
How to build your PERFECT Atlas Passive Tree in Path of Exile Forbidden Sanctum
3723.43M
DPS
77.64K
EHP
5.92K
Life
~7.2![]()
Min Budget

[ POE 3.20 Forbidden Sanctum] SSF Yellow maps gear and atlas update + map showcase
250.7K
DPS
39.24K
EHP
5.47K
Life
~2.1![]()
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[OUTDATED] How to Set Up Wintertide Brand Occultist (Path of Exile Beginers 3.20)
481.02
DPS
51.75K
EHP
5.61K
ES
~4.7![]()
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Double Viperstrike (Chaos Knight) SSF Early maps Update
1247.41K
DPS
70.17K
EHP
2.98K
Life
~2.2![]()
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Poison Ice Spear Occultist - My surprisingly viable 3.19 League Start Meme (scuffed showcase)
2317.48M
DPS
35.25K
EHP
4.59K
Life
~4.1![]()
Min Budget
Gems Needed A1 - Elemental Hit x2, Steelskin, Onslaught, Dash A2 - Trinity x2, Elemental Damage with Attacks x2, Increased Critical Damage Support x2, Summon Skitterbots, Power Charge on Crit A3 - Grace, Second Wind, Sniper's Mark, Inspiration (Library) A4 - Chain, Barrage, Mark on Hit A6 - Hydrosphere, Elemental Weakness Flame Golem
So after a bit of messing around, I might have come up with a phys Flicker Strike Slayer that looks like it's SSF viable for a league start. Parameters: 900k+ boss DPS assuming maximum Rage, Pride effect and totems, but no Berserk or Vaal Haste (goes up to 1.5m burst DPS if so). Not that you'd be doing pinnacles on this, but it's a good indication of single target potential. Clear DPS drops to 533k without totems, Vaal Haste, Berserk, or Intimidate, and setting Pride to minimum effect, but is helped along by Tribal Fury's new mel
SSF Leaguestart Flicker Slayer? (AKA am I doing something wrong?)
14982.02K
DPS
39.44K
EHP
4.32K
Life
~1.4![]()
Min Budget

HCSSF Vaal Blade Flurry Dual Dagger Raider! [PoE 3.20 Forbidden Sanctum]
803.16M
DPS
159.1K
EHP
4.9K
Life
~3.5![]()
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Summon Raging Spirits - Top Meta Minion Build - 3.20 Leveling / League Start Build Guide
1.77K4.1M
DPS
236.64K
EHP
4.79K
Life
~15![]()
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Poison Seismic Saboteur [3.20 POE]
14011.58K
DPS
24.96K
EHP
4.22K
Life
~5.6![]()
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SSF Ruthless Starter (Poison Bladeblast Assassin)
3101.21K
DPS
9.86K
EHP
2.96K
Life
~87![]()
Min Budget

Millions of DPS with Mortem Morsu Before Buffs? - FB Trickster on 80c Budget & 200c Budget T16 Demo
2543.45M
DPS
35.09K
EHP
3.27K
Life
~2.7![]()
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Blazing Salvo Inquisitor League Start Plans [POE 3.20 Forbidden Sanctum]
12649.44K
DPS
19.72K
EHP
3.07K
Life
~7.2![]()
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Poison Shield Crush Trickster - 3.20 League Starter
56.34M
DPS
102.44K
EHP
5.08K
Life
~3.1![]()
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[PoE 3.20] Top 3 League Starters for Mapping in Forbidden Sanctum - INSANE EXPLODES
5381.02M
DPS
37.21K
EHP
4.71K
Life
~1.1![]()
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HCSSF Vaal Flicker Impaler Slayer - PoE 3.20 Forbidden Sanctum
193107.63M
DPS
97.38K
EHP
5.14K
Life
~7.1![]()
Min Budget
I've been PoBing this build for a couple of weeks now and I think I've got a pretty decently optimized league starter tree+gear. 4 million pinnacle DPS with easily obtainable rares and no PoB warrior BS. No flasks except rotgut, nothing ticked that shouldn't be, etc, no additional curse, no influenced gear except a life % hunter belt. Fork socketed into 6 link. Ballistas turned off, guard skill turned off. Far shot estimated at 40 projectile travel distance instead of 60 (at 60 DPS shoots up to 5.5 million) With single target gem
I'm league starting Ice Shot+Heatshiver+Yoke of Suffering Deadeye. Haven't tried it ingame yet, but seems solid in theory
333.94M
DPS
31.06K
EHP
4.56K
Life
~11![]()
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7:55 League Start Act 1 - Exarch/Eater Seismic Poison Saboteur 3.20 (FULL RUN)
1.73K3.17K
DPS
10.13K
EHP
3.79K
Life
~1.3![]()
Min Budget
----------------- BUILD CALC ----------------- Conditioal: - Brittle: While moving - Totem: Uptime - Trinity: Freeze but no perma freeze - Fortify: 7% chance - Onslaught - Armour and Evasion - Ailment effect: full chill and shock effect - Power Charges: 5% chance on hit Missing: - Ancestral Vaal Totem - Rage/Dmg per frenzy (glove implicit) - Flasks (good uptime with charge on crit chance) - Major pantheon - Ele Aegis on max hit calc (only gives EHP?) ----------------- TO FARM ----------------- League Mechanics: - Harvest: Crafting - Essence: Armour + Weapon crafting
My leaguestarter: FB Raider, planned to be tanky and SSF viable
318.24M
DPS
70.43K
EHP
4.85K
Life
~7.7![]()
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HCSSF Frozen Legion + Vaal Earthquake Staff Inquisitor??? - [PoE 3.20 Forbidden Sanctum]
744.92M
DPS
88.63K
EHP
5.32K
Life
~3.2![]()
Min Budget
Hello, i feel like it isn't really being mentioned anywhere, but in ruthless, since you most likely won't have a 6 link, or good ways of scaling damage, the easiest way to scale damage is to just use many different skills. The premise here is that on non bosses you just fire trap and maybe curse a rare here or there, and on bosses where you struggle, you are unloading your whole kit. Here is the POB: Lvl 98 with 2-3 mod gear, no 5 link, the mods affixes and bases are not tier 1, usually tier 2-4 (except the weapon). Should be overcapped for curses, 600k boss

