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PoE 3.24·Necropolis·Elementalist

[3.24 League Starter] Bossing/Mapping Build - Fire Trap Ignite Elementalist

by SORO2 years ago193Subscribe

DPS
4.9M
Effective HP
33.19K
Life
4.35K
Level
94
Min budget

Overview

[3.24 League Starter] Bossing/Mapping Build - Fire Trap Ignite Elementalist is a Path of Exile Elementalist build by SORO, made for the Necropolis league (3.24). It is centered on Fire Trap and plays as a trap, dexterity, spell, duration archetype. In Path of Building it reaches 4.9M DPS with 33.19K effective HP, 4.35K life, 757 energy shield. Suited for: Lab Runner, Mapping, Bossing, Heist, Delirium, Legion, Breach, Expedition, Harvest, Essence, Blight, Ultimatum. Key uniques include Eye of Malice, Pyre.

Build Video

SORO's Notes

Build by: youtube.com/@soropoe ------------------------------------------------- Full guide is available in the channel. Go through the timestamps/ full video. This is ONE OF THE BEST HYBRID LEAGUE STARTERS, TRUST ME! Stormshroud jewel is a T1 unique but is COMPLETELY OPTIONAL. If you get it, you can use it in this build. Patreon Members: DM me for any doubts and questions. ----------------------------- Great for: Bossing/Single Target and Medium Pack sized Maps League Mechanics: Essence, Harvest, Delirium, Expedition, Blight, Betrayal, Breach, Legion with Timeless Conflict Not good for: Heist, Ultimatum, Legion and other fast content. ------------------------------ Levelling ----------- We lost RF during levelling (act 2 to 6). But this is only a slight change. Use amulets and passive tree points (early) to fix Strength/Dexterity. Prefer to Dual wield Goats horn base types from Act 1 (unless you get a +1 to fire spell skills wand). Use a shield with shield charge + faster attacks once you get a good shield. In order to prock convergence, you have to F_dash/hit the unique target, as trap skills dont prock it. Important skills for levelling is as follows: Act 1 ------- Rolling Magma -> combustion, arcane surge Flame Wall -> efficacy Holy Flame Totem Clarity Flame Dash Switch Rolling Magma to Fire Trap before Merveil. Remove Flame Wall. Fire Trap -> combustion, efficacy Get Elemental Overload ASAP Act 2 ------ Fire Trap -> trap and mine damage, combustion, efficacy Summon Skitterbots (IMPORTANT) Herald of Ash (OPTIONAL) Act 3 ------ Flammability (SINGLE TARGET) Act 4 to 5 --------- Remove Clarity after getting Eldritch Battery Add Grace OR Determination (IMPORTANT) Add Elemental Weakness after getting Whispers of Doom After Level 38, grab Arcanist brand. Arcanist brand -> wave of conviction, flammability, elemental weakness Act 6 to 10 ------------ Focus on getting all the Passive Points for Mana Reservation Efficiency Work towards the final gem setup Maps ------ Stack the 3 defensive Golems after Final Lab (this is a much better defencive layer for this build compared to Bastion of Elements) -----------

Gear

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Vengeance Gnarl
Eye of Malice
Torment Coat
Rune Rosary
Pain Eye
Pyre
Woe Clutches
Sol Bond
Horror League
Chimeric Song
Enthralling Bane
Foe Essence
Stormshroud
Armageddon Bliss

Skills

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Body Armour

  • Fire TrapFire Trap21WMain
  • CombustionCombustion20W
  • Trap and Mine DamageTrap and Mine Damage20W
  • Burning DamageBurning Damage20W
  • Swift AfflictionSwift Affliction20W
  • CrueltyCruelty20W
  • EfficacyEfficacy20W
  • EmpowerEmpower3W

Boots

  • Shield ChargeShield Charge20W
  • Summon SkitterbotsSummon Skitterbots20W
  • Unbound AilmentsUnbound Ailments19W
  • Faster AttacksFaster Attacks20W

Gloves

  • FrostblinkFrostblink20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • Burning DamageBurning Damage20/20W
  • Deadly AilmentsDeadly Ailments20/20W

Helmet

  • DeterminationDetermination20W
  • Elemental WeaknessElemental Weakness20W
  • GraceGrace20W
  • FlammabilityFlammability20W

Weapon 2

  • MalevolenceMalevolence20W
  • VitalityVitality12W
  • Divine BlessingDivine Blessing2W

Weapon 1

  • Summon Stone GolemSummon Stone Golem20W
  • Summon Chaos GolemSummon Chaos Golem20W
  • Summon Flame GolemSummon Flame Golem20W

Passive Tree

Passive tree 3.24
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ryslatha

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
4.9M
Hit DPS
378.31K
With Poison DPS
378.31K
With Ignite DPS
3.02M
With Bleed DPS
378.31K
Damage over Time
4.53M
Ignite DPS
2.64M
Culling DPS
0
Reservation DPS
0
Average Hit
252.21K
Burst Damage
252.21K

Attack & Crit

Attack/Cast Rate
1.5/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
100%
AoE Radius
2.5 m
Mana Cost
62
Life Cost
0

Defence

Effective Hit Pool
33.19K
Life
4.35K
Energy Shield
757
Mana
104
Ward
0
Armour
14.42K
Evasion
24.72K
Phys Damage Reduction
70%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
94%
Evade (Melee)
75%
Evade (Projectile)
75%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+80%)
Cold Resistance
75% (+23%)
Lightning Resistance
75% (+21%)
Chaos Resistance
21%

Max Hit Taken

Physical
7.47K
Fire
15.52K
Cold
15.52K
Lightning
15.52K
Chaos
5.5K

Recovery

Life Regen
580.6/s
ES Regen
0/s
ES Recharge
757/s
Mana Regen
25.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
156
Intelligence
322
Dexterity
169
Movement Speed
72%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0