- DPS
- 8.01M
- Effective HP
- 80.83K
- Life
- 5.33K
- Level
- 90
- Min budget
Overview
[SSFHC] Icespear Deadeye miner leaguestarter is a Path of Exile Deadeye build by dioxy186, made for the Archnemesis league (3.17). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 8.01M DPS with 80.83K effective HP, 5.33K life, 282 energy shield. Suited for: Harvest, Essence, Mapping.
dioxy186's Notes
Quick Showcase: Gear, Tree, Minotaur map
Main POB: https://pastebin.com/db3w3iW7
Pob of the test run: https://pastebin.com/wZLH1mPS
I've been wanting to move to SSFHC and complete all the content with my own build. I love casting spells, but it's always a struggle league starting them due to how hard it is to obtain cast speed on gear. So I looked into trappers/miners.
Icespear deadeye miner turned out pretty good. The video is with pretty much bare minimum gear. I've been busy with work, so I couldn't go hard in farming for harvest and essences. But those who put in the time can easily eclipse this character in terms of damage and survivability. I also don't know how mines are calculating the damage (i.e do I need to manually input number of icespears per mine, or does the 'all projectiles' do it for you).
Direct upgrades would be +1 cold weapon with high base crit chance/crit multi -> multi-mod with spell dmg & % to freeze, and whatever other stats your missing. Dying sun flask for more projectiles, crit multi on gear, +1/+2 amulets (ashes would be really good and allow you to fit in another defensive or damage aura), gear with influenced mods/implicits (I don't think I have any on my current gear), etc.. I would say in SSF if you can play a lot, you can easily reach 1-3m dps per mine in the first few days of league. If you min/maxed it, it would probably be in the 10m+ range per mine.
If you have any questions, feel free to ask, and I'll try to respond.
Gear
Tap an item to open trade or craft it.














Skills
Tap a skill to open trade.
Gloves
Decoy Totem13W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 8.01M
- Combined DPS
- 1M
- Hit DPS
- 1M
- With Poison DPS
- 1M
- With Ignite DPS
- 1M
- With Bleed DPS
- 1M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 19.07K
Attack & Crit
- Attack/Cast Rate
- 6.56/s
- Crit Chance
- 100%
- Crit Multiplier
- 428%
- Totem Limit
- 1
- Mana Cost
- 2
- Life Cost
- 0
Defence
- Effective Hit Pool
- 80.83K
- Life
- 5.33K
- Energy Shield
- 282
- Mana
- 3.98
- Ward
- 0
- Armour
- 19.81K
- Evasion
- 29.18K
- Phys Damage Reduction
- 63%
Mitigation & Avoidance
- Block
- 26%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 78%
- Evade (Projectile)
- 78%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 73%
- Cold Resistance
- 75% (+14%)
- Lightning Resistance
- 75% (+43%)
- Chaos Resistance
- 12%
Recovery
- Life Regen
- 137.97/s
- ES Regen
- 0/s
- Mana Regen
- 52/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 167
- Intelligence
- 190
- Dexterity
- 243
- Movement Speed
- 67%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 4
- Devotion
- 0