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PoE 3.21·Crucible·Marauder

Slam build PoB update! Now doing yellow maps for 3c

by janas193 years ago1

DPS
2.78K
Effective HP
1.16K
Life
242
Level
9
Min budget

Overview

Slam build PoB update! Now doing yellow maps for 3c is a Path of Exile Marauder build by janas19, made for the Crucible league (3.21). It is centered on Heavy Strike and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 2.78K DPS with 1.16K effective HP, 242 life. Suited for: Legion, Mapping, Simulacrum, Delirium.

janas19's Notes

*** Work In Progress *** Vaal Ground Slam handles normal mobs with ease. Heavy Strike for single target DPS. Decoy/Rejuvenation Totem for bosses. Ascendancy, Determination, and Endurance Charges for tank. CAMPAIGN Act 1 Priorities: 2H Axe/Gems -> Iron Rings -> Life Flasks -> MS Boots -> Jade Amulet & Leather Belt. You'll be slightly squishy in Act 1. Stay moving to avoid projectiles, use slam on grouped up mobs, and spam Decoy Totem on bosses. Use 2H Axes until getting Skull Cracking skill at level 30 or you find a good rare mace. Axes have higher base damage/DPS at low levels. After Act 1, the main gear you need are weapon recipe, accuracy gloves/helmet, and ele res on gear. Vendor recipe for 2H maces is normal mace + magic/rare/unique rustic sash + blacksmith whetstone. Upgrade weapon every time you get 1x transmutation and whetstone. After getting Determination, drop Vitality. After getting Precision, drop War Banner. Before going lab, be sure to have Determination. It's crucial for phys damage from traps and Izaro's slams. Once you reach level 65, get Tidebreaker. It increases your total damage 1.5 to 2 times more. When you get to maps and your HP is high enough (around level 70), link Precision to Arrogance, then use Herald of Purity. Good uniques for leveling: Karui's Ward (Dex, movespeed, accuracy). Mokou's Embrace after lab (cold res and huge attack speed) Avoid: Totemic/Karui mauls, unless you have attack speed on weapon/gloves. They are slow (<1.2 APS). ASCENDANCY I chose Chieftain just because it's easier to gear while leveling (110% fire res), gain endurance charges, and the nodes are great with slams. It's a good balance between offense/defense with no investment. But Jugg is also perfectly capable of doing the job, gets move speed, accuracy, and has a higher offensive/defensive ceiling with proper gear. Pick whichever one suits you best. ACCURACY The specific weakness of mace marauders is hit chance from lack of accuracy/dex nodes. Resolute Strikes is a fix, but weakens DPS on bosses. War Banner provides enough accuracy until Act 3. Around level 30, you need acc on helmet/gloves until Precision. After Siosa quest swap War Banner for Precision. In PoB, use Configuration -> Enemy Stats -> Level to find hit chance and how much you acc need (should be > 90% hit chance). In Filterblade use the "Normal Magic Item Progression" filter to add all equippable magic gloves/helmets, ID'ing them for accuracy. RESISTANCES You get +40% all resistances on tree, 12-16% from endurance charges, and 110% fire res from ascendancy. After Act 1, drop iron rings and look for cold/lightning res rings from vendors. Try to cap res before Act 6, it will drop after Kitava. KITAVA Some unique bosses have stun immunity and ignore Decoy Totem, notably Kitava in acts 5 and 10. It's slow but doable if you change Decoy Totem for Rejuvenation Totem. Don't stand in place too long, move from side to side. You can tank most hits once but two will kill you. Keep RT up always to fully heal and you shouldn't die. Intimidating Cry to double attacks. Vulnerability can also help. GENERAL TIPS & TRICKS Planting a 50 stage War Banner gives 2.5 seconds of Adrenaline, a huge DPS boost great for early rares/bosses. But the uptime on Adrenaline is so low, the 10% mana reservation is not worth it once you get Determination and Herald of Purity.

Gear

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Serrated Great Mallet
Gladiator Helmet of Precision
Sanguine War Plate of the Cloud
Honed Jade Amulet
Sapphire Ring of the Inuit
Topaz Ring of the Cloud
Steel Gauntlets of Precision
Leather Belt of the Squall
Runner's Plated Greaves

Skills

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  • Heavy StrikeHeavy Strike10WMain
  • RuthlessRuthless10W
  • Chance to BleedChance to Bleed10W
  • Melee Physical DamageMelee Physical Damage8W
  • Heavy StrikeHeavy Strike3WMain
  • RuthlessRuthless3W
  • Chance to BleedChance to Bleed3W
  • Ancestral ProtectorAncestral Protector3W
  • War BannerWar Banner3W
  • Decoy TotemDecoy Totem3W
  • Molten ShellMolten Shell3W
  • VitalityVitality3W
  • Ground SlamGround Slam3W
  • RuthlessRuthless3W
  • Added Fire DamageAdded Fire Damage3W
  • Ground SlamGround Slam10W
  • PulverisePulverise8W
  • RuthlessRuthless10W
  • PrecisionPrecision10W
  • DeterminationDetermination10W
  • VitalityVitality10W
  • Leap SlamLeap Slam10W
  • Intimidating CryIntimidating Cry20W

Passive Tree

Passive tree 3.21
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
9

Damage

Full DPS
0
Combined DPS
2.78K
Hit DPS
1.91K
With Poison DPS
1.91K
With Ignite DPS
1.91K
With Bleed DPS
2.78K
Damage over Time
869.17
Bleed DPS
869.17
Culling DPS
0
Reservation DPS
0
Average Damage
1.77K
Burst Damage
1.77K

Attack & Crit

Attack/Cast Rate
1.08/s
Hit Chance
100%
Crit Chance
5%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
9
Life Cost
0

Defence

Effective Hit Pool
1.16K
Life
242
Energy Shield
0
Mana
94
Ward
0
Armour
873
Evasion
17
Phys Damage Reduction
72%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-75%
Cold Resistance
-40%
Lightning Resistance
-15%
Chaos Resistance
-60%

Max Hit Taken

Physical
455
Fire
188
Cold
235
Lightning
286
Chaos
206

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
1.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
52
Intelligence
34
Dexterity
59
Movement Speed
2%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0