
Self-chill Spark Inquisitor with Mageblood at Home
191.04M
DPS
41.29K
EHP
2.23K
ES
~14![]()
Min Budget

Self Chill COC FR Pathfinder UPDATE! 80% Deli Showcase PoE 3.21
405.21M
DPS
22.92K
EHP
1.8K
Life
~2.2![]()
Min Budget

(Proof of Concept) Tainted Pact Self-Poison Reap + 98% Qual Anomalous Petrified Blood + Ward
866.84M
DPS
11.87K
EHP
1.36K
Life
~347![]()
Min Budget

PoE 3.21 Storm Call Radius51 DPS210M Delirium100% test
77214.77M
DPS
46.26K
EHP
2.18K
Life
~300![]()
Min Budget

(Be careful of glare)PoE3.21 Storm Call Radius51 DPS 210Mil vs Uber Maven
46214.77M
DPS
32.23K
EHP
2.18K
Life
~300![]()
Min Budget

PoE 3.21 | Self chill COC Forbidden RIte Pathfinder Simu wave 15-23
118.53M
DPS
83.89K
EHP
3.18K
Life
~36![]()
Min Budget

[PoE 3.21] 14div/hr - Secrets to Speed Running Uber Shaper. Loot from 200 runs.
557192.75M
DPS
90.88K
EHP
2.78K
Life
~257![]()
Min Budget

SPARK W/ MAGEBLOOD - FINAL 3.21 DEEPDIVE
10951.24M
DPS
955.66K
EHP
2.22K
Life
~278![]()
Min Budget

How to get good clearspeed on Explode Totems for Cheap(ish)
170
DPS
8.79K
EHP
3.7K
Life
~4.4![]()
Min Budget

Clear Faster On This Meta Build - Explode Totems Saboteur - Path of Exile Crucible
20
DPS
8.79K
EHP
3.7K
Life
~4.3![]()
Min Budget

Not when I shift into Maximum Overdrive (779% Movespeed CF Gladiator) [PoE 3.21 Crucible League]
65.92M
DPS
49.09K
EHP
3.92K
Life
~27![]()
Min Budget

Poison Forbidden Rite Pathfinder (Contestant #1) (10 Divine Build Contest in KR)
1918.3M
DPS
96.18K
EHP
4.1K
Life
~6.8![]()
Min Budget

[Build Showcase] Crit based Elemental Overload Reap Inquisitor with Self Chill
91.4M
DPS
33.46K
EHP
4.62K
Life
~6.2![]()
Min Budget
Hey, I've seen many variations of poison FR floating around this subreddit, but nothing similar to this build I've made over the past few days. Let me showcase the damage/gameplay/tankiness first: &x200B; Showcase: 80% Deli Cemetery, fully charged Crucible: &x200B; Highlights of the build: • Progenesis w/ 60% flask effect + Anom Petrified Blood \- 85% damage taken from hits occurs over 4 seconds instead [permanent uptime](
Mahu Self-Chill Poison Forbidden Rite Pathfinder - VERY TANKY, 80% Deli Showcase
7524.02M
DPS
171.72K
EHP
2.33K
Life
~150![]()
Min Budget

[3.21] SELF-CHILL Forbidden Rite poison Pathfinder showcase - 100% Delirium/Wave 30 Sim/Feared
2635.94M
DPS
105.07K
EHP
5.28K
Life
~4.5![]()
Min Budget

Forbidden Rite Poison Pathfinder - 3.21 Leaguestart Diary Day 5/6
1335.95M
DPS
102.98K
EHP
5.28K
Life
~4.5![]()
Min Budget
Self-Chill lightning conduit league starter build. It needs the Call of the Void Ring, but completely playable without it. Compared to my last explodey lightning conduit starter, it runs faster, is tankier, but has less damage and worse clear. It won't be able to start end-game boss farming on day 1-2, but I don't think that's a goal for most players. Here's an example first week gear:
A Tankier Lightning Conduit League Starter - Self Chill Zoomer.
48.03M
DPS
98.5K
EHP
4.66K
Life
~1.4![]()
Min Budget
Hi guys!, wanted to share an idea I had with Saboteur. So for the people that don't know, certain mines, such as Pyroclasp and Icicle mine, the former gives a decent chunk of fire damage based on how many mines are near an enemy, while the last one gives crit chance up to 500%. So what's the deal, well, Sabo has 150% Aura effect of mines on the ascendancy, the tree offer 30%, the alt quality pyroclasp gives 20%, Ashes boost it to 50%, for a total of 230% Aura Effect. This is a 3.3 Multiplier for the following: [3.3x](
Theorycraft about Pyroclasp mines self support, including 100% DD +135% AoE + etc.
1120.19K
DPS
1.4K
EHP
1.2K
Life
~3.4![]()
Min Budget
Context: This build is a modification of Jungroan's 3.19 self-chill Spark Inquisitor I was curious about the Arcane Surge changes for 3.21, and if they could be abused given that Spark spends a ton of mana and could easily hit the Arcane surge mana cap With the Crucible mechanic, this build could be pushed even further POB issues: POB doesn't seem to be correctly calculating Arcane Surge's new 10-25% more spell damage with supported skills. Even with 110% arcane surge effect, it's showing 19% and 42% more spell damage. It
Feedback - end game Spark Hierophant for 3.21
113.27M
DPS
134.23K
EHP
4.3K
Life
~66![]()
Min Budget
PoB: I'm currently trying to build around the new Saboteur Triggerbot changes and came up with a Bow-based CoC build. I wanted to try something outside of the usual Frostbolt / Ice Nova / Ice Spear variants, so I gave lightning a try with Arc + Voltaxic Burst and Shock Nova in Asenath's for BIG shock support. A few notes on the build: Built gear to be "Good, but could be better". Lots of places for optimization \~36M PoB DPS, but it probably floats more around 25M-30M DPS realistically given missed arrow procs, sub-optimal tr
[Feedback Requested] 3.21: Bow-Based Double Lightning CoC Sabo - Solid Mid-to-Late Game Build?
536.45M
DPS
30.22K
EHP
2.91K
Life
~37![]()
Min Budget

