PoE 3.18·Sentinel·Necromancer
Skeleton Mages - Advise on Progression or Change Build?
by andriask4 years ago1
- DPS
- 9.49M
- Effective HP
- 1.47M
- Life
- 4.82K
- Level
- 98
- Min budget
Overview
Skeleton Mages - Advise on Progression or Change Build? is a Path of Exile Necromancer build by andriask, made for the Sentinel league (3.18). It is centered on Vaal Summon Skeletons and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 9.49M DPS with 1.47M effective HP, 4.82K life, 1.43K energy shield. Suited for: Mapping, Expedition. Key uniques include Rumi's Concoction, Taste of Hate, Aegis Aurora, Fleshcrafter, Alberon's Warpath.
andriask's Notes
This is my first time playing Skeleton Mages. I really like it. The only drawback is the slow walking speed, which can be upgraded to rare boots, but sacrificing +1 skele.
My current POB: https://pobb.in/_CvgZDJ-skid
My build is nowhere great, but at 9 mil dps, 15 mil with Vaal it serves my purpose so far. I believe I have only spent less than 20 ex. I'm doing Logbooks + Grand Design Atlas focusing on Expedition juiced with Sentinels. Nice currency. I guess I want to try most content including sim 30.
I'm unsure on the next major progression. I'm very frugal spender, upgrading only when necessary to do my content. I know the ceiling of skelemages is pretty high but unsure at what point it gets too expensive. I feel I want to push further, but not sure if I should keep doing it on the skelemages or switch to other build.
Any advise would be great. There's still missing increased minion damage on my wand. I need to get +L20 minion life to my helmet (not going for the pseudo 6/7L). I can also do +2 to my Fleshcrafter etc. I need to improve my chaos res so I can take off 3 points from my tree. There's also melding build with 90% res.
I also don't know if I should stick to Life hybrid or switch to full CI.
My question, is it worth it to keep pushing dps and survivability on my skele mages? I don't have a lot of time, I'm scared I won't have enough exalted to push it to where I want it to be. I currently have close to 40 ex. I researched CoC FR, it is definitely out of budget. 80 ex to be comfy and definitely benefit a lot from MB. So 250ex.
So I guess best progression that is best dps + tankiness per chaos value.
Gear
Tap an item to open trade.


















Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Abberath
Character Stats
- Level
- 98
Damage
- Full DPS
- 9.49M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 1.54/s
- Crit Chance
- 0%
- Crit Multiplier
- 298%
- Minion Limit
- 46
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 1.47M
- Life
- 4.82K
- Energy Shield
- 1.43K
- Mana
- 119
- Ward
- 0
- Armour
- 43.16K
- Evasion
- 250
- Phys Damage Reduction
- 78%
Mitigation & Avoidance
- Block
- 74%
- Spell Block
- 75%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+21%)
- Cold Resistance
- 80% (+115%)
- Lightning Resistance
- 75% (+8%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 87.39K
- Fire
- 50.11K
- Cold
- 73.82K
- Lightning
- 50.11K
- Chaos
- 59.78K
Recovery
- Life Regen
- 343.43/s
- ES Regen
- 0/s
- ES Recharge
- 1.43K/s
- Mana Regen
- 41.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 219
- Intelligence
- 269
- Dexterity
- 161
- Movement Speed
- 54%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0