Zhp Explosive Trap - Testing other bosses
Explosive Trap·Pathfinder·Bossing
407KDPS6.04KEHP978Life~47
Budget
10 Divine Budget Uber Bosser - Will of the Lords Trapper
Explosive Trap of Magnitude·Elementalist·Bossing
73.2MDPS62.4KEHP5.31KES~11
Budget
240KDPS20.6KEHP2.7KLife~1.5
Budget
3.26 Explosive Trap Inquisitor- Incarnation of Fear(5L, Private League 6th飛機盃 two Team race)
Explosive Trap·Inquisitor·Bossing
2.6MDPS34.3KEHP2.86KLife~2
Budget
Tanky Cheap 3.26 Starter
Explosive Trap·Juggernaut·Bossing
8.37KDPS25.8KEHP3.55KLife~3.4
Budget
161MDPS1.42KEHP478ES~49
Budget
Finally found an elementalist setup I love || SSFRS ep38
Fire Trap of Blasting·Elementalist·Mapping·Bossing
658KDPS54.2KEHP4.83KLife~51
Budget
vv complete ZHP dont play vv Explosive trap pf poison ( swap queen with dendrobate on every boss, only dendrobate needs links ): sanctuary beam is I think considered hits so sometimes it doesnt kill you or if you pay attention you could stay close to lycia and avoid it if marionette spectre for guardians blessing is hard to find then turn off haste enable malevolence manually on bosses Explosive trap pf with annihilating light + interrogation ( during map run swap 5th flask with topaz if you encounter arc golems, 1 in 10
zhp explosive trap t17 skipper
Explosive Trap·Pathfinder·T17·Bossing
17.7MDPS1.05KEHP703ES~5.2
Budget
[ POE 3.24 ] RF Chieftain End Game Showcase
Fire Trap·Chieftain·Simulacrum·T17
20.2MDPS156KEHP8.03KLife~299
Budget
[ POE 3.24 ] RF Chieftain End Game Showcase
Fire Trap·Chieftain·Simulacrum·T17
20.2MDPS156KEHP8.03KLife~291
Budget
PoE (Stream 03.05.2024) Leveling and Testing new style build Fire Trap of Blasting. Hierophant.
Fire Trap of Blasting·Hierophant·T17·Bossing
11.3MDPS∞EHP6.33KES~243
Budget
[POE 3.24] Facetank T17 map (+72% damage) & Uber bosses - Pathfinder Shrapnel Trapper (No HH/MB)
Explosive Trap of Shrapnel·Pathfinder·T17·Mapping
24.2MDPS110KEHP2.65KLife~83
Budget
[3.24 League Starter] Bossing/Mapping Build - Fire Trap Ignite Elementalist
Fire Trap·Elementalist·Lab Runner·Mapping
4.9MDPS33.2KEHP4.35KLife~2.9
Budget
46.8MDPS39.3KEHP5.45KES~11
Budget
57.8MDPS40.3KEHP4.74KLife~5.3
Budget
3.23 - Poison Seismic Trap Pathfinder League Start - Early Bossing and Invitation Farming
Seismic Trap·Pathfinder·Bossing·Essence
6.8MDPS43.8KEHP3.77KLife~3.4
Budget
Eternity Shroud Explosive Trap Pathfinder Deletes Uber Bosses | POE 3.22 Ancestor
Explosive Trap·Pathfinder·Mapping·Bossing
119MDPS33.7KEHP3.78KLife~115
Budget
Poison Explosive Trap Pathfinder - 3.23 League Starter!? | Path of Exile [3.22]
Explosive Trap·Pathfinder·Bossing
34.2MDPS32.4KEHP2.67KLife~5.1
Budget
Original Sin Explosive Trap VS 6 man Uber Exarch | 3.22 Ancestor
Explosive Trap·Pathfinder·Bossing
1.42BDPS61.1KEHP1.76KLife~1101
Budget
14.2MDPS103KEHP4.36KLife~32
Budget
[3.22 ? ] This might just be the best potential Mapping League Starter
Fire Trap·Elementalist·Simulacrum·Legion
6.26MDPS43.1KEHP4.4KLife~7.3
Budget
808MDPS388EHP399ES~285
Budget
533MDPS397EHP367ES~285
Budget
Path of Exile 3.21 Does Fire Trap Frostblink Really work on a budget?
