Sup guys, i really enjoyed strike juggs since i played molten strike jugg back in the days. The aoe from boneshatter looks really promising for me and i´m looking forward to play it next league. &x200B; I´m playing SSF since three years and don´t need any trade league advices like get this unique or get this timeless jewel. i play mutliple characters each league with the uniques i found on the way. the only real challenge is the first character, because he has to work without anything. &x200B; i pob´d a really basic boneshatter jugg: [

[PoE] 3.15 Boneshatter day 1 build progress and my thoughts (14h played)
2086.89K
DPS
-
EHP
3.84K
Life
~159![]()
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Path of Exile 3.25 SSF | Berserker Heavy Strike League starter | 1.5M dps
21.66M
DPS
78.3K
EHP
3.99K
Life
~2.1![]()
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Work In Progress Vaal Ground Slam handles normal mobs with ease. Heavy Strike for single target DPS. Decoy/Rejuvenation Totem for bosses. Ascendancy, Determination, and Endurance Charges for tank. CAMPAIGN Act 1 Priorities: 2H Axe/Gems - Iron Rings - Life Flasks - MS Boots - Jade Amulet & Leather Belt. You'll be slightly squishy in Act 1. Stay moving to avoid projectiles, use slam on grouped up mobs, and spam Decoy Totem on bosses. Use 2H Axes until getting Skull Cracking skill at level 30 or you find a good rare mace. Axes have higher base da
Slam build PoB update! Now doing yellow maps for 3c
12.78K
DPS
1.16K
EHP
242
Life
~19![]()
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BERSERKER | 1 Divine Orb T17 Map Farmer | Path of Exile [3.25]
251.55M
DPS
∞
EHP
4.73K
Life
~12![]()
Min Budget

Heavy Strike Champion - Stun & Chill CC [Path of Exile 3.23 ready]
2715.42M
DPS
87.4K
EHP
4.5K
Life
~22![]()
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This is the tree I'm rocking for a bone shatter Jugg at league start assuming they don't massively change the passive tree over the next week. The idea is to be very tanky and have enough damage to clear uber lab, but I mean we have no idea how much dmg it will do post patch notes, although based on gem lvl 1 comparison bone shatter should do more damage than heavy strike. &x200B; Jugg is my favorite ascendancy and I'm stoked to play it this league! I am a fan of the nerfs to everything and hopefully slower gameplay results in a more viable defensive options, although I am not holding o

Berserker Heavy Strike SSF | MELEE TIME | Path of Exile 3.25
31.31M
DPS
273.62K
EHP
4.07K
Life
~2![]()
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Berserker Heavy Strike SSF | MELEE TIME | Path of Exile 3.25
11.33M
DPS
184.54K
EHP
4.12K
Life
~2.1![]()
Min Budget

Path of Exile 3.22 | Heavy Strike Trauma Chieftain - Fast Build Overview
211.58M
DPS
72.69K
EHP
4.87K
Life
~86![]()
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Berserker Heavy Strike SSF | MELEE TIME | Path of Exile 3.25
2806.84K
DPS
198.67K
EHP
4.15K
Life
~1.7![]()
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The Eater of Worlds - Trying Chieftain - Path of Exile 3.22 Ancestors
1337.6K
DPS
34.51K
EHP
3.1K
Life
~2.4![]()
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[3.20 Path of exile] Heavy Strike Berserk. Minotaur Dps check
11111.73M
DPS
60.39K
EHP
4.65K
Life
~34![]()
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🔴Heavy Strike Jugg League Start Marathon | PoE 3.25 Settlers of Kalguur
52.66M
DPS
50.23K
EHP
2.45K
Life
~28![]()
Min Budget
PoB: This is my first league playing a slam build, been reworking it as I go. Right now it's clearing T14 maps with ease, not nearly finished yet but wanted to share the progress anyways. Pros: Huge slams which vaporize normal mobs Can permastun rare/map bosses Tanks massive hits with Fortify and Molten Shell Easy to gear Cons: Chaos damage is dangerous Not as fast as other builds Not a one button build. One skill for clear, one skill for single target, plus casting totems/buffs/curses as needed.
Heavy Strike/Sunder Chieftain league starter PoB (1.2 mil DPS, <1 Divine, fun, tanky)
31.3M
DPS
66.33K
EHP
4.32K
Life
~3.1![]()
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Heavy Strike Berserker - A Absolutely Stunning Build!
828.69M
DPS
82.8K
EHP
4.53K
Life
~6.4![]()
Min Budget

