3.20 Elemental Hit Raider League Start
by fate33 years ago23
- DPS
- 143.05K
- Effective HP
- 15.29K
- Life
- 2.27K
- Level
- 90
- Min budget
Overview
3.20 Elemental Hit Raider League Start is a Path of Exile Raider build by fate3, made for the Kalandra league (3.19). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 143.05K DPS with 15.29K effective HP, 2.27K life. Suited for: Mapping. Key uniques include Quill Rain, Dying Sun, Asenath's Mark, The Taming, Three-step Assault.
fate3's Notes
Hi all, I took what I learned from my 3.19 EH raider and I spent about 5 hours play testing a league starter. I cleaned up my 3.19 PoB and created leveling trees for each lab, stopping at level 90.
The notes tab lists out all the gems you need and where to get them, and there's additional notes
Pro's:
- Very gear independent/SSF viable
- Life/mana leech built into tree
- Map clear is really good
- Raider version easily gets ailment immunity and 100% suppression
- Doesn't require the combat focus jewels, other uniques can be target farmed
Con's:
- Boss/single target damage won't be very high to start
- Need The Interrogation jewel for the extra elemental ailment scaling for EH (can probably skip this if you're switching to another build after)
- Needs two 6 links for single target and clear, but you can craft the +3 bow on a Porcupine set since we don't use the bow's base damage.
- I designed the trees to use most of the campaign respec points, so you probably need an extra 10 regrets to swap from Rapid Assault to Way of the Poacher.
While I have this planned out as Raider, you can easily just run it on Deadeye as well. If you go that route, just don't refund the EE points. The upside of DE is you get the extra projectiles/chain/tailwind, but gearing and skill points are tighter for getting ailment immunity and suppression capped.
Loadouts
Gear
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Skills
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Passive Tree








- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 0
- Combined DPS
- 143.05K
- Hit DPS
- 137.33K
- With Poison DPS
- 137.33K
- With Ignite DPS
- 143.05K
- With Bleed DPS
- 137.33K
- Damage over Time
- 5.72K
- Ignite DPS
- 5.72K
- Culling DPS
- 0
- Average Damage
- 8.58K
Attack & Crit
- Attack/Cast Rate
- 4/s
- Hit Chance
- 87%
- Crit Chance
- 15%
- Crit Multiplier
- 298%
- Mana Cost
- 31
- Life Cost
- 0
Defence
- Effective Hit Pool
- 15.29K
- Life
- 2.27K
- Energy Shield
- 17
- Mana
- 93
- Ward
- 0
- Armour
- 0
- Evasion
- 20.89K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 21%
- Evade (Melee)
- 71%
- Evade (Projectile)
- 71%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+73%)
- Cold Resistance
- 75% (+73%)
- Lightning Resistance
- 75% (+88%)
- Chaos Resistance
- -40%
Max Hit Taken
- Physical
- 4.5K
- Fire
- 17.99K
- Cold
- 17.99K
- Lightning
- 17.99K
- Chaos
- 3.2K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 17/s
- Mana Regen
- 17.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 27.84/s
Attributes & Utility
- Strength
- 90
- Intelligence
- 60
- Dexterity
- 203
- Movement Speed
- 66%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0