. (This works, i've tested this part).
-Add in reaper, spectre, auras for any unused slots.
-Defense: Summons tanking, determination/block
There's lots of things i'm not sure about yet. Like classes. Guardian for cast speed (40%+), Necro for dmg (60%+), Scion for Aurastacking. All seem decent. Or if there's any good unique gear. Or how feasible it is to get 2 or more slum lord? Or if purity is pure trash or any good? (I know phantasms+HoP is supposedly strong)
This is the setup before slum lord, no idea how to calculate dmg: https://pastebin.com/WEYi82Su
This is what i'm levelling in SSFHC (lvl53) right now: https://pastebin.com/WEYi82Su (Feels pretty good so far. Getting slightly carried by having a Honourhome helm that has +2 gem, otherwise just rare gear)
Works nice so far, but dunno how to scale past early mapping on SSFHC i think. I plan to do this softcore next league though if it's scalable into red maps.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 53
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 1.63/s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 33
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 4.64K
- Life
- 1.91K
- Energy Shield
- 702
- Mana
- 230
- Ward
- 0
- Armour
- 503
- Evasion
- 17
- Phys Damage Reduction
- 28%
Mitigation & Avoidance
- Block
- 26%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 68%
- Cold Resistance
- 55%
- Lightning Resistance
- 75% (+19%)
- Chaos Resistance
- -37%
Max Hit Taken
- Physical
- 3.94K
- Fire
- 8.16K
- Cold
- 5.8K
- Lightning
- 11.35K
- Chaos
- 1.39K
Recovery
- Life Regen
- 106.72/s
- ES Regen
- 0/s
- ES Recharge
- 702/s
- Mana Regen
- 31.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 164
- Intelligence
- 306
- Dexterity
- 81
- Movement Speed
- 14%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 20%