
Explosive Arrow Hierophant League Starter for 3.22 | Beginner friendly! | Path of Exile
700
DPS
2.69K
EHP
279
Life
~13![]()
Min Budget

Gladiator Lacerate Bleed League Start Test
8590
DPS
39.91K
EHP
3.89K
Life
~115![]()
Min Budget
IDK, i was bored so put this together in pob. Pretty respectable, and maybe even red map viable.
Arcane surge on Assassin's mark is a placeholder for arcane surge coming from the cluster jewel. With Overcharge, Shock nova can shock for 62% a pinacle boss. The pen supports with vaal storm call are just here to simulate the "ignore monsters resistance". If the gem duration is too low to support a new use, maybe use a 24 charge soul ripper and rely on the 6 souls gained by 2% life dealt to unique instead.
Roast my Dissolution of the flesh Vaal storm call build
113.31M
DPS
120.37K
EHP
7.62K
Life
~23![]()
Min Budget
I wanted to try my hand at making a fire resistance/armour stacking chieftain. I tried to make the gear pretty realistic, the megalomaniacs are just placeholders for the introspection node, the second node could be a lot of different good things. Only thing missing now is damage haha although I think with the new tawhoa and the ancestral call nodes the damage will be significantly better. there are a few details that i think can be worked out while playing the char like mana through leech nodes or eldritch implicits. What do you pro builders think, how can i impr
Tentative armour stacking chieftain suggestions?
11.06M
DPS
35.64K
EHP
3.85K
Life
~7.7![]()
Min Budget

🏹⚡Path of Exile 3.21 🏹⚡Lightning Arrow Deadeye 10:38:50 Eater/Exarch & Level 90 Abridged 🏹⚡
9249.37K
DPS
10.97K
EHP
2.78K
Life
~1.7![]()
Min Budget

aer0's Final Meme of 3.21 - Flame Dash Cast on Cast Ice Nova Elementalist
12.01M
DPS
19.92K
EHP
2.22K
ES
~63![]()
Min Budget

Why is Boneshatter the ONLY Melee League Start Build?
8683.63M
DPS
62.4K
EHP
4.11K
Life
~1.2![]()
Min Budget

3.21 - A10 Pts+Lab - Phys Dot Scion - 3h41m52s
42615.68K
DPS
7.12K
EHP
2.45K
Life
~163![]()
Min Budget
Hey Guys, tried to work on the current chieftain iteration of reap and worked it into the new reworked one. Seems pretty decent for such a tanky character, with awakened gems you're breaking into 10-15mil DPS territory easily for sure. More armour/conversion to ele would be nice as phys mitigation could be a tad bit higher. Currently at a loss at what to get for 4th lab, maybe I'll go for some fireborn node conversion shenanigans dunno yet havent figured out TBH.
4m DPS Fire Reap Chieftain "Starter" w/ 90/90/90 Resistances
16.51M
DPS
50.74K
EHP
2.49K
Life
~14![]()
Min Budget

PoE 3.21 - Crafting a Flask Effect Fakeblood Belt
3425.1M
DPS
52.04K
EHP
4.16K
Life
~27![]()
Min Budget

Purifying Flame Pathfinder Miner - Mapping & Uber Boss Showcase
18.96M
DPS
59.54K
EHP
4.19K
Life
~22![]()
Min Budget

🏹⚡Path of Exile 3.21 🏹⚡Lightning Arrow Deadeye 3:55:45 A10 Abridged 🏹⚡League Start Practice🏹⚡
1420.72K
DPS
28.65K
EHP
1.98K
Life
~165![]()
Min Budget
Hey all, This is the first build I've created in POB on my own. I'd love for someone to check it out and tell me any improvements or ideas that they have to expand upon this build. I am not sure about my links and if I should be pathing to Point Blank as I've never played a Molten Strike build before. Let me know if any of the rare items are unrealistic to craft as I am not super experienced in crafting. &x200B; This build stacks armor, evasion, fire resist, and aura effect to scale Formless Flame and damage. It gains lots of health regeneration from having +345 extra fire resistance ov
Roast the Molten Strike Chieftain I made
11.27M
DPS
225.61K
EHP
3.28K
Life
~66![]()
Min Budget
TL;DR| Pob link here: ---|--- Quick Explanation | A level 24 creeping frost skill gem is used to simulate the expected damage of a level 20 FB skill gem (based on comparisons with Searing Bond.) On Shako, I've added a 410% more damage over time modifier to simulate the level 30 version of the skill (based on searing bond's scaling.) There is a non Shako version under the Default tab, which is just a down-grade in practically every regard. Both use Supreme Ostentation, because league reasons. Build is fully built, but not optimized. There is almost certainly better
Manic early Frigid Bond Pobing/theory crafting
123.86M
DPS
32.9K
EHP
6.15K
ES
~6.8![]()
Min Budget

