This is the tree I'm rocking for a bone shatter Jugg at league start assuming they don't massively change the passive tree over the next week. The idea is to be very tanky and have enough damage to clear uber lab, but I mean we have no idea how much dmg it will do post patch notes, although based on gem lvl 1 comparison bone shatter should do more damage than heavy strike. &x200B; Jugg is my favorite ascendancy and I'm stoked to play it this league! I am a fan of the nerfs to everything and hopefully slower gameplay results in a more viable defensive options, although I am not holding o
This is my take on a brain rattler elementalist for the mega shocks! Wondering if anyone has any ideas to increase the damage on the build, but the idea is it has near capped phys reduction and between aegis and increased capped res should be quite tanky vs elements as well. It is intended to be off meta, I am not using golems because you just slap them on any skill and its great. I tried to utilize the basically never used keystone power of purpose, although maybe it would be better to scrap that and just go MoM instead... let me know what you think! Also I just like EQ as a slam, you could c
This is a CD Bleed Sunder Slayer (May swap to EQ and remove CD if Sunder feels terrible for league content) The idea here is to be the position of the build before reaching red maps and attaining any BiS gear. It is super minimal but any tree optimizations or ideas to improve it are welcomed Looking very strong dps wise on t4 phys karui chopper w/o elder mod and should be decently tanky with an easily attainable 200% life on tree. Should be able to min max with clusters, BiS gear, elder mod, and timeless jewel into 10mil+ dama