Fire Trap·Elementalist·Simulacrum·Bossing
2.8MDPS28KEHP2.79KLife~2.3
Budget
Basically lightning coil+ToH+Dawnbreaker+helmet implicit to take 100% phys as cold, then stack ward with jacked up iron flask and nightgrip to get huge flat chaos damage. Elusive+Perfect agony to scale DoT Multi, increased damage is a bit on the low side. Possible to take lower proj speed for better bossing. Cap suppression largely through tree. Option to go eternal damnation but I didnt wanna put a ring with double attribute and despair in the PoB, the one I'm using is already a bit too good imo. LMK what you think. Possible to re
Cheap-ish 100% phys as ele poison ward stacker
Spectral Helix·Pathfinder·Bossing
5.05MDPS73.1KEHP3.52KLife~8.3
Budget
Level 92 Spectral Helix Raider - Depth 300 - Endless Delve Day 2 - Lake of Kalandra 3.19
Spectral Helix·Raider·Delve·Bossing
569KDPS52.3KEHP3.6KLife~3
Budget
207KDPS30.3KEHP4.04KLife~1
Budget
HC Viable Well Rounded Beast Ascendant Tanking Tons Balls to the Face
Explosive Trap·Ascendant·Bossing
722KDPS85.3KEHP5.62KLife~5.5
Budget
Iron Mass Blade Trap 1-Divine Uber Bosser (on a 5link)
Blade Trap·Occultist·Bossing
7.53MDPS29.6KEHP4.55KLife~3.3
Budget
Just a fun project to use some mechanics that will only be around in Kalanda league such as slower proj necks, and the ease of accu stacking and -lightning doryani's with mirrored rings. Lots of room for improvement for my character, I just stole the idea from people on PoE Ninja and threw together what I could with what I had. Pros: - Damage (DPS:???) Cons: - Deaths (Tankier than I expected though tbh, just dots are pain) Cost: Depending how lucky you get with finding the jewellery, ~25-50 Div I'd guess. I think I have spent about 30. POB: For a slight
Accuracy stacking Jugg Doryani's slower proj Spectral Helix - 'Showcase'
Spectral Helix·Juggernaut·Bossing
39.6MDPS155KEHP1.57KLife~78
Budget
One of The Best Budget Boss Killers - Explosive Trap Inquisitor [PoE 3.19]
Explosive Trap·Inquisitor·Bossing
8.5MDPS92.3KEHP6.09KLife~3.7
Budget
Uber Maven. Who? Reduced Proj Speed Accuracy Stacking Doryani Spectral Helix Juggernaut | PoE 3.19
Spectral Helix·Juggernaut·Bossing
2.52BDPS37.6KEHP1.47KLife~28
Budget
Slower Projectiles Spectral Helix Raider - Blasting Uber bosses
Spectral Helix·Raider·Bossing
163MDPS138KEHP4.6KLife~241
Budget
(3.19) Best Boss Killer in Kalandra - Instant Phase Everything -150M Peak DPS (Semi Budget)
Explosive Trap·Inquisitor·Bossing
5.44MDPS19.7KEHP2.99KLife~37
Budget
THE MOST BROKEN BUILD IN 3.19 - ACCURACY STACKING JUGG (DORYANI PROTOTYPE) - 50 MIL DPS - 150K EFFHP
Spectral Helix·Juggernaut·Delve·Bossing
33.5MDPS77.1KEHP1.36KLife~27
Budget
Level 98 Spectral Helix Deadeye - The Taming, The Twisted & Maven - Lake of Kalandra Day 13
Spectral Helix·Deadeye·Harvest·Mapping
719KDPS93.2KEHP5.14KLife~4.2
Budget
is my build, I am not a PoB warrior so my calculations are probably off. Are there any glaringly obvious issues I have in my build, maybe more efficient pathing in the passive tree, or gear choices that aren't working? I just tried Maven and I made it to phase 3 but it felt i wasn't pumping enough damage to safely move through the fight before the floor was completely covered. I know there is a skill issue there but I tried to overlap the floor as much as possible, the fight was just going on for a while. Mostly looking at triage of gear to change, maybe link
Spectral Helix Deadeye - Where to go from here
Spectral Helix·Deadeye·Bossing
1.7MDPS65.7KEHP5.05KLife~1.7
Budget
Level 87 Spectral Helix Deadeye Entering Red Maps - Lake of Kalandra Day 7
Spectral Helix·Deadeye·Harvest·Mapping
47.4KDPS29.1KEHP4.17KLife~1.5
Budget
Trying Spectral Helix For The First Time - Deadeye SSF Reroll - Lake of Kalandra Day 6
Spectral Helix·Deadeye·Harvest·Bossing
12.3KDPS6.87KEHP1.79KLife~1.1
Budget
646KDPS52.8KEHP5.24KLife~5.7
Budget
350KDPS43.2KEHP4.94KLife~1.2
Budget
Most builds don't bother with freezing pinnacle bosses which, on top of the fairly high ailment threshold of 25m, have another 70% less damage taken mod that makes it pretty hard to freeze them. The ailment itself is still fairly useful if you can achieve it as it gives you -70% action speed (relevant thread) against monsters that 'Cannot be fully slowed' (aka most endgame bosses) but the payoff usually wasn't there because you could invest in more damage instead and just kill them faster.
9.74MDPS12.3KEHP3.86KLife~4.9
Budget











































