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PoE 3.20·Sanctum·Trickster

Sunblast Self-Chill Explosive Trap Trickster: 113m dps, 330% movement speed, and 158k ehp for ~90div

by some_random_n3 years ago700

DPS
113.48M
Effective HP
158.18K
Life
3.35K
Level
100
Min budget

Overview

Sunblast Self-Chill Explosive Trap Trickster: 113m dps, 330% movement speed, and 158k ehp for ~90div is a Path of Exile Trickster build by some_random_n, made for the Sanctum league (3.20). It is centered on Explosive Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 113.48M DPS with 158.18K effective HP, 3.35K life, 1.75K energy shield. Suited for: Heist, Mapping, Delve, Bossing. Key uniques include Sunblast, Perepiteia, The Screaming Eagle, Winterweave, Skin of the Lords.

Build Video

some_random_n's Notes

I like bossing. I like bossing fast. Last league I put together a Sunblast based self-chill explosive trap sabo (link). In 3.20 I league started something similar but wanted to go even tankier. Generally I like to minmax two builds a league, but I've had such a good time with this one that I haven't even started my second one yet. The build is designed specifically around speed-running boss rotas and does so fast enough to generate healthy profits. It's also really fun to play.

PoB: https://pastebin.com/1H9cjjdg

More in-depth build explanation: https://www.youtube.com/watch?v=GM2H1TEJnxw

EDIT: I'm making crafting guides for both sceptres and the helmet

Crafting guide for the +2 gems Alternating Sceptre for roughly 10divines - https://youtu.be/Tqni3eM3Cvw

Crafting guide for the +2 gems fractured spell dmg sceptre for roughly 10divines - https://www.youtube.com/watch?v=Wfdept52A7E

Crafting guide for three different tiers of Explosive Trap helmet to open up the 6L chest aura setup: https://youtu.be/VK5odZzqa_M

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Why Trickster?

The question I get the most for this league's version is why Trickster over Saboteur. This is because Trickster is considerably tankier than a Sabo at a nominal cost to dps. We're already insta-phasing bosses, so it made sense to start investing elsewhere. Trickster as an ascendency provides:

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- Spellbreaker, which effectively nullifies 50% of spell hits

- Heartstopper, which further reduces your taken damage by 40% for half of the time

- Small nodes and Escape Artist which boost the evasion by roughly 20% and give an extra chunk of ES

- Polymath which we take good advantage of with several masteries

Sabo has some nice defensive layers too, but the only one I really missed was Ignite immunity which I was able to fix with a 2div Winterweave corruption. It also made sense to go Trickster because I really really wanted to make ES work as a defensive layer instead of just a spend pool with Eldritch Battery. You get a ton of defensive utility that does not show up in EHP with things like Ghost Dance, Divine Shield, and Spellbreaker.

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What makes the build work Offensively?

Sunblast - Still hugely underrated, imho. It's a better Swift Assembly and guarantees 3x the traps every time you lay one down. You also get to link an extra support in your Explosive Trap setup, which is massive. A well rolled Sunblast will start to trigger traps after 1s regardless of what is there and a normal trap takes 0.5s to arm itself. I don't find the difference to be super noticeable, but it does mean you play the skill slightly differently. It feels more like laying down an AoE than trying to get a boss to trip a trap. You also still get ALL the benefits of traps being triggered by enemies if you have Skitterbots on. This means Master Sapper grants Frenzy Charges, Arcane Pyrotechnics grants Arcane Surge, etc.

Self-Chill - For non-cooldown based traps, self-chill is pog. You are granted 30% additional action speed, which is the only mechanic in the game outside of Trap Throwing Speed which boosts your ability to lay traps on the ground. As a side benefit, it grants you a huge movement speed bonus. Self-chill is around 30% of the total dps in the build and 112% extra movement speed.

Outside of that, scaling cold/fire damage does the rest.

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How do I abuse this to generate profit?

