Popular le_reddit_me skills: Spark, Ball Lightning of Orbiting, Void Sphere, Righteous Fire of Arcane Devotion, Molten Shell, Firestorm.

Guide to 100% Mind over Matter (Updated)
21917.78M
DPS
359.2K
EHP
3.33K
ES
~219![]()
Min Budget

Exploring 100% Mind over Matter Builds: Archmage Ball Lightning of Orbiting (Update)
289.35M
DPS
553.36K
EHP
5.4K
ES
~234![]()
Min Budget

Exploring 100% Mind over Matter Builds: Archmage Ball Lightning of Orbiting (Update)
1189.86M
DPS
262.88K
EHP
5.32K
ES
~246![]()
Min Budget

Exploring 100% MoM Builds: Archmage Ball Lightning of Orbiting
1510.74M
DPS
52.85K
EHP
5.25K
ES
~231![]()
Min Budget

Nine-Lives Recoup Loop (build update)
278.14M
DPS
17.97K
EHP
3.02K
Life
~3.6![]()
Min Budget
A 100% MoM character has been possible for the past couple league in standard but I couldn't afford it (double PC rings, weapon trees). Now with the MoM from TWWT, it's much easier to achieve 100%. PoB: The build focuses on mana and recovery, notably recoup and the regen from TWWT. For additional mitigation, the build uses Chaos Inoculation and Divine Flesh. The biggest weakness is the lack of physical mitigation. The damage is low but consistent at around 1.5M boss dps (1/3 from RF). This is sort of a meme build but it can actuall
PoB: The build uses Voltaxic Rift for chaos conversion and scales Arcane Surge effect for additional damage and cast speed.
100M dps Archmage Blade Blast of Unloading
3112.39M
DPS
63.1K
EHP
2.6K
Life
~86![]()
Min Budget
Non-crit: Still experimental, the chance to shock is low and it's missing Apex Mode to sustain intensity.
Archmage Voltaxic Spark (build update)
87.9M
DPS
16.81K
EHP
2.71K
Life
~27![]()
Min Budget
In this post, I will present the build I'm playing and it's mechanics, which can be used on any Archmage/Mana build. Pros: Can run every map mod except no regen (-max res and less recovery are rough but doable) Good damage Good recovery Cons: Oneshots (not very tanky) Little to no rares on the market &x200B; PoB: There are 3 trees: my current tree, my projected lvl100 tree, and an experimental non-crit tree (a little less dps). (Edit: pobb is showing the non-crit info) &x200B; Mana sustain: The main Ma
Archmage Voltaxic Spark, an Archmage build template
22.7M
DPS
16.81K
EHP
3K
Life
~10![]()
Min Budget
PoB: Tldr; The build uses MoM and mana as the main mechanics. Defenses include Petrified Blood, recoup and block. By stacking Megalomaniacs, the build achieves high mana regen. I tried to explain the mechanics used but the post isn't a complete so don't hesitate if you have any questions.
Greetings exiles, I've been working on a meme build and made a few upgrades/changes this patch. But I'm not sure which setup is tankier. I'd love some feedback on the build and any improvements I could make. &x200B; The current build: pobb: (there are older versions of the build in the pob, reserved life is the current version) The concept is quite straightforward: build a tank around mana, MoM and cast when stunned ~~Key mechanics~~ Defenses: 77% MoM: buffed keystone (40%), watcher´s eye (9%), templar ascendant (8%)
TL;TR 100% lightning to chaos with phantasmal spark and voltaxic rift, hierophant mana based build with archmage, 50-60% MoM, agnostic, lots of mana regen, lots of fun. Pros: high eHP (8.7k), high life & mana regen, 100% chaos damage Cons: prone to oneshots (low life pool), res hungry (cuz of uniques) &x200B; I didn't play (vaal) valtaxic spark when it was popular (some time ago) so I decided to try to make one now that it isn't as powerful/viable (I'm smort). First, phantasmal spark gives 40% lightning to chaos conversion, combined with Voltaxic rift you get 100% lightning to
100% chaos conversion Archmage Voltaxic Spark Build
283.42M
DPS
-
EHP
3.57K
Life
~27![]()
Min Budget
Warning: this build should be made if you want to clear content because it deals no damage. It has max dodge, block and resistances (CI) without glancing blows or acrobatics. As well as decent evasion and armour. Max resistances are achieved with veteran's awareness, apep's slumber (can be replaced with a double influenced shield with all +3 max res) and tree nodes (CI for chaos res). To maximize veteran's awareness, molten shell is used and it's duration is increased as much as possible and cooldown reduced as much as possible. Dodge: ascendant raider node, phase acrobatics from skin of th
This is probably one of the best builds I've theorycrafted. I wanted to make a hollow palm build and found an impale slayer build guide, but I don't have a duelist (standard) so I tried to make the build with another class (I don't have any marauder either). I decided to try assassin for crit but the dps with impale was capped at 1-2M dps. So I theorycrafted a poison version and oh boy was it better. Currently I have around 12M total dps (7M sirus) and at lvl100 around 15M total dps. PoB: (includes a lvl100 tree) Pros: fairl
