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The Covenant buff + Alberon's Warpath QoL = The Iron Mass finally useable?

Ghastly Eye JewelSmall Cluster JewelGlorious VanitySmall Cluster JewelGhastly Eye JewelLarge Cluster JewelGhastly Eye JewelLarge Cluster JewelFortress CovenantGhastly Eye JewelQuickening CovenantThe Iron MassUnited in DreamThe CovenantThe Devouring DiademHands of the High TemplarVermillion RingVermillion RingOnyx AmuletAlberon's WarpathStygian Vise
Divine Life FlaskBasalt FlaskQuicksilver FlaskQuartz FlaskRumi's Concoction

After reading the update to The Covenant body armour (Skills are supported by Level ~~15~~ 29 Added Chaos Damage), I thought it might be a shoe-in for builds that scale HARD on flat damage. The Iron Mass immediately came to mind:

https://preview.redd.it/vi4qjsphesh91.png?width=751&format=png&auto=webp&s=b0af4d69cbdf4f3558aa1ef850c86271c3140f7b

This sword has been long forgotten after its introduction during the Heist league, as its damage potential didn't even come close to scaling Skeleton gem levels. Level 29 Added Chaos Damage gives an insane amount of flat chaos that we can "triple" through this sword. Alongside United in Dream, and the potential of having skeletons be permanent through the Alberon's Warpath update (I'm less sold on this), this sword might be able to keep up now. Don't forget that minion poison damage is doubling this patch too!

I stole one of Kay's generic skeleton warrior PoBs and tweaked a few things here and there, and ended up with this PoB. I'm still trying to figure out the best way to not feel uber squishy to physical damage, but the damage potential is pretty solid if you add a few minion clusters into the mix. This PoB is certainly not finished with a few artifacts left from Kay's original build.

A few concerns with the archetype:

  • Dropping United in Dream for a shield for more defenses loses a TON of DPS, so incorporating block is pretty difficult. Maybe get Mistress of Sacrifice through Forbidden Flame / Flesh and use Bone Offering?
  • The playstyle used to involve casting skeletons, cycloning into stuff, and repeat. I was hoping I could just hold down cyclone if I made skellies permanent through Alberon's, but the skeletons might be too squishy in some scenarios
  • Using Devouring Diadem for mana management feels like a good option (especially with Divine Flesh making ES obsolete), but I'm losing 1.4k ES overall, which feelsbad
  • Thought about using Guardian instead of Occultist, but the build might feel terrible mapping without Profane Bloom

Is this build just a meme, or do you think I could patch some of its weaknesses up somehow? Thanks for your input!

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Life

4820

Mana

138

Energy Shield

1443

DPS

26M

Effective Hit Pool

29.58K

Chaos Res

86

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

12K

Evasion

18

Block

42 | 0

Crit Chance

0%

Crit Multi

0%

Rage

0

Strength

215

Intelligence

204

Dexterity

116

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

17%

Unholy Authority
Unholy Authority
Profane Bloom
Profane Bloom
Withering Presence
Withering Presence
Void Beacon
Void Beacon
Glancing Blows
Glancing Blows
Mind Over Matter
Mind Over Matter
Resolute Technique
Resolute Technique
Arcanist's Dominion
Arcanist's Dominion
Combat Stamina
Combat Stamina
Cruel Preparation
Cruel Preparation
Death Attunement
Death Attunement
Devotion
Devotion
Discipline and Training
Discipline and Training
Endurance
Endurance
Gravepact
Gravepact
Heart and Soul
Heart and Soul
Lord of the Dead
Lord of the Dead
Purity of Flesh
Purity of Flesh
Redemption
Redemption
Retribution
Retribution
Righteous Army
Righteous Army
Sacrifice
Sacrifice
Sanctity
Sanctity
Sovereignty
Sovereignty
Spiritual Command
Spiritual Command
Tireless
Tireless
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TableForRambo

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