Maybe there's some hope for the Chieftain jewel ascendancy after all: physical?
by chx_3 years ago21
- DPS
- 6.91K
- Effective HP
- 668.97
- Life
- 679
- Level
- 42
- Min budget
Overview
Maybe there's some hope for the Chieftain jewel ascendancy after all: physical? is a Path of Exile Marauder build by chx_, made for the Crucible league (3.21). It is centered on Consecrated Path and plays as a fire, strength, melee, attack archetype. In Path of Building it reaches 6.91K DPS with 668.97 effective HP, 679 life. Key uniques include Breath of the Council.
chx_'s Notes
The text says
causes Increases and Reductions to other damage types in Large radius to be Transformed to apply Fire Damage
that's not just elemental damage! That includes physical. https://pobb.in/oVAKgy7wPXxy maybe? Is there something? I put in a custom modifier to increase fire equal to physical increase -- I was able to pick up 362% increased which is nothing to scoff at. The only problem I can see is the fire attacks I can find are all converting 50-60% physical damage to fire so that decreases quite a bit the efficiency of doing this. But maybe I overlooked something. Or it's still worth doing? Not sure. Anyways, it's just a thought :)
Gear
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Skills
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Consecrated Path20WMain
Passive Tree

- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 42
Damage
- Full DPS
- 0
- Combined DPS
- 6.91K
- Hit DPS
- 2.11K
- With Poison DPS
- 2.11K
- With Ignite DPS
- 6.91K
- With Bleed DPS
- 2.11K
- Damage over Time
- 4.8K
- Ignite DPS
- 4.8K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 2.02K
- Burst Damage
- 2.02K
Attack & Crit
- Attack/Cast Rate
- 1.04/s
- Hit Chance
- 45%
- Crit Chance
- 4%
- Crit Multiplier
- 185%
- Mana Cost
- 8
- Life Cost
- 0
Defence
- Effective Hit Pool
- 668.97
- Life
- 679
- Energy Shield
- 0
- Mana
- 293
- Ward
- 0
- Armour
- 0
- Evasion
- 15
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -60%
- Cold Resistance
- -60%
- Lightning Resistance
- -60%
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 679
- Fire
- 424
- Cold
- 424
- Lightning
- 424
- Chaos
- 424
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 5.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 242
- Intelligence
- 14
- Dexterity
- 14
- Movement Speed
- 0%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0