





















vv complete ZHP dont play vv
Explosive trap pf poison ( swap queen with dendrobate on every boss, only dendrobate needs links ): https://pobb.in/AtMtXO_bt42d
sanctuary https://www.twitch.tv/videos/2204369188
beam is I think considered hits so sometimes it doesnt kill you or if you pay attention you could stay close to lycia and avoid it
if marionette spectre for guardians blessing is hard to find then turn off haste enable malevolence manually on bosses
Explosive trap pf with annihilating light + interrogation ( during map run swap 5th flask with topaz if you encounter arc golems, 1 in 10 maps ): https://pobb.in/K1TpnW3gcV2R
ziggurat https://www.twitch.tv/videos/2204373118
hit version is far superior, 1st split boss is always middle, 2nd is to the right, and 3rd is to the left
just make sure to pre load before 1st split boss so your arena isn't fucked, its still doable if it is, but despairge
xdd setup purely for uber exarch to self farm the staff: https://pobb.in/cJpUwSnBavky
league starting
pconc -> hb sanctum xp¤cy -> swap to zhp -> 50 map completion ->
fortress/sanctuary t17s -> kill uber exarch to self farm anni -> x3 damage & instant damage with swap to anni + interro ( only need those 2 pieces ) -> ziggurat/abomination -> self farm uber exarch/eater/cortex and hold/sell uber maven
or
any mapper xp¤cy -> swap to zhp ->
fortress/sanctuary t17s -> kill uber exarch to self farm anni -> x3 damage & instant damage with swap to anni + interro ( only need those 2 pieces ) -> ziggurat/abomination -> self farm uber exarch/eater/cortex and hold/sell uber maven
pros:
build is dirt cheap can clear t17s the moment they appear ~12h in
10c per doable t17 rolls
500 ms
75 spell dodge
75 spell block
80something evade
2 min per sanctuary with initial setup
1m20sec best, 1m39sec average per ziggurat with anni + interro
cons:
you will go 6 portals on every map without practice, goes down to 1-2 with practice
you will die a lot
feels like a lab runner
pathofmatth's curse?
make sure to
Get enough attributes for dendrobate 150 int 300 dex
Get enough es, I'd want 600-700+t2 es recharge suffix OR 800-1000 with no recharge suffix so you can throw traps infinitely
Put automation gem in the same order in both hands so when you weapon swap it doesn't get turned off, if you have automation in 2nd socket on 1st hand then it has to be in 2nd socket in weapon swap too
Decently rolled flasks and especially enkindling orbs are important, silver flask has to have max charges or reduced charges
Pantheons, upgraded lunaris for avoid all projectiles that have chained will be even more important next league when you have a marionette spectre, and upgraded abberath for unnafected by burning ground
If you die on some dot or w/e you can frostblink during grace period, this way you will at least make some distance out of danger
And if you haven't played zhp before, at first dying may feel real bad and you will die a lot, but it doesnt take more than 3-5 seconds to resurrect and go next portal and you have 6 of them, and also next league auras won't disable after dying so you won't need to re-activate them
Life
487
Mana
28
Energy Shield
822
DPS
59M
Effective Hit Pool
3.13K
Chaos Res
47
Fire Res
51
Cold Res
26
Lightning Res
2
Armour
680
Evasion
35K
Block
undefined | undefined
Crit Chance
88%
Crit Multi
531%
Rage
0
Strength
105
Intelligence
170
Dexterity
288
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
318%