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[THEORY] Storm Rain Trap Saboteur 3.17



3.16 Scourge

Saboteur

3.67K-19.68M

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Harbinger BowSpike-Point Arrow QuiverTinkerskinStarkonja's HeadSlavedriver's HandDiamond RingDiamond RingAmber AmuletAtziri's StepLeather Belt
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So I am working on this build and I was wondering how many beam overlaps would realistically to be expected? Imagine pre-casting your traps under the boss, then triggering your max amount of traps under the boss for sick overlaps?

Especially with the buffed Elemental Bows, this might be really good?

Thanks for your input.

​

EDIT: Maybe I need more projectiles in this to even further pump up the damage?

​

EDIT2: https://pastebin.com/i8i9ZTwx Now has 5 Arrows per Trap which guarantees 100 Arrows burst on Bosses

Read Comments
Life

3665

Mana

51.7

Energy Shield

533

DPS

20M

Effective Hit Pool

Chaos Res

-60

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

32K

Block

0 | 0

Crit Chance

99%

Crit Multi

612%

Rage

0

Strength

99

Intelligence

183

Dexterity

333

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

51%

Chain Reaction
Chain Reaction
Pyromaniac
Pyromaniac
Perfect Crime
Perfect Crime
Explosives Expert
Explosives Expert
Arcing Blows
Arcing Blows
Assassination
Assassination
Blood Drinker
Blood Drinker
Charisma
Charisma
Clever Construction
Clever Construction
Depth Perception
Depth Perception
Entrench
Entrench
Expeditious Munitions
Expeditious Munitions
Heartseeker
Heartseeker
Herbalism
Herbalism
High Explosives
High Explosives
Influence
Influence
Instinct
Instinct
Intuition
Intuition
Inveterate
Inveterate
King of the Hill
King of the Hill
Master Sapper
Master Sapper
Overprepared
Overprepared
Revenge of the Hunted
Revenge of the Hunted
Saboteur
Saboteur
Thick Skin
Thick Skin
Throatseeker
Throatseeker
Trickery
Trickery
Unstable Munitions
Unstable Munitions
View full passive skill tree

  • Bear TrapBear Trap

  • Cast on DeathCast on Death
  • PortalPortal

  • HydrosphereHydrosphere

  • Flame DashFlame Dash
  • Faster CastingFaster Casting
  • Second WindSecond Wind

  • PrecisionPrecision
  • GraceGrace
  • Summon SkitterbotsSummon Skitterbots
  • WrathWrath

  • Split ArrowSplit Arrow
  • HextouchHextouch
  • ConductivityConductivity
  • Greater Multiple ProjectilesGreater Multiple Projectiles
  • Faster AttacksFaster Attacks
  • PiercePierce

  • Trap and Mine DamageTrap and Mine Damage
  • Charged TrapsCharged Traps
  • TrapTrap
  • Storm RainStorm Rain
  • Physical to LightningPhysical to Lightning
  • Increased Critical DamageIncreased Critical Damage

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MojordomosEUW

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