- DPS
- 15.21M
- Effective HP
- 2.13K
- Life
- 672
- Level
- 100
- Min budget
Overview
[3.28 Mirage] i83 Tome vs Min Budget Ice Spear Miner (ft. Southbound) is a Path of Exile Deadeye build by Kogken, made for the Keepers of the Flame league (3.27). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 15.21M DPS with 2.13K effective HP, 672 life, 585 energy shield. Suited for: Sanctum. Key uniques include Thrillsteel, Doedre's Tenure, Doedre's Damning, Kikazaru, Brightbeak.
Build Video
Kogken's Notes
PoB: https://pobb.in/ZIlqCZCy65cW (extra resists on rares due to having done kitava)
This took more than one try. I recommend having better gear before entering i83s, but clearing to floor 3 boss or floor 4 was quite consistent. Difficulty: Lycia (mainly phase 1), then Desecrated crypt lasers, then floor 3 boss, rest was mostly ok but still died randomly sometimes.
Take Wind Ward and life nodes + life on gear for defenses, this was tanky enough to survive most hits from guards (not flicker/lycia/boss slams), but the character has extra life from levels. With better gear you should not need the Southbound swap for freeze.
The build seems pretty crazy for the gear level, but the DPS looks better in PoB than it feels. Some explanations why I think this might be the case:
- I'm used to pbod and maybe underestimated it in PoB in the past.
- Skill issue, sometimes I messed up prestacking.
- Moving targets causing Ice Spear to miss.
- Damage up time, cannot "fire and forget".
Freeze will get a lot better with more damage, and due to the prestacking boss kill times will go down very fast once the damage scaling starts ramping. Made up example: prestack does 33% boss life with 20 mines, need to throw another 40 mines to win. Double damage: prestack does 66% life with 20 mines and need another 10 mines to win, or four times faster kill time.
We run Together.
I run for You.
You run for Me.
:( gold pls :(
Sanctum Runners United
Gear
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Skills
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Passive Tree


- Bandits
- Help Alira
Character Stats
- Level
- 100
Damage
- Full DPS
- 15.21M
- Combined DPS
- 15.2M
- Hit DPS
- 15.2M
- With Poison DPS
- 15.2M
- With Ignite DPS
- 15.2M
- With Bleed DPS
- 15.2M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 140.97K
- Burst Damage
- 140.97K
Attack & Crit
- Attack/Cast Rate
- 13.48/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 607%
- Mana Cost
- 37
- Life Cost
- 0
Defence
- Effective Hit Pool
- 2.13K
- Life
- 672
- Energy Shield
- 585
- Mana
- 217
- Ward
- 0
- Armour
- 92
- Evasion
- 20
- Phys Damage Reduction
- 1%
Mitigation & Avoidance
- Block
- 20%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+16%)
- Cold Resistance
- 69%
- Lightning Resistance
- 75%
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 1.14K
- Fire
- 4K
- Cold
- 3.29K
- Lightning
- 4K
- Chaos
- 700
Recovery
- Life Regen
- 541.8/s
- Net Life Regen
- 65.7/s
- ES Regen
- 0/s
- ES Recharge
- 585/s
- Mana Regen
- 38.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 476.1/s
Attributes & Utility
- Strength
- 152
- Intelligence
- 321
- Dexterity
- 150
- Movement Speed
- 59%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 28%