Hello Everyone.
This week I shared a way of using the new revealed Battlemage's Cry gem here in the sub and went into great thought of coming up with a build that would use it: Boneshatter with Eternal Apple.
The cherry of this build is using Battlemage's cry to support yourself with annoying to cast spells (like Phase Run or any Mark skill gem). Due to gem slot restrictions I decided on dropping phase run in favor of running Poacher's mark and a cwdt 1 + storm brand setup (in hopes of generating frenzy charges on bosses). The other spell I have linked with Battlemage's Cry is Summon Stone Golem. So with one exerted attack I'll be able to resummon the golem and the others will apply poacher's mark (getting a frenzy charge on kill while clearing and 5% chance on hit versus bosses).
Since GGG went a long way to nerf everything, I decided to nerf myself further and not use Dash in this build, perfectly simulating the old ways of PoE I think they are trying to bring back. Leap Slam was the skill of choice: not only it does not require dex, I can exert it to cast mark skills and leaping into a pack before hitting with boneshatter; the price is that it sucks a lot when compared to dash.
At the time of this writing, the current hit damage, not counting ruthless blow, is 754k. I'm now at the point of completely disregarding attack speed in DPS calculations, only considering it as a QoL feature for the build.
To reach such a number, I used the following mechanics:
So after all that, the combo should be 3 hits in 3 seconds:
~750k, ~750k, ~1.5m
And the cycle repeats in Eternal Apple.
So nearing 1m dps, which was considered low to my previous standards; specially considering that i'm a berserker.
Looking for some protips from you guys or even a double check to see if i'm missing anything or did some oversights in some sections. A plan B with already released skills would be great too (ground slam, earthquake, etc). The dps number is something I would expect from Jugg or Chieftain, but not Zerker.
If i'm way off boneshatter, I might have to rethink it with a strategy to stack trauma instead of the current slow hitting boneshatter. Another thing that is yet to be checked is if the AoE component will damage enemies hit by the Strike component of the skill. Surely not to be included against uber bosses in dps calculations, but should be great for mapping.
the pob: https://pastebin.com/9mBAMR7b
updated pob with takes from the thread: https://pastebin.com/Qm7Ffm7i (using molten shell in battlemage's cry as a 4l and moved phase run + seismic cry + leap slam to weapon; portal is on weapon swap)
4029
99
1M
75
76
75
75
22K
576
0 | 0
0%
0%
0
372
124
92
0%
0%
102%
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