[Poe 3.21] Did we make it? (Yes). Self-Chill Explosive Trap Trickster Patch Notes!
6125.34M
DPS
53.7K
EHP
3.2K
Life
~4.5![]()
Min Budget

Sunblast Self-Chill Explosive Trap Trickster: 113m dps, 330% movement speed, and 158k ehp for ~90div
162113.48M
DPS
158.18K
EHP
3.35K
Life
~27![]()
Min Budget

[PoE 3.20] Sanctum / Spark Inquisitor / Shaper Guardians + The Formed Full Rotation
382.47M
DPS
81.24K
EHP
2K
Life
~350![]()
Min Budget

Path of Exile 3.20 Self Chill Spark - Simulacrum Wave 30
36.42M
DPS
91.33K
EHP
2.05K
Life
~78![]()
Min Budget

Spark Inquisitor x Wave 30 Double Boss Simulacrum - PoE 3.20 Forbidden Sanctum
1191.77M
DPS
289.34K
EHP
1.49K
Life
~198![]()
Min Budget
First of all, Why self chill Spark? 30% action speed makes mapping so much more fun. Most of people focus on 30% faster spell cast but for me 30% more movement speed is more important for mapping. Here is the tips I found. 1. Don't rely on reduce mana cost from flask: It just does not work even if you have tier 1 flask charge on crit mod. It never fully active especially on map boss. What you need to do is sacrifice damage from your skill tree and take reduced mana cost nodes, and buy jewels with 5% reduced mana cost. If your amulet has empty prefix, you can craft - mana cost. Also, It is ver

Spark Inquisitor x Lycia, Herald of The Scourge - Last Boss of Sanctum | PoE 3.20 Sanctum League
2101.41M
DPS
48.12K
EHP
1.4K
ES
~229![]()
Min Budget

[3.20] Speed bossing for profit, Trickster Self-chill Explosive Trapper vs Uber Shaper (10div/hr)
49157.66M
DPS
269.98K
EHP
3.44K
Life
~269![]()
Min Budget

SPARK - 100 MIL MAXDPS DEEPDIVE (Build Wrap-Up)
16098.25M
DPS
157.01K
EHP
2.43K
Life
~358![]()
Min Budget

Selfchill Spark - Build Guide | PoE
44816.04M
DPS
165.13K
EHP
4.24K
Life
~63![]()
Min Budget

Penance Brand Fulcrum Self Chill/Ignite/Shock Inquisitor | POE 3.19 - 3.20
51103.98M
DPS
30.49K
EHP
2.13K
Life
~26![]()
Min Budget

[PoE 3.20] Self chill spark Inquisitor vs Lycia beyond
172.96M
DPS
69.86K
EHP
4.23K
Life
~19![]()
Min Budget

3.20 SPARK - DEEPDIVE ON GEARING + SKILL GEMS
20510.26M
DPS
356.92K
EHP
4.57K
Life
~55![]()
Min Budget

3.20 Self chill spark Inquisitor. Map clear using Oriath's end bismuth flask
346.14M
DPS
26.53K
EHP
1.75K
ES
~243![]()
Min Budget

3.20 Self chill Spark inquisitor vs The feared (80% quant). Day 7 of the Sanctum league.
205.55M
DPS
29.96K
EHP
1.83K
ES
~256![]()
Min Budget

3.20 Self chill Spark inquisitor vs Lycia. Day 6 of the Sanctum league
114.3M
DPS
42.4K
EHP
4.03K
Life
~21![]()
Min Budget

Call of the Void or Call of the Brotherhood?
1181.75M
DPS
198.13K
EHP
4.88K
Life
~29![]()
Min Budget

3.20 Self chill Spark inquisitor. "Alch and go" map for expedition. Day 4 of the Sanctum league
324.8M
DPS
34.75K
EHP
4.13K
Life
~21![]()
Min Budget

3.20 Self chill Spark inquisitor vs wave 22-30 simulacrum. Day 4 of the Sanctum league
1113.65M
DPS
33.22K
EHP
3.93K
Life
~21![]()
Min Budget

3.20 Self chill Spark Inquisitor vs The Feared. Day 3 of the Sanctum league
252.65M
DPS
33.84K
EHP
3.81K
Life
~6.9![]()
Min Budget

3.20 Self chill spark inquisitor vs the Formed. Day 2 of the Sanctum league
302.48M
DPS
31.83K
EHP
3.94K
Life
~6![]()
Min Budget
this shit dont even have implicits rolled on gear. Leveling: Elemental Overload, holy flame totem Willclash Mid Game: Crown of the Inward eye, decent staff, AL staff swap late Chain Sources (6 total): 4 from lv 21 gem, 1 from lab enchant, 1 from Gloomfang Leveling Uniques:
Self-Chill Rolling Magma Inquisitor Optimization
5722.65M
DPS
39.44K
EHP
2.46K
ES
~6.6![]()
Min Budget