This is MY FAVOURITE Leaguestarter! - Explosive Arrow Champion Leaguestarter [PoE 3.20]
3.87K2.49M
DPS
62.11K
EHP
6.83K
Life
~6.1![]()
Min Budget
Introduction Hello there, PinguinTorpedo here with my take on a melee ignite build in 3.20. There was a lot of discussion that melee builds in general are in really bad spot. Especially ignite builds with the removal of the Divine Inferno jewel. I came up with an Ice Crash Ignite Elementalist that should be pumping 5.1m to 26m in a mapping environment, 9m to 17m against standard bosses and arounnd 2.4m to 4.2m Uber dps with 4s ignite uptime. The damage range exisits because of the interaction of the key items. In the Damage Output section i will go in detaill about the dama
[3.20] Ice Crash Ignite Elementalist - from league start to endgame
5825.38M
DPS
76.28K
EHP
4.51K
Life
~8.7![]()
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HCSSF Volcanic Fissure Chieftain - PoE 3.20 Forbidden Sanctum
1694.41M
DPS
69.19K
EHP
5.65K
Life
~2.8![]()
Min Budget
TLDR: Frozen Legion possibly (i.e. not confirmed or hinted at by anyone at GGG AFAIK) scales similarly to Shockwave, gaining CDR and EAD please please please remember to cross-check when gem information is dropped and do not take this as gospel - it is hypothetical although at least an educated guess It's a decent 6th link for average attack speed builds It might be mainable if your weapon is exceptionally slow, but Heatshiver is likely the most straightforward way to scale it for now. 4 sample builds to get your own theorycrafting started, although those
Frozen Legion Theorycraft Megathread: POSSIBLE 20/20 and build ideas (SSF-oriented league starters)
124996.37K
DPS
9.86K
EHP
3.44K
Life
~1.1![]()
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[3.20]explosive trap starter Day 1 training
651.21K
DPS
15.33K
EHP
2.38K
Life
~1.8![]()
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[ 3.20 Forbidden Sanctum ] Starter build locked in...or is it ?!?
30
DPS
9.86K
EHP
1.35K
Life
~39![]()
Min Budget
PoB: Wave 30 Sim (both bosses): My favourite build in PoE at the moment, I see no reason why it wouldn't be good for next league, so thought I'd share. This build has carried my potato ass all the way to a no-carry 40/40 4/7 ubers. Should be good for 3.20, even better actually with some of the mastery changes. Pros 4/7 Uber viable (can farm Sirus, Maven, Eater, Venarius) Wave 30 Sim viable (double wave 30 boss pretty trivial) Farms witnessed conq/feared
3.19 Kalandra - Str/Acc Jugg - Final Form
1233.2M
DPS
175.29K
EHP
2.98K
Life
~69![]()
Min Budget

