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PoE 3.17·Archnemesis·Deadeye

[3.18][HCSSF] Ice Spear Mine Deadeye LS

by RongDongCharles4 years ago3

DPS
5.96M
Effective HP
39.44K
Life
5.49K
Level
90
Min budget

Overview

[3.18][HCSSF] Ice Spear Mine Deadeye LS is a Path of Exile Deadeye build by RongDongCharles, made for the Archnemesis league (3.17). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 5.96M DPS with 39.44K effective HP, 5.49K life, 858 energy shield. Suited for: Essence, Mapping.

RongDongCharles's Notes

For anyone who wants a more hipster build that isn't DD, seismic, EA, RF, or any of the other really strong meta builds but also doesn't want some straight garbage, I present to you my 3.18 HCSSF league start.

This build is designed for the HCSSF environment. I have no idea how it is in SC trade. Probably worse because it's not as zoomy and has too much invested in defenses.

Pros:
-Very easy to achieve high single target DPS
-No uniques needed for boss kills
-Can clear maps from extremely long range
-Excels in narrow corridor type maps
-Fairly tanky - runs determination, grace, tempest shield, defiance banner

Cons:
-Two button build - throwing mines and detonating mines
-You have to aim the mines away from enemies so they become second phase
-Mana can be a real problem
-Poor recovery; no easy sources of regen, unable to use leech/life gain on kill
-Certain encounters which spawn too many tanky adds will make DPS difficult

PoB: https://pastebin.com/jGNwimUJ

Levelling I did with lightning trap until switching over to ice spear mines at 38. PLEASE DON'T SWITCH TO ICE SPEAR AT 38, IT'S AWFUL UNTIL YOU GET MERC LAB FOR EXTRA PROJECTILES. Icicle mine is probably the play instead. Realistically you don't need to switch to ice spear until single target DPS becomes a problem for icicle mines, which will probably be somewhere in yellow maps.

The PoB uses only rares and nothing that can't be fairly easily crafted. The weapon, amulet, and gloves are the only pieces that would require real investment, i.e. exalts for lock prefix, catalysts, deafening essences.

5mil DPS with cull, but you'll have to get the cull with some of your own damage rather than mine damage. Can be higher by switching grace for zealotry when fighting bosses. Likewise, swap determination for a purity depending on the boss.

Dying sun is a 75% more dps boost if you can get it. Switching to omni will more than double the build's damage if you manage it.

For invitations you'll probably want more DPS, but there's plenty of room for more DPS. Crit multi jewels, a much better weapon, certain influenced items, etc.

I have tested this build in standard with level 20 ice spear and worse items. All bosses killed with ~3m dps at level 91. In HC, you'll probably want to be 95 since you can pick up jewel nodes by then.

DISCLAIMER: This build is NOT by any means a better league starter than the meta ones. The clear is nowhere near as good as, say, RF inquis. Likewise, the single target DPS is heavily snapshot dependent; you need to manually apply exposure AND a bear trap AND have mines thrown at the right distance while the boss is standing still. Fortunately for us, none of the endgame bosses have legs to walk with and just teleport instead.

P.S. I have no idea how much DPS the tornado adds, but it easily gobbles up 20 projectiles.

Loadouts

Gear

Tap an item to open trade.

Rarity:Rare
Evasion/Energy Shield Helmet
Armour/Evasion Chest
Amulet
New Item
New Item
Armour/Evasion Gloves
New Item
Armour/Evasion Boots
New Item

Skills

Tap a skill to open trade.

Body Armour

  • Ice SpearIce Spear21/20WMain
  • MinefieldMinefield20/20W
  • Charged MinesCharged Mines20/20W
  • High-Impact MineHigh-Impact Mine20/20W
  • InspirationInspiration20/20W
  • Cold PenetrationCold Penetration20/20W

Boots

  • GraceGrace20W
  • DeterminationDetermination20W
  • Bear TrapBear Trap20W
  • Molten ShellMolten Shell20W

Helmet

  • Sniper's MarkSniper's Mark20/20W
  • TornadoTornado20W
  • Frost BombFrost Bomb20W
  • Faster CastingFaster Casting20W

Gloves

  • HatredHatred20/20W
  • Divine BlessingDivine Blessing20/20W
  • LifetapLifetap20W
  • Increased DurationIncreased Duration20/20W

Weapon 1

  • Flame DashFlame Dash20/20W
  • Defiance BannerDefiance Banner20W
  • Arcane SurgeArcane Surge4/20W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • Tempest ShieldTempest Shield20/20W
  • Faster AttacksFaster Attacks20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Help Alira

Character Stats

Level
90

Damage

Full DPS
5.96M
Combined DPS
1.19M
Hit DPS
1.07M
With Poison DPS
1.07M
With Ignite DPS
1.07M
With Bleed DPS
1.07M
Damage over Time
0
Culling DPS
119.1K
Average Hit
68.92K

Attack & Crit

Attack/Cast Rate
3.89/s
Crit Chance
96%
Crit Multiplier
495%
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
39.44K
Life
5.49K
Energy Shield
858
Mana
-854.45
Ward
0
Armour
20.71K
Evasion
25.17K
Phys Damage Reduction
65%

Mitigation & Avoidance

Block
26%
Spell Block
27%
Spell Suppression
63%
Evade (Melee)
75%
Evade (Projectile)
75%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-45%
Cold Resistance
-45%
Lightning Resistance
-45%
Chaos Resistance
-20%

Recovery

Life Regen
224.97/s
ES Regen
0/s
Mana Regen
24/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
148
Intelligence
158
Dexterity
292
Movement Speed
49%
Endurance Charges
3
Frenzy Charges
6
Power Charges
4
Devotion
0