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POE 3.21 Tests | Artillery Ballista Hierophant | Concept

3 years ago34

by VashthalasSubscribe

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22.17K

DPS

34.05K

Effective HP

3.78K

Life

262

Energy Shield

Overview

POE 3.21 Tests | Artillery Ballista Hierophant | Concept is a Path of Exile Hierophant build by Vashthalas, made for the Crucible league (3.21). It is centered on Artillery Ballista and plays as a dexterity, attack, totem, area archetype. In Path of Building it reaches 22.17K DPS with 34.05K effective HP, 3.78K life, 262 energy shield. Suited for: Ritual, Abyss.

Build Video

Vashthalas's Notes

_____________________ Foreword _____________________ This build makes use of the Elemental Mastery "Hit's Have 25% Chance to Treat Monster Elemental Resistance Values as Inverted" Since we are waiting on patch notes, this mastery could yet be nerfed! The gear has been imported from my playthrough, some items were added to help display changes that can be made on the passive tree. You will notice I have included a lot of options, more than we can fit in some places! Play around, you don't have to follow this recipe to the exact measurement. I'm sorry if this is overwhelming, I tried my best to color-code things in a way that made it easier to digest all of this information. This build is not fully optimized, I don't want to spoil everything for myself before 3.22 ____________________________ Why Artillery Ballista? ____________________________ Low attribute requirements Low gear requirements Scales well Great AOE / decent single target It has potential for high-effectiveness of added damage due to how many projectiles it fires I want to play an On-Hit Ballista that wasn't Toxic Rain OR Explosive Arrow Late game we will have up to 9 totems, giving Hierophant some juicy benefits _____________________________ Pre-Swap Leveling Tips _____________________________ 1) Level with a combination of Rolling Magma , Flame Wall , and Holy Flame Totem Look for items with [ B - B - B ] early on Link Rolling Magma + Combustion + Arcane Surge / Unbound Ailments Use a low-level Clarity until you complete your Second Ascendancy Do not level up your Arcane Surge, right click the + symbol upon first sight 2) I swapped To Artillery Ballista + Ancestral Bond immediately after Completing my first Ascendancy and the Library Quest in Act 3 Look out for Jade Amulets / Low-Requirement Bows if you intend to swap early Swap your Frostblink to Flamedash Grab Anger, Precision, Frenzy and Snipers Mark Ensnaring Arrow + Manaforged arrow + Frenzy could be used to automate our steroids, but this isn't necessary After you swap, Look for 4-link items that have [ G - B - R - R ] or [ G - G - R - R] 3) Keep looking for Bows and Quivers with these mods: 1) Flat Elemental damage ( Fire / Cold / Lightning ) 2) Attack Speed 3) Accuracy -100% vs normal / 95% vs evasive -this is a healthy benchmark to aim for 4) Projectile Speed 5) Bow Attacks Fire Additional arrows 4) Always pick up and identify these rares: 1) Bows 2) Boots 3) Belts 4) Rings 5) Amulets 6) Quivers 7) Gloves 8) Helmets Conserve inventory space and continue moving forward with as little reorganizing as possible. 5) Use a combination of Anger / Grace / Precision / Determination - I chose to level with Anger and Precision to make gearing pressure a little bit lighter in regard to damage and accuracy - Fit these anywhere you can - Readjust auras when we have better gear _____________________________ Bandits _____________________________ Kill all bandits for +2 skill points ________________________ Ascendancy ________________________ For Hierophant: Pursuit of Faith -> Ritual of Awakening -> Conviction of Power -> Divine Guidance ___________________________ Pantheon ___________________________ Major God = Brine King Minor God = Ralakesh ___________________________ Annoints ___________________________ Late game = Watchtowers / Charisma For cheaper alternatives, here are some options to consider: 1) Shamanistic Fury 2) Primal manifestation 3) Multishot _________________________________ Artillery Ballista & Other Mechanics _________________________________ 1) Try to make Artillery Ballista Lv22 or higher - At this level, we gain the maximum amount of additional totems from the skill itself (4) 2) Try to get +4 additional projectiles - Artillery Ballista can Shotgun - I reviewed a video made by Grimro's LA Artillery Ballista Deadeye, and this seems to be the magic number for overlapping hits 3) Delay -Projectile Speed will directly translate to your ability to hit targets on time -We are using Ballistas, so Delay will be accentuated by the time it takes to: A) Summon Totem B) Totems Start Attacking C) Projectile Landing 4) Origin -Origin of the projectile is transfered to the Ballista -This matters if you plan on taking advantage of Point Blank, or Farshot 5) Target Size -The bigger they are the harder they fall -Ralakesh is a smaller sized boss and will take a little longer to kill than say, Arakaali, a giant spider. ____________________________ Defensive layers ____________________________ 1) Evasion 2) Armor 3) CWDT setup..............( steelskin OR molten shell IF Iron Reflexes ) 4) Spell Suppression......( 100% or BUST ) 5) Endurance charges 6) Life Regeneration 7) Totem Taunt on summon OR "5% Damage Taken from Hits is Taken from Your Nearest Totem's Life Before You" 8) Chill Effect ________________________ Base Types ________________________ Bows: For End-Game, you'll want an Imperial bow, but keep an eye out for these too while you work your way up: 1) Spine Bows 2) Thicket Bows 3) Royal Bows 4) Reflex Bows 5) Steelwood Bows 6) Highborn Bow Quivers: For End-Game, you'll want a Feathered Quiver for the additional Projectile Speed Belts: For End-Game, you'll probably want a Stygian Vise for the additonal Abyss Socket Leather Belts and Rustic Sash are what I picked up during the Campaign Helmets: For End-Game, you may want a Blizzard Crown for the Added Cold Damage implicit Other helmets of interest are Lion Pelts or Nightmare Bascinets Everything Else: Look for Armor / Evasion Bases ___________________________ Cluster Jewel ___________________________ This is a starter build, so you shouldn't be planning around these early on However, if you find yourself in possesion of a Medium Cluster Jewel that has "12% Increased Totem Damage": - The only notable I think we really care about is Sleepless Sentries - Try to pair it with Ancestral Preservation OR Snaring Spirits ____________________________ Timeless Jewel ____________________________ I usually go for Brutal Restraint with Ballista Hierophant builds The extra dexterity provides us some free spell supression There are also some useful modifiers such as: 1) Increased aura effect 2) Attack speed 3) Max life 4) Blind on hit 5) Projectile damage 6) Crit chance 7) Global Accuracy 8) Elemental Damage 9) Effect of non-damaging ailments 10) Gain Onslaught on kill All of these are useful in some way, find one and make it work, don't break the bank! If you REALLY want to find the perfect jewel, use this website: https://vilsol.github.io/timeless-jewels/tree __________________________ Alt Quality Gems __________________________ These are not required to get going, but consider the value to the build they will provide 1) Divergent Artillery Ballista - +1 addtional arrow 2) Divergent Inspiration - Good for those suffering from mana troubles - Can aid in adding additonal auras 3) Awakened Added Cold Damage - Adds more cold damage 4) Awakened Added Lightning Damage - Adds more lightning damage 5) Awakened Elemental Damage with Attacks - use this so you can run Elemental Reflect maps ____________________________ 6-link Cheese ____________________________ 1) Divination cards such as: The porcupine = 6-link short bow Drops in these map locations Courtyard | Gardens | Orchard | Plaza | Terrace Also found in Act 8 @ The High Gardens Emperor of Purity = 6-link Holy Chainmail Drops in these map locations Ruin | Overgrown Shrine Also found in Act 7 @ The Chamber of Sins Humility = Tabula Rasa Drops anywhere that looks like an Aquaduct Most people farm these in Act 9 If you are above level ~70 / Less than 70% complete at this point you should stop the farm and move on The Chains that Bind = 6-link random Body Armor Drops in these map locations Cage | Cells | Dungeon | Pen Also found in Act 5 @ Slave Pens / Control Blocks The Dapper Prodigy = Item level 100, 6-link random Body Armor 2) Geomancer's Incubators are an easy way to get 6-link Body Armor as well 3) Probably some other options out there! They may even just flat out drop for you sometimes, lucky dog! ____________________________ Mana Tools ____________________________ 1) Ritual of Awakening 2) Sovereignty / Charisma / Mana Mastery 12% efficiency 3) Righteous Decree 4) "Non-Channeling Skills Have -# to Total Mana Cost" Ring suffix 4) Inspiration / Divergent Inspiration 5) Clarity 6) Life Tap support gem 7) Life Mastery "Skills Cost Life Instead of 30% of Mana Cost" 8) Enlighten Support -Late game we will 6 link this with our auras in our Body Armor or Bow _________________________ Problem Monster mods _________________________ !!!Proximity Shield + Trickster / High Movement Speed!!! 1) Include additional cold damage for a higher chill% -Thought it was worth mentioning, but unsure of the efficacy in regard toward investment 2) Stack additional Projectile Speed / Attack Speed 3) "Totems Taunt Nearby Enemies for 1 second when Summoned" is most likely the easiest, and most reliable solution -Cast a totem with this occasionally so the totem holds aggro for you against the Proximity-Problem Monster This specific combo is rare, but I wanted y'all to know it can be annoying if the mods line up. __________________________ Deaths __________________________ It's the end of the guide! I have died _______15_________ times as of writing these notes! Have fun! Something, Something, "Journey not the Destination". _____________________________________

