Farming Bosses - Part 3 SSF ROA Champion (Zero to Hero) POE 3.26
Blast Rain·Champion
6.57MDPS54.1KEHP4.66KLife~3.2
Budget
Double Bow CoC Goes Hard
Blast Rain·Assassin
21.9KDPS20.8KEHP3KLife~285
Budget
Level Your Second Character Faster With This Leveling Tech - Path of Exile Campaign Leveling Items
Blast Rain·Raider
249KDPS2.05KEHP923Life~1.4
Budget
@natetheexile on discord if you have any questions. Build abuses Indigon and Manaforged Arrows arrows to collect a large amount of % more damage, and % increased spell damage multipliers Battlemage converts the % spell damage to attack damage with a healthy 2.16x multiplier when scaled with warcry effect Only downside to using Battlemage's Cry is that we need to weapon swap to get the buff every 10s but if you go for potency of will + duration mastery it could be increased to every 14.5 seconds at the cost of Battle Rouse cluster. This will detour some people for the build but ¯\_(ツ)_/
Storm Rain Manaforged Arrows, Battlemage's Cry , Indigon, Mana Stacker + Str/Int Stacker
Blast Rain·Hierophant·Bossing·Delve
9.3BDPS195KEHP28.6KES~274
Budget
Volatile Dead CoC Trickster Guide (30mil+ DPS // 10 Divine Budget) [Path of Exile 3.23 Affliction]
Blast Rain·Trickster·Mapping
28.9MDPS41.3KEHP3.83KLife~3.2
Budget
Poe 3.23 Scion Manaforged arrow A10
Blast Rain·Ascendant·Mapping·Ultimatum
1.39MDPS13.8KEHP3.7KLife~3.3
Budget
300 Arrows Per Second - Blast Rain Deadeye Theorycrafting #stream VoD (11-28-23) [TotA-3.22]
Blast Rain·Deadeye
3.74MDPS41.6KEHP3.58KLife~37
Budget
Manaforged...it has been fun while it lasted...
Blast Rain·Deadeye
66.8KDPS58.2KEHP4.07KLife~60
Budget
I know what you are thinking... another trigger all the skills build but I thought this setup was cool so I wanted to share. If you want to avoid reading a giant wall of text Here is a link to the character on the ladder and here is a link to the PoB. Take the dps listed with a major grain of salt because it doesn't count for triggerbots and it thinks my CoC spells are all triggering around once a second. Als
Quad CoC - Saboteur
Blast Rain·Saboteur·Mapping·Essence
537KDPS61.6KEHP5.3KLife~5
Budget
Budget Manaforged Arrows (10 Div Budget)
Blast Rain·Deadeye·Mapping·Bossing
7.67MDPS21.2KEHP4.24KLife~4.2
Budget
Poggers Min-maxed dps on this build with pob config is something like 20 million Here's the POB
(3.21) Blast rain self-cast deadeye (kinda meme)
Blast Rain·Deadeye
20.1MDPS29.6KEHP3.72KLife~36
Budget
3.20 CoC DD / VD Uber Maven Showcase
Blast Rain·Elementalist
107MDPS88KEHP4.27KLife~288
Budget
Tri-Attribute Bow CoC Inquisitor ~ Day 7 Finale + Recap/Overview
Blast Rain·Inquisitor·Sanctum
24.2KDPS136KEHP3.07KLife~14
Budget
Sharing my CoC VD/DD Elementalist (Huge DPS + Tankiness)
Blast Rain·Elementalist
102MDPS74.5KEHP4.56KLife~284
Budget
Hey guys, A while ago I requested some build help with my blast rain deadeye trapper. I've not had much time to play but I've upgraded my equipment using a lot of the suggestions from my previous thread. This is the pob: Its sitting on 2 mil per trap, counting all projectiles (but no flasks ticked), using swift assembly it should throw about 1.6 traps on average. The gear is still sub-optimal and can definitely be improved upon, it's also missing levels still. Using the devouring diadem solved my mana issues and I could drop the
Deadeye Blast Rain trapper 2m dps per trap
Blast Rain·Deadeye
2.72MDPS57KEHP4.79KLife~37
Budget
Hi guys! I've recently been playing a deadeye blast rain trapper in SSF kalandra, and it did surprisingly well. I've decided to migrate it over to trade league so I can mess around with equipment a bit more and figure out the build. This is the current pob: It's level 87 and counting all projectiles sitting on 1.1mil dps per trap. I'm looking for advice on making the build tankier and although the sheet dps seems good it doesn't really 'feel' good against some rares and bosses, and I would love to find a way to not have to run an
Blast Rain Deadeye Trapper
Blast Rain·Deadeye
1.19MDPS19.5KEHP3.95KLife~8
Budget
3.18 Ultracrapleague / Blast Rain Pathfinder / Random T15 Map
Blast Rain·Pathfinder·Mapping
2.02MDPS12.9KEHP3.35KLife~33
Budget
3.18 Ultracrapleague / Blast Rain Pathfinder / Random T11 Map
Blast Rain·Pathfinder·Mapping
6.56MDPS25.4KEHP2.99KLife~2.8
Budget
PoB : &x200B; Blast rain is probably hitting multiple times per attack right? which means that with full ramp it's almost guarantted to be hitting coc proc cap? &x200B; If I understand correctly, in my current setup : Desecrate in Asenaths creates a maximum of 12 corpses per desecrate, up to about 3.5 times per second. Given the way I've placed the spells in my bow, DD will first explode 5 of those, and VD will then explode the 7 remaining corpses, which kind of "wastes" a potential 8 more explosions? Ideal single t
(Standadrd) Looking for clarification / advice about Blast Rain CoC DD/VD, Asenath's Chant desecrate
Blast Rain·Necromancer
3.29MDPS69KEHP4.22KLife~297
Budget
Champion Blast Rain Trapper Takes Down All Uber Bosses
Blast Rain·Champion·Mapping·Bossing
124KDPS409KEHP4.15KLife~7.4
Budget
Raining Death from Above with Champion Blast Rain Trapper
Blast Rain·Champion·Mapping
111KDPS458KEHP4.04KLife~6.8
Budget
Gluttonous Tide ~ Use another bow!
