PoE 3.18·Sentinel·Inquisitor
Freezing pinnacle bosses might now be worth considering
by GasLightyear4 years ago2
- DPS
- 9.74M
- Effective HP
- 12.32K
- Life
- 3.86K
- Level
- 95
- Min budget
Overview
Freezing pinnacle bosses might now be worth considering is a Path of Exile Inquisitor build by GasLightyear, made for the Sentinel league (3.18). It is centered on Ice Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 9.74M DPS with 12.32K effective HP, 3.86K life, 840 energy shield. Suited for: Bossing. Key uniques include The Annihilating Light, Painseeker, Sunblast, Heatshiver, Mark of the Shaper.
GasLightyear's Notes
Most builds don't bother with freezing pinnacle bosses which, on top of the fairly high ailment threshold of 25m, have another 70% less damage taken mod that makes it pretty hard to freeze them. The ailment itself is still fairly useful if you can achieve it as it gives you -70% action speed (relevant thread) against monsters that 'Cannot be fully slowed' (aka most endgame bosses) but the payoff usually wasn't there because you could invest in more damage instead and just kill them faster. The reworked Heatshiver changes this though, as you now can in theory more than double your damage if you can reliably freeze everything.
This is one basic example on how to do it using Ice Trap Inquisitor on a limited budget. Ice Trap in particular is a good choice because the divergent version has a freeze multiplier. Also, realistically Inquis is the only choice at the low end as you need multi-element pen to properly utilize the extra fire damage. There are other ways to do it (which are most likely going to be omni setups) but this is the most straightforward way I found. Against uber bosses, this setup freezes bosses for around 1.4s, for normal pinnacle bosses about 4-4.5s. This value can be scaled at least twice as high, potentially even higher by filling in rares, woke gems, flasks and Ashes in particular.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 9.74M
- Combined DPS
- 2.45M
- Hit DPS
- 2.43M
- With Poison DPS
- 2.43M
- With Ignite DPS
- 2.45M
- With Bleed DPS
- 2.43M
- Damage over Time
- 17.12K
- Ignite DPS
- 17.12K
- Culling DPS
- 0
- Average Hit
- 1.05M
Attack & Crit
- Attack/Cast Rate
- 2.31/s
- Crit Chance
- 100%
- Crit Multiplier
- 495%
- Totem Limit
- 1
- Mana Cost
- 64
- Life Cost
- 0
Defence
- Effective Hit Pool
- 12.32K
- Life
- 3.86K
- Energy Shield
- 840
- Mana
- 38
- Ward
- 0
- Armour
- 3.9K
- Evasion
- 851
- Phys Damage Reduction
- 21%
Mitigation & Avoidance
- Block
- 18%
- Spell Block
- 0%
- Spell Suppression
- 6%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+36%)
- Cold Resistance
- 75% (+27%)
- Lightning Resistance
- 75% (+23%)
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 5.95K
- Fire
- 14.24K
- Cold
- 14.24K
- Lightning
- 14.24K
- Chaos
- 2.54K
Recovery
- Life Regen
- 646.53/s
- Net Life Regen
- 139/s
- ES Regen
- 646.53/s
- ES Recharge
- 840/s
- Mana Regen
- 55.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 1.02K/s
Attributes & Utility
- Strength
- 203
- Intelligence
- 323
- Dexterity
- 54
- Movement Speed
- 0%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 6
- Devotion
- 0