
[3.29] Ice Spear Deadeye: Endgame Warp Setup
30325.57M
DPS
3.59K
EHP
789
Life
~311![]()
Min Budget

[3.29] Ice Spear Day 1 Update + Progression PoBs
2119.37M
DPS
2.5K
EHP
751
ES
~3.1![]()
Min Budget

[3.28] Final run of Mirage and Sanctum changes for 3.29
9419.11M
DPS
5.78K
EHP
1.22K
Life
~374![]()
Min Budget

[3.28 Ancestor] Ice Spear Wildspeaker for Sanctum Start
112.71M
DPS
1.45K
EHP
425
Life
~1.1![]()
Min Budget

[3.28] 6:58 Sanctum Speedrun | Ice Spear Miner
28626.02M
DPS
5.42K
EHP
1.3K
Life
~374![]()
Min Budget

[3.28] 8:45 Sanctum Speedrun | Ice Spear Miner
19252.6M
DPS
4.75K
EHP
1.18K
Life
~173![]()
Min Budget

[3.28] Endgame speed setup for Ice Spear miner (Sanctum)
23231.06M
DPS
4.16K
EHP
1.09K
Life
~16![]()
Min Budget

[3.28] Sanctum Ice Spear miner: LWarp setup for speed | Day 2 Update
1292.84M
DPS
3.06K
EHP
1.17K
ES
~6![]()
Min Budget

[3.28] Ice Spear Miner Deadeye for Sanctum | Day1 Update
2457.36M
DPS
2.5K
EHP
899
ES
~3.7![]()
Min Budget

[3.28 Mirage] i83 Tome vs Min Budget Ice Spear Miner (ft. Southbound)
1215.21M
DPS
2.13K
EHP
672
Life
~2.7![]()
Min Budget

[3.28 Mirage] Sanctum Rusher | Ice spear mines Deadeye
342.65M
DPS
3.16K
EHP
974
Life
~1.7![]()
Min Budget

Trap Miner Exarch & Eater Leaguestart Run | Path of Exile
221497.9K
DPS
14.08K
EHP
3.61K
Life
~1.3![]()
Min Budget

POE 3.24 - Poison Bladefall mines Pathfinder build overview
2910.88M
DPS
58.01K
EHP
3.5K
Life
~88![]()
Min Budget

Lightning Trap Miner [HC] - Build Guide | Using Mines to throw Traps
5571.85M
DPS
33.85K
EHP
5.15K
Life
~4.3![]()
Min Budget

Why Throwing Lightning Traps With Mines Is a Good Idea
5571.69M
DPS
33.31K
EHP
5.25K
Life
~3.9![]()
Min Budget

[PoE 3.19] 2.1 Billion DPS Ice Spear Mines - Legit or Cheater?
2642.13B
DPS
0
EHP
24
ES
~176![]()
Min Budget
Hello Exiles, I found a broken mechanic from Jungroan, traps can work with mines, so when you detonate a mine, you will launch trap if linked with a trap, but you will say "wtf why you talking about traps and mines with Discharge" ? Let's me explain my idea, since you can generate frenzy/power charge with traps/mines from Charged Traps or Charged Mines support, I instantly thought about Discharge So, what is the best way to scale Discharge when you can cast this spell each 2s ? The answer is Ignite or full Crit, the problem with Ignite is that you are be able to cast Discharge each 2s when I
[SSFHC viable] Critical Discharge Inquisitor 800K DPS with "Basic" Gear !
20852.83K
DPS
29.46K
EHP
4.65K
Life
~1.7![]()
Min Budget
For anyone who wants a more hipster build that isn't DD, seismic, EA, RF, or any of the other really strong meta builds but also doesn't want some straight garbage, I present to you my 3.18 HCSSF league start. This build is designed for the HCSSF environment. I have no idea how it is in SC trade. Probably worse because it's not as zoomy and has too much invested in defenses. Pros: \-Very easy to achieve high single target DPS \-No uniques needed for boss kills \-Can clear maps from extremely long range \-Excels in narrow corridor type maps \-Fairly tanky - runs determination,
[3.18][HCSSF] Ice Spear Mine Deadeye LS
35.96M
DPS
39.44K
EHP
5.49K
Life
~4.3![]()
Min Budget
Quick Showcase: Gear, Tree, Minotaur map Main POB: Pob of the test run: I've been wanting to move to SSFHC and complete all the content with my own build. I love casting spells, but it's always a struggle league starting them due to how hard it is to obtain cast speed on gear. So I looked into trappers/miners. Icespear deadeye miner turned out pretty good. The video is with pretty much bare minimum gear. I've been busy with work, so I couldn't go hard in farming for harvest and essences. But t
[SSFHC] Icespear Deadeye miner leaguestarter
88.01M
DPS
80.83K
EHP
5.33K
Life
~2.4![]()
Min Budget