3.21 - A10 Pts+Lab - Rage Vortex + Bladestorm Zerker - 3h26m32s
3103.44K
DPS
6.14K
EHP
2.08K
Life
~86![]()
Min Budget

Is Shockwave Totem Good on Leaguestart?
933118.76K
DPS
49.73K
EHP
3.77K
Life
~1.5![]()
Min Budget

[POE 3.22, POE 3.23] Raider Artillery Ballista - Mid Budget - Build Showcase and Guide
59699.65K
DPS
45.96K
EHP
4.75K
Life
~12![]()
Min Budget

Asmodeus' Turbo TR up-to-dated and tankified it a bit
11.51M
DPS
56.13K
EHP
4.35K
Life
~6![]()
Min Budget
Hi, just want to share my pre-league practice with this old but gold berserker build. POB: Eater down at 11:14:15 with total 11 deaths Exarch down at 11:28:51 with total 11 deaths 11.5hr is not a very fast run but it is sufficient for a casual player. The total progress includes 4.5hr (camp
Bladestorm/Rage Vortex Berserker SSF pre-league practice
13.5M
DPS
19.57K
EHP
4.36K
Life
~1.1![]()
Min Budget

POE 3.21 Tests | Artillery Ballista Hierophant | Map Showcase
922.17K
DPS
34.05K
EHP
3.78K
Life
~3.8![]()
Min Budget

Pre Mageblood Gear Progression for Smite Amor Stacker - Path of Exile 3.22
828.62M
DPS
∞
EHP
3.67K
ES
~81![]()
Min Budget

Uber Eater of World Guide & Tips . 100 Runs Loot Drop . Path of Exile 2023
335.89M
DPS
58.53K
EHP
4.5K
Life
~39![]()
Min Budget

Righteous Fire (+Incinerate) Chieftain Build Guide
16M
DPS
56.26K
EHP
6.92K
Life
~36![]()
Min Budget

Preparing to Dominate Sanctum in 3.22
8821.71M
DPS
255.86K
EHP
14.22K
Life
~7.3![]()
Min Budget

POE 3.21 Tests | Artillery Ballista Hierophant | Concept
3422.17K
DPS
34.05K
EHP
3.78K
Life
~3.8![]()
Min Budget
I have been playing Wild Strike in the past and always had a blast. This league i want to give it another go with this build i made. I was prety shocked by the Voidforge prices though, so i guess i won't leaguestart with this. I'm unsure whether i should go with Grace or Determination. I also don't really know what other skills i should use so i made a CWDT Blade Vortex thingy to create power charges. Feel free to give me some suggestions

Transition to Scion! Prep, Gear, PoB, Leveling - Path of Exile 3.22
96121.87K
DPS
1.59K
EHP
1.28K
Life
~1.2![]()
Min Budget
hey guys, had a shot at making a decent all around EQ bleed glad, because bows are traps and we all know what traps are Would like input from someone experienced with this and bleed in general, like if i missed some obvious improvements etc. Keep in mind i'm trying to keep it SCSSF friendly (thus the 420 dps 2H axe) so no crazy eyes/timeless jewels, T2+ uniques etc

Heisting and Hexblast Inquisitor League Starter Gameplay - Path of Exile 3.22
458.95K
DPS
35.08K
EHP
3.76K
Life
~2.2![]()
Min Budget

Speed Leveling Campaign with RF + Fire Trap Inquisitor
191.2K
DPS
7.65K
EHP
2.02K
Life
~1.1![]()
Min Budget
Was thinking of cool interactions with the new returning projectiles support gem. Frostbolt ice nova came to mind because as the frostbolt bolts come back they would overlap and then cause the ice novas to overlap. I don't foresee this not working. But wouldn't be shocked if I missed something, I threw together a very quick minimal POB:
Pre-patch note build idea (returning projectile support)
11.08M
DPS
4.44K
EHP
3.12K
Life
~6.2![]()
Min Budget

