Phys Heavy Strike Chieftain with The Impaler
by Paruz3 years ago1
- DPS
- 3.27M
- Effective HP
- 161.98K
- Life
- 3.55K
- Level
- 95
- Min budget
Overview
Phys Heavy Strike Chieftain with The Impaler is a Path of Exile Chieftain build by Paruz, made for the Crucible league (3.21). It is centered on Heavy Strike and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 3.27M DPS with 161.98K effective HP, 3.55K life. Key uniques include The Magnate, Taste of Hate, Lightning Coil.
Paruz's Notes
I was testing a slow strike build.
So I had the idea of using The Impaler. So for that I would prefer damage over speed. Going the Heavy Strike pure Phys route with Magnate to make Double/Triple Damage chance.
And also trying to get 90% res with convert from phys to elm to make a really tank build.
I tried with really basic gear in a 5-L setup (Ancestral Call is for the ascendancy and the configs for Max Res, Cold/Lightning Res and 33% more damage are also for ascendancy), so there is also the increase of the Trauma Support.
PoB doesn't calculate Impales you inflict on Non-Impaled Enemies, the down time of The Impaler or the 20% chance to remove all Impales. So I think there is a extra dps not being add here.
On the worst side, I could hit with a low damage roll and activated the impaler and leaving me 4seg with a abysmal dps. Or I could triple damage Impale and then triple damage again to remove and do a huge multipler.
Do you guys think this can be viable? Worst case cenario is a 1m+ dps with 150k+ ehp
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Ralakesh
Character Stats
- Level
- 95
Damage
- Full DPS
- 3.27M
- Combined DPS
- 1.9M
- Hit DPS
- 1.32M
- With Poison DPS
- 1.32M
- With Ignite DPS
- 1.32M
- With Bleed DPS
- 1.42M
- With Impale DPS
- 1.8M
- Damage over Time
- 101.37K
- Bleed DPS
- 101.37K
- Impale DPS
- 478.3K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 438.19K
- Burst Damage
- 438.19K
Attack & Crit
- Attack/Cast Rate
- 3.01/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 12.6
- Life Cost
- 5
Defence
- Effective Hit Pool
- 161.98K
- Life
- 3.55K
- Energy Shield
- 0
- Mana
- 67
- Ward
- 0
- Armour
- 39.84K
- Evasion
- 1.73K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 8%
- Evade (Projectile)
- 8%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+215%)
- Cold Resistance
- 90% (+130%)
- Lightning Resistance
- 90% (+70%)
- Chaos Resistance
- 75% (+18%)
Max Hit Taken
- Physical
- 63.38K
- Fire
- 95.22K
- Cold
- 95.22K
- Lightning
- 95.22K
- Chaos
- 37.67K
Recovery
- Life Regen
- 99.4/s
- Net Life Regen
- -23.47/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 12.1/s
- Life Leech
- 710.2/s
- ES Leech
- 0/s
- Mana Leech
- 138/s
- Total Degen
- 122.87/s
Attributes & Utility
- Strength
- 478
- Intelligence
- 107
- Dexterity
- 124
- Movement Speed
- 52%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0