Hello Exiles, I found a broken mechanic from Jungroan, traps can work with mines, so when you detonate a mine, you will launch trap if linked with a trap, but you will say "wtf why you talking about traps and mines with Discharge" ?
Let's me explain my idea, since you can generate frenzy/power charge with traps/mines from Charged Traps or Charged Mines support, I instantly thought about Discharge
So, what is the best way to scale Discharge when you can cast this spell each 2s ? The answer is Ignite or full Crit, the problem with Ignite is that you are be able to cast Discharge each 2s when Ignite is 4s, so you will refresh your Ignite each 2s for NOTHING
So I think Crit Discharge is the best if you can constantly cast the spell each 2s, so let's explain how I get that massive charge generation
First, you will generate 15 trap per ~0.56s since my Mine Throwing is 0.56s, but there are a hidden OP thing, Swift Assembly proc for Trap AND Mine, so basically you generate 5 mine with Minefield, you can generate 6, 7, 8 mine depend the Swift Assembly rolling.
Now the second hidden OP thing, you will generate 3 Trap per Mine with Cluster Traps, let's make some math.
Let's say the average mine generated is 6, you will generate 6*3 = 18 Trap per Mine detonate, each 0.56s
So in 1s, you will generate 32 Trap, each Trap have 30% chance to generate Power or Frenzy Charge
So you can generate Power or Frenzy Charge at each "roll" from Trap, one Trap can generate Power AND Frenzy in one "roll", so
((30/100) * 32) * 2 = 19.2 charge per Second, my build has 9 charge (5 Power and 4 Frenzy), so I can HIGHLY sustain that, that's like 38 charge per 2 Second in theory, let's say even "roll" are unlucky, I can generate easily those 9
So I have the charge generator and clear spell 6L (Trap Mine), and the bossing spell 6L (Discharge Crit)
Since you generate lots of Power Charge, you will easily reach 100% crit chance to be able to crit each cast, so Inquisitor is obviously the best since you will penetrate elemental resistance, so you can invest on defensive layer on your tree !
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The build can have some ajustment, in general you can play this build in SSFHC but you will have to play with a Staff for the Crit for Spells nodes, in early you need Critical Strike support since you don't have 100% crit chance, near lvl 85/90~ you will be able to replace Critical Strike for other damage support, you can replace Concentrated Effect with other damage support for more AOE to be able to play in "long range" vs Boss, dont forget Discharge scale AOE with Charge
If you asking, I took Trap Trigger Area of Effect since that will help for Bossing because all Traps has to detonate !
The build is tanky, 160% life, 78% ES, perma Consecrated Ground for life/es regen, 20k Armor with M. Shell (I included trash stats in Custom Modifiers to simulate the gear, you can even use a Tabula and get those stats)
Tooltips is 800k~ DPS with Discharge (1M7 per Discharge each 2s) vs Boss setup, even without the Trap/Mine setup that will add probably 100/200k DPS since each Projectile hit for 15k
Hope you will enjoy that Build
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