PoB ArchivesPoB Archives
PoE builds

PoE 3.21·Crucible·Chieftain

Righteous Fire (+Incinerate) Chieftain Build Guide

by Zen_213 years ago116

DPS
6M
Effective HP
56.26K
Life
6.92K
Level
100
Min budget

Overview

Righteous Fire (+Incinerate) Chieftain Build Guide is a Path of Exile Chieftain build by Zen_21, made for the Crucible league (3.21). It is centered on Vaal Righteous Fire and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 6M DPS with 56.26K effective HP, 6.92K life, 141 energy shield. Suited for: Delve. Key uniques include Endgame-Hrimnor's Resolve.

Build Video

Zen_21's Notes

PoB: https://pobb.in/_BEj906FdEyV

Copy and paste the link in PoB to import

Build Explanation:

This build uses RF as its main damage source and incinerate as its second damage source, since RF doesnt require your input to deal damage that enables the use of
a side skill to do extra damage. We also use a staff and not sceptres or shields. We socket our RF in our body armour and socket our incinerate in the staff.
I will get into more detail in items section but the reason for this setup is, getting levels for RF from body armor modifiers such as influence and delve gem level mods
and more levels from staff global gem level mods, getting about the same numbers without the need to craft expensive RF helmets. With the recent chieftain change,
great amount of our damage comes from being stationary, incinerate is a channeling skill that
lets us do just that. We don't deal damage through hits of incinerate tho, we use the 8th stage release wave ignite damage which is almost half the damage of our
main skill, RF. We channel it, release it, reposition our character, dodge attacks and apply it again. We use scorching ray as totem to gain the great amount of
exposure it applies to monsters. And yes it does apply its exposure even when it is used by a totem. We use the classic auras, determination for defence, malevolence
and skitterbots for damage and last but not least, purity of fire for that juicy all max res. With the new chieftain change modifiers to maximum fire resistance also
apply to cold and lightning so purity of fire is easy +4 to 6 all max resistance depending on gem level and aura effect you have. As movement skill we use flame dash.
We use infernal cry to apply covered in ash debuff to bosses and explode packs of monsters with ease. Flammmability is the obvious curse of choice. And Molten shell
on cwdt for extra surviveabilty and vms as a great panic button.
We get our freeze chill immunity from our BiS helmet Hrimnor's Resolve, ignite immunity from ascendancy and shock immunity from pantheon + ring craft.
Now, we are not immune to shock fully but we reduce its effect by at least 100% which is immune in most cases and tiniest amount of shock in other rare cases where
monsters can have increased effect of shock.

Gear

Tap an item to open trade or craft it.

Endgame Staff
Endgame-Hrimnor's Resolve
Endgame Body Armour
Endgame Amulet
Endgame Ring-1
Endgame Ring-2
Endgame Gauntlets
Endgame Belt
Endgame Boots
Endgame Abyss Jewel
Endgame-Grand Spectrum-1
Endgame Medium Cluster-1
Endgame Medium Cluster-2
Endgame-Grand Spectrum-Frenzy
Endgame Large Cluster
Endgame-Grand Spectrum-2

Skills

Tap a skill to open trade.

Body Armour

  • Vaal Righteous FireVaal Righteous Fire21/20WMain
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • LifetapLifetap21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Concentrated EffectConcentrated Effect21/20W

Weapon 1

  • IncinerateIncinerate21/20W
  • CombustionCombustion21/20W
  • Infused ChannellingInfused Channelling21/20W
  • LifetapLifetap21/20W
  • ImmolateImmolate21/20W
  • CrueltyCruelty21/20W

Helmet

  • DeterminationDetermination21W
  • MalevolenceMalevolence21W
  • Summon SkitterbotsSummon Skitterbots21/20W
  • Purity of FirePurity of Fire21W

Gloves

  • Flame DashFlame Dash21/20W
  • Infernal CryInfernal Cry21/20W
  • FlammabilityFlammability21/20W
  • LifetapLifetap1W

Boots

  • Scorching RayScorching Ray21/20W
  • Spell TotemSpell Totem21/20W

Boots

  • Vaal Molten ShellVaal Molten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1W

Passive Tree

Passive tree 3.21
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Garukhan

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
6M
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
6M
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
0.33s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
56.26K
Life
6.92K
Energy Shield
141
Mana
35
Ward
0
Armour
33.01K
Evasion
1.89K
Phys Damage Reduction
86%

Mitigation & Avoidance

Block
18%
Spell Block
0%
Spell Suppression
75%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
86% (+174%)
Cold Resistance
86% (+81%)
Lightning Resistance
86% (+51%)
Chaos Resistance
75% (+4%)

Max Hit Taken

Physical
13.01K
Fire
45.18K
Cold
41.56K
Lightning
41.56K
Chaos
27.7K

Recovery

Life Regen
3.11K/s
Net Life Regen
2.31K/s
ES Regen
0/s
ES Recharge
141/s
Mana Regen
19.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
797.73/s

Attributes & Utility

Strength
346
Intelligence
159
Dexterity
139
Movement Speed
32%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0