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3.21 - A10 Pts+Lab - Phys Dot Scion - 3h41m52s

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Deathless A10 All Skill Points and Story Lab run using Reap Spellslinger, Exsanguinate Spellslinger, and Corrupting Fever in 3h41m52s. This run was a pretty enjoyable one to tinker with and figure out. Phys Dot Scion provides a great vehicle to use spellslinger as it helps alleviate issues Phys Dot spells have such as poor cast speed and alleviate issues slinger has such as doubling up on mana cost (ie reservation and then cost when proccing spell). The build is slow in first half as it a Scion start, but improves a lot in second half of campaign.

PoB with Leveling Trees, Notes, Gem Acquisition, and Actual Gear/Tree at End of Run: https://pobb.in/NjBpzwATJVus

Vendor Regex: Act 1 until Level 23: r-r|r-.-r|r-g|g-r|g-g|g-.-g|stone|nn 24 and Beyond (for 4Ls): "sockets: .-.-.-."

Some Questions and Answers: Why use spelllslinger instead of self-cast for phys dot spells? Long and short of it is that Exsang/Reap base cast speed is really heavy/hard to deal with and can pose a lot of risk. Spellslinger allows us to use both for better damage and 'cast speed' through its trigger/proc rate. On other hand, we lose out on some great reservations. On balance though, spellslinger provides a vehicle for a much better phys dot campaign than self-cast. At some point in maps, I would switch to self-cast

When do we swap to full phys dot? Lvl 38 when we get chain for Exsanguinate. This also allows us to make the spellslinger reservation less costly as we have given it some gem levels to improve its reservation. It also allows us time to get sufficient currency to actually make swap as this run can be quite heavy on various currency relevant in campaign

What wand base should I use for slinger? So one the that happens with this run setup is that you have to pay attention to your attack speed to avoid weird proc rates for spellslingers, such as attacking way faster than slinger can proc or way slower. Ideally, with slinger you want your attack speed to be just ever so slightly slower than proc/trigger rate on slinger. If you end up with very slight faster attack speed, you can self-adjust for this by doing stutter stepping/click moving between each wand attack to ensure you never have too much deadtime between procs as you are attacking too fast. In other words, if you attack faster than proc/trigger/slinger CD what can happen is lets say sligher proc rate is .65, your attack speed is .55, to get your second slinger trigger, with .55 you would have to attack three times as during your second attack slinger CD would not be up yet. Thus, we have to worry about over attack speed and how it lines up with slinger CD window. We can use a number of things to modulate this such as the Frenzy attack gem itself as it has attack speed bonuses per frenzy, and Frenzy charges.

You first wand when you swap at 38 should have about 1.2 base attacks per second. You can use Frenzy right away to attack to get Frenzy Charges. However, your attack rate will be slightly faster than your proc rate, so in single target scenarions you will need to stutter-step/click move between attacks to avoid badly mistiming slinger procs. By 42ish and some XP through it (ie enough for your slinger to level up to Lvl 7 gem level), your attack rate will be just slower than proc rate which is perfect for slinger.

At level 50 like midway through the level, you should swap to a 1.3 base attack speed wand as your slinger will level up to Lvl 10 and your attack rate will be just slightly faster again, so you will need to stutter step. At level 56ish, you no longer need to stutter step once your slinger levels up to Gem Lvl 13.

Spellslinger Proc and Attack Speed Spreadsheet to find appropriate balance: https://docs.google.com/spreadsheets/d/1TSS56VneN_t56D39RqnMLJoH0Ab2186Jg8epobFgQ68

Life leech support on one of the slinger setups, uh what? So, spellslinger reservation is very heavy early on and most of the damage over time multi supports have high mana multipliers. As a result, we try to be as efficient as we can, where we can. Additionally, because we are using exsang, reap, corrupting fever, and a bunch of lifetaps on utility skills our lifecosts are kind of out of control. Its not so bad when clearing since you have flask sustain, but on single it can be spooky. Life Leech helps us get around this problem. Obviously, as you get more sustain and reservation efficiency you can drop this for something else. We also go down this route because we don't path to Hearty and Cannibalistic Rite during campaign (would do so in maps) as we need a number of things elsewhere and can get good dmg, life, attack speed, and attributes, which all solve a lot of problems, by heading up towards templar and then to spiritual aid

Table of Contents: 0:00 - A1 23:12 - A2 45:10 - A3 and Normal Lab 1:19:37 - A4 1:39:02 - A5 2:02:17 - A6 2:23:30 - A7 and Cruel Lab 2:45:01 - A8 3:04:13 - A9 3:22:13 - A10 and Merciless Lab

Exported from my twitch, https://www.twitch.tv/balaar_

Life

2450

Mana

-292

Energy Shield

83

DPS

16K

Effective Hit Pool

7.12K

Chaos Res

-22

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

1K

Evasion

106

Block

76 | 8

Crit Chance

6%

Crit Multi

170%

Rage

0

Strength

264

Intelligence

153

Dexterity

105

Ward

0

Item Quantity

0%

Item Rarity

11%

Movement Speed

-8%

Duelist Ascendancy
Duelist Ascendancy
Witch Ascendancy
Witch Ascendancy
Glancing Blows
Glancing Blows
Iron Will
Iron Will
Combat Stamina
Combat Stamina
Constitution
Constitution
Discipline and Training
Discipline and Training
Expertise
Expertise
Magmatic Strikes
Magmatic Strikes
Path of the Warrior
Path of the Warrior
Precision
Precision
Purity of Flesh
Purity of Flesh
Redemption
Redemption
Relentless
Relentless
Retribution
Retribution
Righteous Army
Righteous Army
Sanctity
Sanctity
Sanctuary
Sanctuary
Sovereignty
Sovereignty
Spiritual Aid
Spiritual Aid
Tireless
Tireless
Vanquisher
Vanquisher
Veteran Soldier
Veteran Soldier
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Balaar

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