Blast Rain·Deadeye
6.29MDPS20.2KEHP4.32KLife~7.7
Budget
Calcs are for 40% More Attack Damage, Cannot Crit. Increased damage with bows is for the new Projectile Speed Bow Mastery currently being placeholdered with Mirage Archer Duration in Master Fletcher. --Frenzy Charges are from Disciple of the Slaughter and Placeholder Mark Mastery "10% chance to gain a Frenzy Charge on Hit against a Marked Enemy" Alongside the Mark on Hit support In total, we will have +1 min Frenzy, +2 Maximum Frenzy 10% frenzy charge on hit, 8% Frenzy on Kill at base In total, so shouldn't have any is
Blast Rain/8 Artillery Ballista Non-Crit Ascendant(berserker/raider)
Blast Rain·Ascendant
2.84MDPS5.43KLife~7.9
Budget
POE 3.16 Bow Cast On Crit Detonate Dead Raider! Unethical amounts of damage! My strongest build yet!
Blast Rain·Raider·Mapping·Bossing
10.5MDPS4.62KLife~7.3
Budget
Concept The idea here is to actually go low-life, but with a high HP pool to make use of both bloodthirst (2% of max life as added phys when low life) and petrified blood (some damage taken to life while <50% is taken over time instead). Then use doomfletch to scale the massive added flat phys. The target would be 8k life (4k reserved) and 4k es. Bloodthirst would then add ~800 edps. Inquisitor seems like the strongest options, because of the strong hybrid recovery, good crit / stat scaling, ailment immunity, and resist ignore. Elementalist is worth keeping in mind, too, though. I'm lea
Theorycrafting a Petrified Blood + Bloodthirst hybrid/ll Inquisitor Doomfletch blast rain character
Blast Rain·Inquisitor
8.44MDPS6.98KLife~49
Budget
【The Nuclear Attack Build】- BLAST RAIN goes BOOM SHAKALAKA ! This Full-Unique Bow build is pretty OP
Blast Rain·Deadeye·Bossing
1.4MDPS3.89KLife~85
Budget
Why You Should Play Path of Exile
Blast Rain·Berserker·Delve·Mapping
19KDPS5.44KLife~33
Budget
The "AOE AF" Blast Rain - Zoom & BOOM build....*Clearspeed showcase only 3.12
Blast Rain·Assassin·Bossing
3.96MDPS4.12KLife~74
Budget
[POE 3.12] Blast rain deadeye - great all around budget starter
Blast Rain·Deadeye·Mapping
7.54MDPS6.32KLife~36
Budget
My bow icenova cast on Critical
Blast Rain·Assassin
2.63MDPS5.28KLife~25
Budget
How to Boom Shakalaka w/ Blast Rain (Full Screen AOE) 3.10
Blast Rain·Deadeye·Delirium·Bossing
3.02MDPS5.94KLife~69
Budget
Blast Rain Mine doing Conqueror Bosses + Sirus awaken 8
Blast Rain·Saboteur·Mapping
78.2KDPS5.63KLife~6.1
Budget
Path of Exile [3.9]: Blast Rain Berserker - Build Guide
Blast Rain·Berserker·Mapping·Bossing
2.61MDPS6.42KLife~2.6
Budget
Blast Rain Raider build guide - Path of Exile (3.4 Delve)
Blast Rain·Raider·Delve
578KDPS5.94KLife~2.4
Budget
[POE 3.1 Abyss] Slayer Blast Rain/Lightning Arrow (T16 Minotaur Map)
Blast Rain·Slayer·Mapping·Abyss
916KDPS5.89KLife~5.3
Budget



























