- DPS
- 1.69M
- Effective HP
- 12.71K
- Life
- 6.25K
- Level
- 95
- Min budget
Overview
Revised corrupting cry al dhih starter is a Path of Exile Juggernaut build by htsukebe, made for the Ancestor league (3.22). It is centered on Corrupting Fever and plays as a strength, spell, duration, physical archetype. In Path of Building it reaches 1.69M DPS with 12.71K effective HP, 6.25K life, 102 energy shield. Suited for: Simulacrum. Key uniques include Al Dhih, Kaom's Sign, Dialla's Malefaction, Kaom's Sign.
htsukebe's Notes
Hi everyone
I revised my previously posted al dhih warcry starter build with the numbers provided in the gem reveal.
Added 20% less aoe and 4% less damage on the belt to offset corrupting fever damage. Expected base is around 600 dot, so im going for * 1.12 twice to simulate two levels from Dialla's Malefaction. Dropped lifetap in favor of increased duration. Someone on the other reddit said the stacks renew duration when reappling, so i'm considering this a key for the build to work.
Damage mostly comes from regular jewels, vulnerability and cluster jewels.
Also expecting warcry duration node to work with corrupting cry.
If you guys are planning your versions, watch out for the heavy multiplier on it. That 15% life gain on warcry mastery will likely be used to offset the huge life cost.
Expected gameplay is just run around and curse hard enemies, dashing when needed.
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 1.69M
- Combined DPS
- 1.05M
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 1.05M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 1.02s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 2.31K
Defence
- Effective Hit Pool
- 12.71K
- Life
- 6.25K
- Energy Shield
- 102
- Mana
- 0
- Ward
- 0
- Armour
- 3.7K
- Evasion
- 25
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 41%
- Cold Resistance
- 33%
- Lightning Resistance
- 33%
- Chaos Resistance
- 4%
Max Hit Taken
- Physical
- 63.51K
- Fire
- 11.13K
- Cold
- 9.86K
- Lightning
- 9.86K
- Chaos
- 6.51K
Recovery
- Life Regen
- 603.7/s
- ES Regen
- 0/s
- ES Recharge
- 102/s
- Mana Regen
- 10.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 402
- Intelligence
- 38
- Dexterity
- 48
- Movement Speed
- 41%
- Endurance Charges
- 10
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0