VOLCANIC FISSURE TOTEMS CHIEFTAIN (League Start at your own Risk) - 3.20 League - Path of Exile
30916.99M
DPS
29.58K
EHP
5.67K
Life
~8.2![]()
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My League Starter Rain of Arrows Raider - Path of Exile 3.20 Full Guide
58817.07K
DPS
11.73K
EHP
3.46K
Life
~18![]()
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Frozen Legion 1-hit = 33 Million Damage (PoB Theory) [Path of Exile 3.20 - Forbidden Sanctum]
47914.43M
DPS
29.58K
EHP
5.04K
Life
~4.3![]()
Min Budget
With all the flak 3.19 got, i wanted to share my experience of it, from a casual, 5-15 hours per week point of view. Builds i played were quite meta, but with probably less effort put on them than average player. The gear does reflect it, but there are couple items i got very lucky, and happy with. Probably pretty average result you might get given the same amount of time played. Gearing was quite tough early on, as before the soft nerf on arch-nem crafting was almost non-existant with my starter RF. Essences were scarce, harvest was gutted and drops were low. After buffs things got better, w
My casual builds 3.19, possibly for 3.20 reference
6349.21K
DPS
∞
EHP
4.76K
Life
~1.5![]()
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16%+ Damage Buff, Easier Gear Progression, Smoother Midgame! Frost Blades Trickster Buffs!
17464.41
DPS
2.59K
EHP
1.45K
Life
~7![]()
Min Budget
I'm looking for ideas on how to improve this build and make it have respectable single target damage without compromising too much on league-start viability. I would rather have good defense and a little bit slower clear/bosskills as I plan to run this in hardcore, potentially even ssf. Is this even practically playable? &x200B; POB: The idea is: stack defensive auras on your own mana, and stack offensive auras on the totems (acting similarly to divine blessing but for each totem you can have another aura) - and use a c
Hierophant Totem-Aura Stacker improvements
6327.71K
DPS
41.96K
EHP
3.44K
Life
~3.9![]()
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League Start Testing Rain of Arrows Raider (Map Showcases) Path of Exile 3.20 / 3.19
73164.43K
DPS
32.6K
EHP
3.61K
Life
~1.5![]()
Min Budget
Hello there - Self-Cast Voltaxic Burst on Trickster is a build that I have been iterating on since it's introduction in 3.15. Despite being a relatively new player when it was introduced, I began trying to make my own build with it because I like to improve at the games I play. Up until yesterday, I have not played this build since the third week of the league or so. The build that I have constructed was able to clear T16s and reach level 95 in SSF this league. A caveat before I post the PoB link: I transferred from SSF to Trade league yesterday in order to acquire an Esh
A review of my 3.19 SSF Self-Cast Voltaxic Burst Trickster
421.03M
DPS
84.27K
EHP
3.41K
ES
~5.1![]()
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Searing Bond Totems are pretty awesome! (Not a League Starter!) - Build Testing - PoE 3.20
532.25M
DPS
236.64K
EHP
5.34K
ES
~36![]()
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All Non Unique Maps Completed - Deadeye Tornado Shot SSF - Path of Exile 3.19
3547.51K
DPS
31.55K
EHP
4.21K
Life
~2.3![]()
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Mini Bosses Down - Tornado Shot Deadeye SSF - POE 3.19 Lake of Kalandra
59816.53K
DPS
32.07K
EHP
4.03K
Life
~1.3![]()
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Wave of Conviction/Vortex Ignite Elementalist League Start Leveling [3.19 Lake of Kalandra]
1281.71M
DPS
58.87K
EHP
4.92K
Life
~1.5![]()
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Tornado Shot Deadeye SSF Levelling run to maps - POE 3.19 Lake of Kalandra
1912K
DPS
∞
EHP
1.23K
Life
~24![]()
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[3.19 Delirium Everywhere] Pyroclast Mine Saboteur Leveling
22623.11K
DPS
31.55K
EHP
4.39K
Life
~1.9![]()
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Delirium Everywhere Day 1 - Level 74 Archmage Storm Brand Hierophant - Lake of Kalandra 3.19
5929.12K
DPS
10.58K
EHP
3.17K
Life
~1.3![]()
Min Budget
Hey guys, A while ago I requested some build help with my blast rain deadeye trapper. I've not had much time to play but I've upgraded my equipment using a lot of the suggestions from my previous thread. This is the pob: Its sitting on 2 mil per trap, counting all projectiles (but no flasks ticked), using swift assembly it should throw about 1.6 traps on average. The gear is still sub-optimal and can definitely be improved upon, it's also missing levels still. Using the devouring diadem solved my mana issues and I could drop the
Deadeye Blast Rain trapper 2m dps per trap
162.72M
DPS
56.97K
EHP
4.79K
Life
~37![]()
Min Budget

Boneshatter Juggernaut L1 - L93 Duo [3.19 PoE]
68387.46K
DPS
82.75K
EHP
3.12K
Life
~1.4![]()
Min Budget