Several boss rotations have annoying map running mechanics gating them. If you can a) run the map fast, b) insta-phase the boss, and c) be tanky enough to reliablly do laps you can make a killing. I farmed a few mirrors doing this in weeks 1-3 of 3.20. Elder Guardian rotas using the Sunblast setup are ~6.5minutes per full rotation. Each rotation is worth approximately 1div in profit and the startup costs are very low. In week one, many of the awakened gems were 1-3divines so the profit was a bit higher. Week one a mirror shard was around 7divine so I was buying one every 45 minutes or so and hoarding them. Side note, I found Elder Guardians to be the least annoying and most chill for my hands/wrists and the most consistent profit. Shaper sets sold for not as much and everyone it seemed was running the Sirus/Elderslayer Guardians.

Once I had a mageblood I was doing sub 3-minute Uber Shaper with a good boss draw. At today's prices of ~10div per unID'd Sublime Vision it's a 12div/hr farm. Uber Shaper is way less painful to run if you are heist-speed running through the interstitial maps and insta-phasing things.

Gear

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Demon Knell
Vengeance Brow
Skin of the Lords
Vengeance Locket
Call of the Void
Winterweave
Victory Grip
Sunblast
Bramble Goad
Maelstrom Song
Thread of Hope
Empyrean Shine
Dragon Wound
Lethal Pride
Kraken Ornament
Plague Vessel
Impossible Escape
Forbidden Flame
Forbidden Flesh
Cataclysm Solace

Skills

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Helmet

  • Explosive TrapExplosive Trap21/20WMain
  • InspirationInspiration20/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W

Body Armour

  • HatredHatred20/23W
  • Summon SkitterbotsSummon Skitterbots20W
  • DeterminationDetermination21W
  • GraceGrace21W
  • DisciplineDiscipline21W
  • EnlightenEnlighten4/20W

Boots

  • HasteHaste20W
  • ZealotryZealotry20W
  • InspirationInspiration20/20W
  • Divine BlessingDivine Blessing20/20W

Weapon 1

  • Wave of ConvictionWave of Conviction1W
  • Forbidden RiteForbidden Rite1W
  • InspirationInspiration20W

Gloves

  • Vaal Molten ShellVaal Molten Shell11/20W
  • Cast when Damage TakenCast when Damage Taken2W

Gloves

  • Phase RunPhase Run20/20W
  • Elemental WeaknessElemental Weakness20/20W

Weapon 2

  • Leap SlamLeap Slam20/20W
  • Faster AttacksFaster Attacks20/20W
  • Flame DashFlame Dash20W
  • Arcane SurgeArcane Surge1W

Weapon 2

  • Flame DashFlame Dash20W
  • Enduring CryEnduring Cry20/20W

Passive Tree

Passive tree 3.20
scroll to zoom
Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
100

Damage

Full DPS
113.48M
Combined DPS
4.72M
Hit DPS
4.72M
With Poison DPS
4.72M
With Ignite DPS
4.72M
With Bleed DPS
4.72M
Damage over Time
0
Culling DPS
0
Average Hit
1.48M
Burst Damage
1.48M

Attack & Crit

Attack/Cast Rate
3.18/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
520%
Mana Cost
1
Life Cost
0

Defence

Effective Hit Pool
158.18K
Life
3.35K
Energy Shield
1.75K
Mana
19
Ward
0
Armour
30.82K
Evasion
50.07K
Phys Damage Reduction
87%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
85%
Evade (Projectile)
85%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+21%)
Cold Resistance
76% (+39%)
Lightning Resistance
75% (+24%)
Chaos Resistance
62%

Max Hit Taken

Physical
28.58K
Fire
69.38K
Cold
71.78K
Lightning
69.38K
Chaos
45.77K

Recovery

Life Regen
115.2/s
ES Regen
10.5/s
ES Recharge
1.75K/s
Mana Regen
21.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
170
Intelligence
210
Dexterity
167
Movement Speed
285%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0