PoE 3.26 - Heavy Strike Berserker | 100% double damage
34.56M
DPS
157.11K
EHP
5.56K
Life
~19![]()
Min Budget
pob: 84% explode chance (sublime vision + chest + weapon) ; 99% with devastator, but this cannnot chain 99% double damage chance (gem + helm enchant + watcher eye + clusters + tree + timeless jewel) build is pretty scuffed, but ill put in more stuff like bottled faith and animate guardian once i get more money. Also, let me know if tree can be optimized because this is my first time doing zerker and pure phys build edit: Gave up on the build after investing into it some more. It needs too much ramping on an active enemy to do dec

Heavy Strike Behemoth Early League Progress
752.39K
DPS
9.08K
EHP
2.88K
Life
~176![]()
Min Budget

POE - Heavy Strike Behemoth Build - Early Mapping Showcase (Legacy of Phrecia Event)
219.64K
DPS
4.74K
EHP
1.85K
Life
~53![]()
Min Budget

[PoE 3.19] These New OP Unique Gloves Carried My Heavy Strike Character on Uber Exarch
1411.86M
DPS
29.58K
EHP
3.69K
Life
~5.9![]()
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[3.19]Heaviest Strike Juggernaut Path of Exile Build Guide
3413.23M
DPS
78.88K
EHP
4.68K
Life
~38![]()
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Heavy Strike Gladiator | 1 Divine Orb T17 Map Farmer | Path of Exile [3.25]
261.34M
DPS
∞
EHP
7.11K
Life
~16![]()
Min Budget

Heavy Strike Slayer League Starter Plans
32.09M
DPS
36.71K
EHP
3.21K
Life
~1.5![]()
Min Budget
I was testing a slow strike build. So I had the idea of using The Impaler. So for that I would prefer damage over speed. Going the Heavy Strike pure Phys route with Magnate to make Double/Triple Damage chance. And also trying to get 90% res with convert from phys to elm to make a really tank build. I tried with really basic gear in a 5-L setup (Ancestral Call is for the ascendancy and the configs for Max Res, Cold/Lightning Res and 33% more damage are also for ascendancy), so there is also the increase of the Trauma Support. PoB doesn't calculate Impales you inflict on Non-Impaled Enemies
Phys Heavy Strike Chieftain with The Impaler
13.27M
DPS
161.98K
EHP
3.55K
Life
~5.8![]()
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The Searing Exarch - Trying Chieftain - Path of Exile 3.22 Ancestors
331.73K
DPS
34.48K
EHP
3.04K
Life
~2.7![]()
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SLAYER | 1 Divine Orb T17 Map Farmer | Path of Exile [3.25]
181.12M
DPS
∞
EHP
7.05K
Life
~15![]()
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'Dark Paladin' | Path of Exile: Phrecia Strength Stacking Heavy Strike Scavenger ft. 'The Girls'
196.07M
DPS
37.92K
EHP
4.13K
Life
~7![]()
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Build PoB (Community Fork): This is my Build I want to work towards in Expedition. What do you think of it? Are there any major flaws? I appreciate feedback!

CHAMPION | 1 Divine Orb T17 Map Farmer | Path of Exile [3.25]
381.13M
DPS
37.48M
EHP
4.59K
Life
~9.5![]()
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Heavy Strike is Viable, and it’s better than you think! [PoE 3.22 ToTA Build Guide]
22545.19M
DPS
170.67K
EHP
5.79K
Life
~6.4![]()
Min Budget

Bleed Heavy Strike Juggernaut Build Showcase and Guide (3.22)
125.2M
DPS
106.88K
EHP
4.34K
Life
~111![]()
Min Budget

HEAVY STRIKE Juggernaut Full Build Guide and Showcase (3.23) - Afflictio...
355.01M
DPS
90.71K
EHP
4.37K
Life
~27![]()
Min Budget

POE - Heavy Strike Behemoth Build - Mapping Showcase - Yellow Maps (Legacy of Phrecia Event)
15684.64K
DPS
21.75K
EHP
4.22K
Life
~84![]()
Min Budget

Heavy Strike Champion ~ 10 div Challenge day 3
5461.87M
DPS
465.27K
EHP
3.92K
Life
~17![]()
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Path of Exile 3.17 Heavy Strike Slayer
195.23M
DPS
78.89K
EHP
3.39K
Life
~10![]()
Min Budget
This build is a work in progress there is still a lot of work and testing to be done but i thought I'd share what I've been playing with for those who don't know how or are struggling to build behemoth i hope this helps Please keep in mind that the current version of this build still has lots of holes that need patching!
I have been working on this build for the most part of the day testing some different setups for a pillar based bone shatter build. In the end a very simple version I decided was the best. Further work can be done to add in bloodthirst with much higher budget. ------------------------------- I have decided to not focus on stacking as much stun as possible so the build is hoping that the base radius is generous. But with a couple of passive changes more stun nodes can be taken. ------------------------------- With any strike skill, attack speed is key to make it feel good, therefor we dip
