
Building Poison Storm Rain Mines Assassin - Level 66-77 - Keepers GSF EP 17
114255.38K
DPS
10.36K
EHP
2.46K
Life
~1.8![]()
Min Budget

Scourge Arrow Traps Is One Disgusting Build As A Blind Prophet But It Also Leaves You Blind
8421.09M
DPS
33.23K
EHP
6.34K
Life
~9.4![]()
Min Budget

Obscure Skills Made Playable #22 - Tornado Shot of Cloudburst 3.25 Saboteur
602.5M
DPS
22.38K
EHP
3.57K
Life
~5.8![]()
Min Budget

Explosive Arrow, Locus Mine, Trap, Saboteur - Definitely a Guide
164.04M
DPS
102.41K
EHP
6.41K
Life
~2.7![]()
Min Budget

EA Saboteur, V3.1, SSFHC, Settlers of Kalguur 3.25 POE
47.89M
DPS
77.25K
EHP
5.57K
Life
~2.6![]()
Min Budget

Explosive arrow mines has some big potential
3979.36M
DPS
22.9K
EHP
3.89K
Life
~2.5![]()
Min Budget

3.19 | BPL Build Showcase - Toxic Rain Saboteur ft. Sunblast
190199.51K
DPS
33.42K
EHP
4.26K
Life
~2.5![]()
Min Budget
So I am working on this build and I was wondering how many beam overlaps would realistically to be expected? Imagine pre-casting your traps under the boss, then triggering your max amount of traps under the boss for sick overlaps? Especially with the buffed Elemental Bows, this might be really good? Thanks for your input. &x200B; EDIT: Maybe I need more projectiles in this to even further pump up the damage? &x200B; EDIT2: Now has 5 Arrows per Trap which guarantees 100 Arrows burst o
My first attempt was as Trickster with focus on Ignite. Ended up pretty bad. Then, I tried to split the focus between damage-on-hit and Ignite with Scion. Didn't work out either. So, I came to the conclusion that the ways we approach the new Burning Arrow are wrong and I tried a completely different approach. I focused on damage-on-hit, partially ignoring the Ignite part and only making sure that the enemy is ignited so that I can get the flat damage bonus. And it turned out to be good. The build I tried this concept on though is not a regular Burning Arrow build. It's a miner build with Blas
I think I finally created a decent Burning Arrow build
151.35M
DPS
-
EHP
4.01K
Life
~5.1![]()
Min Budget

3.15 Explosive Arrow Trap LV.100 7900HP
4822.54M
DPS
-
EHP
6.97K
Life
~53![]()
Min Budget

130M+ dmg Storm Rain Doomfletch Trapper (preload; 20-30ex budget)
32642.38M
DPS
-
EHP
3.79K
Life
~4.5![]()
Min Budget

Leaguestarter for 3.15, Storm Rain Miner Saboteur (Update: don't play this, mine targeting is trash)
120847.16K
DPS
-
EHP
3.54K
Life
~1.1![]()
Min Budget

PoE 3.13 My Plan for the Ziz Race Gauntlet
12.72K
DPS
-
EHP
954
Life
~1.9![]()
Min Budget

[POE *OUTDATED*] Toxic Rain Miner Build Guide (Saboteur) - Great League Start for Ritual
281.14M
DPS
-
EHP
5.67K
Life
~7.5![]()
Min Budget

Poe 3.13 Playing it Wrong! - Toxic Rain Miner League Starter Update Day 7 - Echoes of the Atlas
103.63M
DPS
-
EHP
5.24K
Life
~3.6![]()
Min Budget

Poe 3.13 Toxic Rain Miner League Starter Update Day 5 - Changes to Skills and Tree and Gear
123.4M
DPS
-
EHP
4.69K
Life
~3.8![]()
Min Budget

Poe 3.13 Toxic Rain Miner League Starter Update - Changes to Skills and Tree - Very Strong
72.58M
DPS
-
EHP
4.48K
Life
~2.1![]()
Min Budget

[3.13] Toxic Rain Mines Trickster - League Start Endgame FULL GUIDE - MELT AND SLOW ALL TEN BOSSES
482699.79K
DPS
-
EHP
4.36K
Life
~5.8![]()
Min Budget

3.12 Heist League Starter: Toxic Rain Mines Trickster
961799.57K
DPS
-
EHP
4.32K
Life
~34![]()
Min Budget

Path of Exile 3.10 Delirium - My Top 5 (no bullshit/affordable, easy to level, after patch notes)
168352.12K
DPS
-
EHP
6.18K
Life
~6.5![]()
Min Budget

Blast Rain Mine doing Conqueror Bosses + Sirus awaken 8
378.2K
DPS
-
EHP
5.63K
Life
~6.1![]()
Min Budget