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PoE 3.14·Ultimatum·Berserker

Boneshatter and Battlemage: updates after the gem reveal

by htsukebe5 years ago34

DPS
1.92M
Life
3.93K
Level
98
Min budget

Overview

Boneshatter and Battlemage: updates after the gem reveal is a Path of Exile Berserker build by htsukebe, made for the Ultimatum league (3.14). It is centered on Vigilant Strike and plays as a attack, strength, melee, strike archetype. In Path of Building it reaches 1.92M DPS with 3.93K life. Suited for: Mapping. Key uniques include Callinellus Malleus, The Eternal Apple, Essence Worm.

htsukebe's Notes

Hello everyone

This is a follow up post with my discoveries with boneshatter and battlemage's cry working together. Numbers are better than predicted! I'll probably play the hybrid version and ditch skill effect duration nodes. Calculations are from old numbers and should be higher now.

about stun duration

  • it seems its the default quality for boneshatter. I'm trying to stack this now, so it was great timing! Since the AoE caps out at 400% and it gives it in chunks of 15, it was (400 / 15) = 26.67 * 0.1s = 2.7s stun duration for max AoE.

about self damage

  • even on the skill effect duration version I suppose the final damage taken is around 300 per boneshatter. On the other versions, with just 4 trauma stacks, its around 200~. Feels like a high cost slow melee hit, no biggie.

new found good interactions

  • clear mind jewel (40-60% spell damage) on this blood magic setup is great with battlemage

old version, with skill effect duration

Just updated with the new values from the gem reveal.

PoB: https://pastebin.com/xLgKAKVc

new stun duration version (my pick; damage is enough id rather go for more aoe)

Made an additional version of the build, considering trying to reach stun duration cap (2.7s for max innate AoE); It features less damage of course and uses Warlord's Mark instead of Vulnerability - also ditched the increased skill effect duration nodes. With Warlord's Mark is reaches 100% double stun duration and has 211% increase stun duration (261% against full life enemies). This should grant enough AoE to map properly, if the lack of investment makes it super clunky.

GGG announcement video has a bad AoE being depicted in aqueducts and good AoE in dunes map. In dunes, the character has 7 endurance charges going and as a Jugg this should be at least 42% aoe and 70% stun duration from ascendancy with probably 35% extra stun duration per endurance charge from the tree, near the Duelist starting zone.

Calculating damage a warlord's marked enemy with 70m life, it should net around 35% chance to stun with ruthless blow, lasting 5 seconds (dont even know if there's a time cap for this). After this stun the enemy gains 4 seconds of stun immunity: its no biggie because its probably the time it will take to build up another combo (avoid enemy skills, drop totems, seismic cry, battlemage cry, start bonking again). Timing the ruthless blow with phase run and pride max effect should make the stun chance to up to 67%.

Updated this one. New values below.

PoB: https://pastebin.com/zB5hj307

  • 100% double stun duration with warlords mark vs enemy with 74,712,908 HP
  • 4.6s double duration stun with phase run bonk
  • non bonks have 180% inc aoe or 360% if double duration (40% chance on non marked enemies) vs full life enemies (150 / 300 vs non full life)
  • forgot to factor in 25% increased damage for stuns involving physical melee damage. Removed a bit of stun threshold on the tree for more stun duration (stun mastery cluster).

hybrid

The AoE itself of boneshatter is interesting because there's a possibility that it overlaps with the strike itself, hitting twice. Since it only procs when you stun an enemy, I decided to create a PoB version that maximizes stun chance, disregarding stun duration. Came up with one that has 100% chance to stun an enemy with 74,712,908 HP, given max pride and phase run are aligned with the ruthless blow (alt quality for 20% more damage). If this mechanic work like this, this is the version with most damage (max bonk is ~2.6m, so twice is ~5.2m).

PoB: https://pastebin.com/aV1vAPaw

  • 100% double stun duration with warlords mark
  • 3.6s double duration stun with phase run bonk
  • updated damage is super similar so Ill not update calculations - it freed up vulnerability for warlord's mark (more stun duration); even without vulnerability the damage is higher than in calculations (~2.76m)
  • non bonks while mapping should have 135% inc aoe, 270% if double duration (mark can only be applied at one enemy)
  • looking forward to boneshatter 21 and the possibility of 5% more damage per trauma
  • I see the excessive damage and maybe stun duration being used as a safe margin in the pob gear, can be reduced a bit. Stun threshold is required (max t1 roll on belt).

Gear

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Callinellus Malleus
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Essence Worm
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The Eternal Apple
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Thread of Hope
Watcher's Eye
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Skills

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Body Armour

  • Vigilant StrikeVigilant Strike15WMain
  • FortifyFortify1/20W
  • BrutalityBrutality1/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • RuthlessRuthless9/20W
  • BloodthirstBloodthirst1/20W

Gloves

  • Ancestral WarchiefAncestral Warchief20/20W
  • MaimMaim1/20W
  • Multiple TotemsMultiple Totems20/20W
  • Culling StrikeCulling Strike1/20W

Helmet

  • War BannerWar Banner20/20W
  • PridePride20/20W
  • BerserkBerserk20/20W
  • Herald of PurityHerald of Purity20/20W

Boots

  • Enduring CryEnduring Cry20/20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • VulnerabilityVulnerability20/20W
  • Molten ShellMolten Shell20/20W

Weapon 1

  • PortalPortal1W
  • Leap SlamLeap Slam20/20W
  • Phase RunPhase Run1/20W
  • Seismic CrySeismic Cry20/20W

Weapon 2

  • Intimidating CryIntimidating Cry20/20W
  • Rallying CryRallying Cry20/20W
  • Ancestral CryAncestral Cry20/20W

Ring 2

  • Petrified BloodPetrified Blood20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Yugul

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
1.5M
Hit DPS
1.92M
With Poison DPS
1.26M
With Ignite DPS
1.26M
With Bleed DPS
1.66M
Damage over Time
84.92K
Bleed DPS
84.92K
Culling DPS
149.65K
Average Hit
1.66M
Average Damage
1.26M

Attack & Crit

Attack/Cast Rate
1.52/s
Cooldown
4.03s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
6
Life Cost
0

Defence

Life
3.93K
Energy Shield
99
Armour
19.07K
Evasion
569
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
5%
Spell Dodge
5%

Resistances

Fire Resistance
76% (+8%)
Cold Resistance
75% (+6%)
Lightning Resistance
75% (+14%)
Chaos Resistance
75% (+3%)

Recovery

Life Regen
598.57/s
ES Regen
0/s
Mana Regen
0/s

Attributes & Utility

Strength
342
Intelligence
124
Dexterity
82
Movement Speed
127%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0