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PoE 3.18·Sentinel·Occultist

The Covenant buff + Alberon's Warpath QoL = The Iron Mass finally useable?

by TableForRambo4 years ago34

DPS
25.63M
Effective HP
29.58K
Life
4.82K
Level
94
Min budget

Overview

The Covenant buff + Alberon's Warpath QoL = The Iron Mass finally useable? is a Path of Exile Occultist build by TableForRambo, made for the Sentinel league (3.18). It is centered on Vaal Summon Skeletons and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 25.63M DPS with 29.58K effective HP, 4.82K life, 1.44K energy shield. Suited for: Heist, Mapping. Key uniques include The Iron Mass, Hands of the High Templar, Rumi's Concoction, The Devouring Diadem, United in Dream.

TableForRambo's Notes

After reading the update to The Covenant body armour (Skills are supported by Level 15 29 Added Chaos Damage), I thought it might be a shoe-in for builds that scale HARD on flat damage. The Iron Mass immediately came to mind:

https://preview.redd.it/vi4qjsphesh91.png?width=751&format=png&auto=webp&s=b0af4d69cbdf4f3558aa1ef850c86271c3140f7b

This sword has been long forgotten after its introduction during the Heist league, as its damage potential didn't even come close to scaling Skeleton gem levels. Level 29 Added Chaos Damage gives an insane amount of flat chaos that we can "triple" through this sword. Alongside United in Dream, and the potential of having skeletons be permanent through the Alberon's Warpath update (I'm less sold on this), this sword might be able to keep up now. Don't forget that minion poison damage is doubling this patch too!

I stole one of Kay's generic skeleton warrior PoBs and tweaked a few things here and there, and ended up with this PoB. I'm still trying to figure out the best way to not feel uber squishy to physical damage, but the damage potential is pretty solid if you add a few minion clusters into the mix. This PoB is certainly not finished with a few artifacts left from Kay's original build.

A few concerns with the archetype:

  • Dropping United in Dream for a shield for more defenses loses a TON of DPS, so incorporating block is pretty difficult. Maybe get Mistress of Sacrifice through Forbidden Flame / Flesh and use Bone Offering?
  • The playstyle used to involve casting skeletons, cycloning into stuff, and repeat. I was hoping I could just hold down cyclone if I made skellies permanent through Alberon's, but the skeletons might be too squishy in some scenarios
  • Using Devouring Diadem for mana management feels like a good option (especially with Divine Flesh making ES obsolete), but I'm losing 1.4k ES overall, which feelsbad
  • Thought about using Guardian instead of Occultist, but the build might feel terrible mapping without Profane Bloom

Is this build just a meme, or do you think I could patch some of its weaknesses up somehow? Thanks for your input!

Gear

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The Iron Mass
The Devouring Diadem
The Covenant
Spirit Torc
Kraken Grasp
Damnation Nail
Hands of the High Templar
Dusk Buckle
Alberon's Warpath
United in Dream
Whispering Leer
New Item
Glorious Vanity
New Item
Morbid Portent
New Item
Foul Portent
New Item
Fortress Covenant
Hollow Sphere
Quickening Covenant

Skills

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Body Armour

  • Vaal Summon SkeletonsVaal Summon Skeletons21/20WMain
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • PredatorPredator20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • MultistrikeMultistrike20/20W
  • Melee SplashMelee Splash20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • RuthlessRuthless20/20W

Helmet

  • DeterminationDetermination21W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • Defiance BannerDefiance Banner20/20W
  • EnlightenEnlighten3/20W

Gloves

  • Flame DashFlame Dash20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • EnhanceEnhance4/12W
  • Faster CastingFaster Casting21/20W

Boots

  • CycloneCyclone20/20W
  • DesecrateDesecrate20/20W
  • Flesh OfferingFlesh Offering20/20W
  • Cast while ChannellingCast while Channelling20/20W

Weapon 1

  • DesecrateDesecrate1/20W
  • Spirit OfferingSpirit Offering20/20W
  • Flesh OfferingFlesh Offering20W
  • LifetapLifetap1W

Weapon 2

  • Awakened GenerosityAwakened Generosity5/20W

Weapon 2

  • Awakened GenerosityAwakened Generosity5/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
25.63M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
2.1/s
Crit Chance
0%
Crit Multiplier
0%
Minion Limit
11
Mana Cost
0
Life Cost
57

Defence

Effective Hit Pool
29.58K
Life
4.82K
Energy Shield
1.44K
Mana
138
Ward
0
Armour
11.79K
Evasion
18
Phys Damage Reduction
53%

Mitigation & Avoidance

Block
42%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+22%)
Cold Resistance
75% (+13%)
Lightning Resistance
75% (+69%)
Chaos Resistance
86%

Max Hit Taken

Physical
10.26K
Fire
32.13K
Cold
32.13K
Lightning
32.13K
Chaos
34.43K

Recovery

Life Regen
199.71/s
ES Regen
0/s
ES Recharge
1.44K/s
Mana Regen
21.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
215
Intelligence
204
Dexterity
116
Movement Speed
17%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0