Molten Strike Buffed Using Exilecon Racing Tricks?
149507.81K
DPS
57.95K
EHP
3.37K
Life
~1.2![]()
Min Budget

CWC Blazing Salvo & Lightning Ball FTW - Story Time with PapaZero
152.93M
DPS
18.46K
EHP
2.97K
Life
~146![]()
Min Budget

poe [3.21] Crucible League PathFinder Vaal Volcanic Fissure - Tanking Test
5806.42K
DPS
51.42K
EHP
1.15K
Life
~43![]()
Min Budget
I'm a casual player. I've started to work my way through Kirac maps and am looking to fine tune my current setup: Right off the bat you'll notice I'm templar, so not the optimal class for the build; a change toward a poison SRS build is something that happened around mid-game. My current play style is to distract enemies with a couple of totems and skeletons, then spam SRS. For tougher enemies unphased by my current minion DPS, I help the little guys out with arc from a distance. Arc is supported by a lightning golem and Herald of
Bossing vs Mapping For Bossing: Use Zealotry instead of Determination Use Atziri's Promise instead of Granite Flask Use Steelskin on left click instead of Molten Shell Allocate Whispers of Doom for a third curse and add Assassin's Mark (only if you're totally focused on bossing - for normal bossing, you don't need to have three curses) Allocate Charge Mastery - 100% increased Charge Duration (helps you maintain charges during phases) Balanced Mapping: Use Determination and Molten Shell on Left Click. Only use Hatred with Divine Blessing - you don't need more damage for mapping Use
The text says causes Increases and Reductions to other damage types in Large radius to be Transformed to apply Fire Damage that's not just elemental damage! That includes physical. maybe? Is there something? I put in a custom modifier to increase fire equal to physical increase -- I was able to pick up 362% increased which is nothing to scoff at. The only problem I can see is the fire attacks I can find are all converting 50-60% physical damage to fire so that decreases quite a bit the efficiency of doing this. But maybe I overlooked something. Or it's still wo
Maybe there's some hope for the Chieftain jewel ascendancy after all: physical?
216.91K
DPS
668.97
EHP
679
Life
~4![]()
Min Budget

Bel Bungles Path Of Exile #14 - Walking Away From Scion
344.05K
DPS
∞
EHP
2.05K
Life
~2.7![]()
Min Budget
Just for context the text for the changed ascendancy node Ngamahu's, Flame's Advance is as follows: Non-Unique jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage And that made me think, if this mechanic works similar to other transformation jewels as this example this effect can overlap making the scion wheel pretty attractive for a lot of increased dmg. I created a scuffed pob (i

Oni-Goroshi Wild Strike Inquisitor concept
1154.58K
DPS
48.95K
EHP
1.91K
Life
~9.2![]()
Min Budget
Hey, Looking for some finishing touches/thoughts and to partially show off my project build of Crucible league I was able to take down all content except for Uber Eater/Searing.
Hi, I've been looking at some pyroclast miners over on poeninja and I noticed 2 lvl 100 ones were running High-Impact mine support on top of their pyroclast mine. I'm assuming it's because pyroclast mine has a duration and thus allows you to easily get to the 100% chance to deal double damage, thus making it a great support gem? Does anyone know if that's how that interaction works? Another thing I noticed whilst looking at both characters was that on top of running High-Impact mine (I'm assuming) for the double damage, they're running Annihilating light, but doesn't that cancel out the doubl
High-impact mine on normal mine skills
1888.66K
DPS
12.04K
EHP
3.35K
Life
~2.8![]()
Min Budget
hi everyone dont have much time to theorycraft, except on weekends. just would like to share and discuss mock ups for the new warcry corrupted blood support gem. my take is a jugg using al dhih, so beefing up that buff effect on enduring cry to reach 90% phys reduction - pob of course, my take will only work if the 4 seconds cd is enough to keep 10 stacks going on tough scenarios. i know for sure the al dhih explosion will carry clearing put a reap 4l on an essence of delirium glove to grant additional dps on single target fights thinking gameplay is run a

PoE 3.21 - The Nightblade #3 | 200k EHP ! | Greetings to my subs !
75.62M
DPS
217.4K
EHP
2.35K
Life
~20![]()
Min Budget




