Slam build PoB update! Now doing yellow maps for 3c
by janas193 years ago1
- DPS
- 2.78K
- Effective HP
- 1.16K
- Life
- 242
- Level
- 9
- Min budget
Overview
Slam build PoB update! Now doing yellow maps for 3c is a Path of Exile Marauder build by janas19, made for the Crucible league (3.21). It is centered on Heavy Strike and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 2.78K DPS with 1.16K effective HP, 242 life. Suited for: Legion, Mapping, Simulacrum, Delirium.
janas19's Notes
*** Work In Progress ***
Vaal Ground Slam handles normal mobs with ease. Heavy Strike for single target DPS. Decoy/Rejuvenation Totem for bosses.
Ascendancy, Determination, and Endurance Charges for tank.
CAMPAIGN
Act 1 Priorities: 2H Axe/Gems -> Iron Rings -> Life Flasks -> MS Boots -> Jade Amulet & Leather Belt.
You'll be slightly squishy in Act 1. Stay moving to avoid projectiles, use slam on grouped up mobs, and spam Decoy Totem on bosses.
Use 2H Axes until getting Skull Cracking skill at level 30 or you find a good rare mace. Axes have higher base damage/DPS at low levels.
After Act 1, the main gear you need are weapon recipe, accuracy gloves/helmet, and ele res on gear. Vendor recipe for 2H maces is normal mace
+ magic/rare/unique rustic sash + blacksmith whetstone. Upgrade weapon every time you get 1x transmutation and whetstone.
After getting Determination, drop Vitality. After getting Precision, drop War Banner. Before going lab, be sure to have Determination. It's crucial for
phys damage from traps and Izaro's slams.
Once you reach level 65, get Tidebreaker. It increases your total damage 1.5 to 2 times more.
When you get to maps and your HP is high enough (around level 70), link Precision to Arrogance, then use Herald of Purity.
Good uniques for leveling: Karui's Ward (Dex, movespeed, accuracy). Mokou's Embrace after lab (cold res and huge attack speed)
Avoid: Totemic/Karui mauls, unless you have attack speed on weapon/gloves. They are slow (<1.2 APS).
ASCENDANCY
I chose Chieftain just because it's easier to gear while leveling (110% fire res), gain endurance charges, and the nodes are great with slams. It's a
good balance between offense/defense with no investment. But Jugg is also perfectly capable of doing the job, gets move speed, accuracy, and has
a higher offensive/defensive ceiling with proper gear. Pick whichever one suits you best.
ACCURACY
The specific weakness of mace marauders is hit chance from lack of accuracy/dex nodes. Resolute Strikes is a fix, but weakens DPS on bosses.
War Banner provides enough accuracy until Act 3. Around level 30, you need acc on helmet/gloves until Precision. After Siosa quest swap War
Banner for Precision.
In PoB, use Configuration -> Enemy Stats -> Level to find hit chance and how much you acc need (should be > 90% hit chance).
In Filterblade use the "Normal Magic Item Progression" filter to add all equippable magic gloves/helmets, ID'ing them for accuracy.
RESISTANCES
You get +40% all resistances on tree, 12-16% from endurance charges, and 110% fire res from ascendancy. After Act 1, drop iron rings and look
for cold/lightning res rings from vendors. Try to cap res before Act 6, it will drop after Kitava.
KITAVA
Some unique bosses have stun immunity and ignore Decoy Totem, notably Kitava in acts 5 and 10. It's slow but doable if you change Decoy Totem
for Rejuvenation Totem. Don't stand in place too long, move from side to side. You can tank most hits once but two will kill you. Keep RT up always
to fully heal and you shouldn't die. Intimidating Cry to double attacks. Vulnerability can also help.
GENERAL TIPS & TRICKS
Planting a 50 stage War Banner gives 2.5 seconds of Adrenaline, a huge DPS boost great for early rares/bosses. But the uptime on
Adrenaline is so low, the 10% mana reservation is not worth it once you get Determination and Herald of Purity.
Several people have asked for a PoB/guide on slams so I'm posting mine to use. I'm on yellow maps and spent 2c for Tidebreaker and 1c for Vaal Ground Slam. Everything else is SSF.
PoB: https://pobb.in/Pe5hScMpkACB
Pros
- Great for mapping, obliterates most mobs
- Good survivability
- Cheap
Cons
- No chaos res, dies instantly to purple color orbs
- Not ailment immune, shock/cold rares can be a problem
- Not the highest move speed or DPS, timed mechanics like Legion/Delirium are a challenge
Gear
Tap an item to open trade or craft it.



























Skills
Tap a skill to open trade.
Passive Tree

scroll to zoom

scroll to zoom

scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom

- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 9
Damage
- Full DPS
- 0
- Combined DPS
- 2.78K
- Hit DPS
- 1.91K
- With Poison DPS
- 1.91K
- With Ignite DPS
- 1.91K
- With Bleed DPS
- 2.78K
- Damage over Time
- 869.17
- Bleed DPS
- 869.17
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 1.77K
- Burst Damage
- 1.77K
Attack & Crit
- Attack/Cast Rate
- 1.08/s
- Hit Chance
- 100%
- Crit Chance
- 5%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Mana Cost
- 9
- Life Cost
- 0
Defence
- Effective Hit Pool
- 1.16K
- Life
- 242
- Energy Shield
- 0
- Mana
- 94
- Ward
- 0
- Armour
- 873
- Evasion
- 17
- Phys Damage Reduction
- 72%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -75%
- Cold Resistance
- -40%
- Lightning Resistance
- -15%
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 455
- Fire
- 188
- Cold
- 235
- Lightning
- 286
- Chaos
- 206
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 1.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 52
- Intelligence
- 34
- Dexterity
- 59
- Movement Speed
- 2%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0