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PoE 3.19·Kalandra·Slayer

SSF Leaguestart Flicker Slayer? (AKA am I doing something wrong?)

by Seiyashi3 years ago14

DPS
982.02K
Effective HP
39.44K
Life
4.32K
Level
90
Min budget

Overview

SSF Leaguestart Flicker Slayer? (AKA am I doing something wrong?) is a Path of Exile Slayer build by Seiyashi, made for the Kalandra league (3.19). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 982.02K DPS with 39.44K effective HP, 4.32K life. Suited for: Mapping, Bossing.

Seiyashi's Notes

So after a bit of messing around, I might have come up with a phys Flicker Strike Slayer that looks like it's SSF viable for a league start.

https://pobb.in/RK2FteAPZSMQ

Parameters: 900k+ boss DPS assuming maximum Rage, Pride effect and totems, but no Berserk or Vaal Haste (goes up to 1.5m burst DPS if so). Not that you'd be doing pinnacles on this, but it's a good indication of single target potential. Clear DPS drops to 533k without totems, Vaal Haste, Berserk, or Intimidate, and setting Pride to minimum effect, but is helped along by Tribal Fury's new melee splash.

Weapon: 2-mod Reaver Sword with T4 phys and benchcrafted %phys. Nothing else. (Although a Terminus Est is lower damage (might be Precise Technique's problem) and only Hiltless of the common endgame unique swords is higher damage. Have I gamed the weapon somehow?)

Frenzy generation in single target: 15% Flicker Strike, 8% swords, 10% Mark mastery. That makes 33% which is just ever so under the rate to sustain Flicker on a single target with Multistrike. Quality on Poacher's Mark is a priority to add 5% more for a margin of safety, and with Vaal Flicker Strike, frenzy generation on single target should be manageable even if touch and go. Generation during clear is sorted by Blood Rage.

Defensively, life is a bit low, but Vaal Pact provides strong recovery to the tune of over 50% of life recovered per second (alongside overleech). I've thrown in a bunch of basic rare templates to jack life up to avoid "cheesing" Precise Technique, but I can still get PT to 5k+ accuracy with a couple of accuracy rolls on rings.

Given conventional wisdom on Flicker being absolute arse for a league start, the numbers look too good to be true, being decent offensively and defensively, and without any obvious glaring mistakes I can spot. Some problems/questions I can foresee though:

  • Low individual hit damage (DPS is "inflated" due to high attack speed), so mobs might not die in one hit.
  • Impale is responsible for a significant proportion of damage, and that alongside Rage needs a lot of ramp, and may compound the problem immediately above.
  • Is +1 strikes needed for Flicker Strike? 40% damage to Close Range targets is a nice boost but could definitely make way if +1 strikes is a higher priority. On that note, does +1 strikes allow you to generate multiple frenzies per attack, and is this necessary during mapping? (I assume it's irrelevant in bossing.)
  • Despite trying to make the weapon super restrained, has it still been warriored? Most of the unique two-handed swords I checked do less damage, which is worrying.
  • Going into boss fights without a "pool" of frenzies may be painful - I'm guessing this can be fixed with a Frenzy-Faster Attacks link in a weaponswap bow and going to town before switching back.
  • Seeing as you'll be spending frenzies all the time, you won't get the full benefit of full frenzies, so perhaps frenzy charges should be set at 4 or something instead?

Any others I've missed? Please go ahead and break this as hard as possible - I want to be prepared for the worst, and it's already marginally mind-blowing that the numbers on a league start look this good. I'd rather be disappointed now and save myself the pain of a dud build rather than to have my hopes raised, and it feels like there really should be something wrong in practical play that the PoB doesn't cover.

Also, I'm not super familiar with Slayer, so if anyone can point out something I've done wrong with the ascendancy I'd also be much obliged.

Gear

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Armour Helmet
Armour Chest
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Armour Gloves
Belt
Armour Boots

Skills

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  • Flicker StrikeFlicker Strike20WMain
  • MultistrikeMultistrike20W
  • LifetapLifetap20W
  • RageRage20W
  • BrutalityBrutality20W
  • Close CombatClose Combat20W
  • DeterminationDetermination20W
  • PrecisionPrecision20W
  • PridePride20W
  • Vaal HasteVaal Haste20W
  • Dread BannerDread Banner20W
  • Poacher's MarkPoacher's Mark20W
  • BerserkBerserk20W
  • Mark On HitMark On Hit20W
  • LifetapLifetap20W
  • Ancestral ProtectorAncestral Protector20W
  • Ancestral WarchiefAncestral Warchief20W
  • Multiple TotemsMultiple Totems20W
  • LifetapLifetap20W
  • Leap SlamLeap Slam20W
  • Intimidating CryIntimidating Cry20W
  • Molten ShellMolten Shell20W
  • LifetapLifetap20W
  • Blood RageBlood Rage20W

Passive Tree

Passive tree 3.19
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Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
980.43K
Combined DPS
982.02K
Hit DPS
526.08K
With Poison DPS
526.08K
With Ignite DPS
526.08K
With Bleed DPS
526.08K
With Impale DPS
883.82K
Damage over Time
0
Impale DPS
357.74K
Culling DPS
98.2K
Average Damage
64.59K

Attack & Crit

Attack/Cast Rate
8.14/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
0
Life Cost
114

Defence

Effective Hit Pool
39.44K
Life
4.32K
Energy Shield
0
Mana
13
Ward
0
Armour
20.14K
Evasion
24
Phys Damage Reduction
63%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+85%)
Cold Resistance
75% (+78%)
Lightning Resistance
75% (+78%)
Chaos Resistance
-60%

Max Hit Taken

Physical
32.54K
Fire
41.52K
Cold
40.13K
Lightning
40.13K
Chaos
7.52K

Recovery

Life Regen
0/s
Net Life Regen
-155.34/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.3/s
Life Leech
2.46K/s
ES Leech
0/s
Mana Leech
297.39/s
Total Degen
155.34/s

Attributes & Utility

Strength
218
Intelligence
34
Dexterity
123
Movement Speed
60%
Endurance Charges
5
Frenzy Charges
5
Power Charges
3
Devotion
0