Gear

Havoc Song
Rift Bolt
Evasion/Energy Shield Helmet
Pandemonium Veil
Ruby Ruby Ring
Topaz Topaz Ring
Beast Fingers
Skull Cord
Velvet Slippers

Skills

Weapon 1

  • Artillery BallistaArtillery Ballista20WMain
  • Added Lightning DamageAdded Lightning Damage20W
  • Added Cold DamageAdded Cold Damage20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • InspirationInspiration20W
  • Concentrated EffectConcentrated Effect20W

Body Armour

  • AngerAnger5W
  • PrecisionPrecision20W
  • GraceGrace20W
  • DeterminationDetermination20W
  • EnlightenEnlighten3W

Gloves

  • Manaforged ArrowsManaforged Arrows20W
  • Ensnaring ArrowEnsnaring Arrow20W

Helmet

  • SteelskinSteelskin18W
  • Cast when Damage TakenCast when Damage Taken15W

Body Armour

  • Blink ArrowBlink Arrow20W
  • Flame DashFlame Dash10W

Gloves

  • Sniper's MarkSniper's Mark13W

Gloves

  • FrenzyFrenzy20W

Passive Tree

Passive tree 3.21
scroll to zoom
Hierophant
Hierophant

Character Stats

Defence

Effective Hit Pool
34.05K
Life
3.78K
Energy Shield
262
Mana
-106
Phys Max Hit Taken
8.54K
Armour
8.5K
Evasion
12.02K
Block | Spell Block
0% | 0%
Ward
0

Resistances

Fire Resistance
23%
Cold Resistance
41%
Lightning Resistance
59%
Chaos Resistance
-52%

Offence

Total DPS
22.17K
Crit Chance
28%
Crit Multiplier
100%

Attributes & Utility

Strength
203
Intelligence
123
Dexterity
247
Movement Speed
20%